NEO Scavenger: Post-Apocaliptic Survival RPG
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- nadia911
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Re: NEO Scavenger: Post-Apocaliptic Survival RPG
Novedades!!!
Beta Now Has Save Games!
Posted on 03/19/2012 - 22:17
Good news everyone! I managed to get the first draft of save games up and running! I apologize for being incommunicado today, but I figured I'd hunker down, turn off the internet, and get at least rudimentary save games working. And I think it worked! But first, some updates:
New Demo v0.912d Updates
I uploaded a new demo build tonight, v09.12d. It includes a fix for player condition expiry and chaining, which previously caused some buggy behavior. This means nanorobotic medkit effects go away after 6 hours now (boo!), but gastroenteritis and cholera now expire correctly (yay!). Also, the aforementioned diseases were supposed to have a slight chance of healing naturally, but they didn't. This fix should make that work as well, so there's now a greater than 0% survival chance with cholera!
I also added some new hotkeys. The spacebar now advances encounters when it makes sense (it won't if there's an item stuck to your cursor, for example). And the "E" key is now bound to the scavenge button. These changes should hopefully reduce the amount of mousing/clicking previously needed to play.
Finally, there was a typo in the cost of unidentified mushrooms which revealed whether they were safe or not. Now, all unidentified mushrooms have the same cost. Sorry!
New Beta v0.922b Updates
As usual, the Beta includes all of the updates seen in the demo above. Plus, now they have save games!
In today's beta build, players can now save their game state, and return to it later. To do so, hit the "Esc" key to access the menu, and you'll see "Save" and "Load" buttons. Clicking "Save" will attempt to save the game on your computer, as a Flash cookie. For this to work, Flash needs permission to save cookies on your machine. This may mean enabling cookies for your browser, at least for bluebottlegames.com. Flash may also ask you for permission to save up to 100kB of data. Click "Allow" to let the game save. Typically, games are much smaller than 100kB, but a full map explore might approach that number.
So what gets saved? Right now, it'll save your character's status, equipment, known recipes, location, explored hexes, roaming creatures, minimap plus hex labels, in-game date and time of day, and quest status. It'll also store any items left on the ground in most hexes, though it'll restock the junk store on load, so be careful if you had anything important on the store hex.
Save games will last as long as you don't overwrite them (there's only one slot per player, at the moment), so you can reload the game if necessary. I realize this may nerf permadeath a bit, but I think this will help those players who need to step away from the computer and don't want to lose their progress. As the game develops, we can discuss other save schemes, such as iron man modes, etc. For now, players can safely save progress when their toddler/cat/boss ambles into the room!
The beta build also includes a fix to the hiding/sneaking ability. I managed to break sneaking in the beta last time, but it should be once again possible to sneak if you've chosen the "Hiding" ability at the start. It requires a move to activate, though.
So there you have it! Let me know if any of the new builds break anything, or if they're not working as advertised. I should be back around the forums tomorrow for some overdue catching up. No doubt, I'll only get part-way through the backlog of posts, but at least I can see what you've been discussing there.
Beta Now Has Save Games!
Posted on 03/19/2012 - 22:17
Good news everyone! I managed to get the first draft of save games up and running! I apologize for being incommunicado today, but I figured I'd hunker down, turn off the internet, and get at least rudimentary save games working. And I think it worked! But first, some updates:
New Demo v0.912d Updates
I uploaded a new demo build tonight, v09.12d. It includes a fix for player condition expiry and chaining, which previously caused some buggy behavior. This means nanorobotic medkit effects go away after 6 hours now (boo!), but gastroenteritis and cholera now expire correctly (yay!). Also, the aforementioned diseases were supposed to have a slight chance of healing naturally, but they didn't. This fix should make that work as well, so there's now a greater than 0% survival chance with cholera!
I also added some new hotkeys. The spacebar now advances encounters when it makes sense (it won't if there's an item stuck to your cursor, for example). And the "E" key is now bound to the scavenge button. These changes should hopefully reduce the amount of mousing/clicking previously needed to play.
Finally, there was a typo in the cost of unidentified mushrooms which revealed whether they were safe or not. Now, all unidentified mushrooms have the same cost. Sorry!
New Beta v0.922b Updates
As usual, the Beta includes all of the updates seen in the demo above. Plus, now they have save games!
In today's beta build, players can now save their game state, and return to it later. To do so, hit the "Esc" key to access the menu, and you'll see "Save" and "Load" buttons. Clicking "Save" will attempt to save the game on your computer, as a Flash cookie. For this to work, Flash needs permission to save cookies on your machine. This may mean enabling cookies for your browser, at least for bluebottlegames.com. Flash may also ask you for permission to save up to 100kB of data. Click "Allow" to let the game save. Typically, games are much smaller than 100kB, but a full map explore might approach that number.
So what gets saved? Right now, it'll save your character's status, equipment, known recipes, location, explored hexes, roaming creatures, minimap plus hex labels, in-game date and time of day, and quest status. It'll also store any items left on the ground in most hexes, though it'll restock the junk store on load, so be careful if you had anything important on the store hex.
Save games will last as long as you don't overwrite them (there's only one slot per player, at the moment), so you can reload the game if necessary. I realize this may nerf permadeath a bit, but I think this will help those players who need to step away from the computer and don't want to lose their progress. As the game develops, we can discuss other save schemes, such as iron man modes, etc. For now, players can safely save progress when their toddler/cat/boss ambles into the room!
The beta build also includes a fix to the hiding/sneaking ability. I managed to break sneaking in the beta last time, but it should be once again possible to sneak if you've chosen the "Hiding" ability at the start. It requires a move to activate, though.
So there you have it! Let me know if any of the new builds break anything, or if they're not working as advertised. I should be back around the forums tomorrow for some overdue catching up. No doubt, I'll only get part-way through the backlog of posts, but at least I can see what you've been discussing there.
- Rubeus
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Re: NEO Scavenger: Post-Apocaliptic Survival RPG
OK, ya encontré tu hilo, nadia911
Creo que me pillaré la BETA, ya que tiene la posibilidad de guardar la partida y seguir en otro momento...
Tiene una pinta MUY interesante...

Creo que me pillaré la BETA, ya que tiene la posibilidad de guardar la partida y seguir en otro momento...
Tiene una pinta MUY interesante...

- Erwin
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Re: NEO Scavenger: Post-Apocaliptic Survival RPG
Si no he entendido mal, no se puede salvar ¿no?
- Rubeus
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Re: NEO Scavenger: Post-Apocaliptic Survival RPG
Sí, sí se puede. Pero sólo en la versión BETA, no en la DEMO (en Flash).
Aunque parece ser que hay algún BUG que otro al grabar y volver a cargar el juego...
Por ejemplo, si leemos en el foro de la página oficial, tenemos esto...: http://bluebottlegames.com/main/node/329
Aunque parece ser que hay algún BUG que otro al grabar y volver a cargar el juego...

Por ejemplo, si leemos en el foro de la página oficial, tenemos esto...: http://bluebottlegames.com/main/node/329

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Re: NEO Scavenger: Post-Apocaliptic Survival RPG
El tema del savegame lo aplicaron hará cosa de un mes o mes y medio.
Saludos
Saludos
- nadia911
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Re: NEO Scavenger: Post-Apocaliptic Survival RPG
Yo me he cansado de guardar y cargar y nunca tuve ningún bug, o por lo menos no lo noté.
El desarrollador ha incorporado muchas cosas estos últimos tiempos, como campamentos, antorchas, bolsas de dormir, etc.
Ahora parece que va a mejorar el tema de la resolución y las fuentes, muy entretenido el juego, lástima que la historia todavía no está completa, pero ya llegará...
saludos
El desarrollador ha incorporado muchas cosas estos últimos tiempos, como campamentos, antorchas, bolsas de dormir, etc.
Ahora parece que va a mejorar el tema de la resolución y las fuentes, muy entretenido el juego, lástima que la historia todavía no está completa, pero ya llegará...
saludos
- Rubeus
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Re: NEO Scavenger: Post-Apocaliptic Survival RPG
Está muy chulo, sí señor
¡Muchas gracias por el descubrimiento, nadia911!
Tendrían que sacar algo así para el iPad... He intentado jugarlo con el iSwifter, pero nada, no hay manera...
O algún RPG por turnos, algo estilo "Fallout" pero donde existieran las variables SED, HAMBRE, CANSANCIO, diversos niveles de HERIDAS, estado de conservación de los distintos objetos, MORAL, etc. O algo al estilo de "Dwarf Fortress"...
El iPad sería muy cómodo para jugarlos tranquilo en el tren, en el sofá o en cualquier sitio pero supongo que será difícil para una plataforma tan pequeña en cuanto a hardware se refiere, ¿no?

¡Muchas gracias por el descubrimiento, nadia911!

Tendrían que sacar algo así para el iPad... He intentado jugarlo con el iSwifter, pero nada, no hay manera...

O algún RPG por turnos, algo estilo "Fallout" pero donde existieran las variables SED, HAMBRE, CANSANCIO, diversos niveles de HERIDAS, estado de conservación de los distintos objetos, MORAL, etc. O algo al estilo de "Dwarf Fortress"...


- Ronin
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Re: NEO Scavenger: Post-Apocaliptic Survival RPG
Un juego que tienes Hambre, sed, cansancio, etc es el Skyrim. Eso si, añadiendo mods. Es mas no todas las comidas alimentan igual y puedes llegar a engordar, o estar falto de comida. De hecho hasta se tienen en cuenta el aporte calorico. Lo mismo pasa con el sueño y las horas dormidas. Respecto a las heridas hay diversos tipos de heridas atendiendo a la gravedad. Es cierto que no es por turno pero con los mas de 6000 mod que hay para el Skyrim, hay para hartarse.Rubeus escribió:Está muy chulo, sí señor![]()
¡Muchas gracias por el descubrimiento, nadia911!![]()
Tendrían que sacar algo así para el iPad... He intentado jugarlo con el iSwifter, pero nada, no hay manera...![]()
O algún RPG por turnos, algo estilo "Fallout" pero donde existieran las variables SED, HAMBRE, CANSANCIO, diversos niveles de HERIDAS, estado de conservación de los distintos objetos, MORAL, etc. O algo al estilo de "Dwarf Fortress"...El iPad sería muy cómodo para jugarlos tranquilo en el tren, en el sofá o en cualquier sitio pero supongo que será difícil para una plataforma tan pequeña en cuanto a hardware se refiere, ¿no?
Un saludo
¡¡¡Cuanto echamos de menos el esplendor de Al-Andalus!!!







- Rubeus
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Re: NEO Scavenger: Post-Apocaliptic Survival RPG
Gracias, RoninRonin escribió:Un juego que tienes Hambre, sed, cansancio, etc es el Skyrim. Eso si, añadiendo mods. Es mas no todas las comidas alimentan igual y puedes llegar a engordar, o estar falto de comida. De hecho hasta se tienen en cuenta el aporte calorico. Lo mismo pasa con el sueño y las horas dormidas. Respecto a las heridas hay diversos tipos de heridas atendiendo a la gravedad. Es cierto que no es por turno pero con los mas de 6000 mod que hay para el Skyrim, hay para hartarse.Rubeus escribió:Está muy chulo, sí señor![]()
¡Muchas gracias por el descubrimiento, nadia911!![]()
Tendrían que sacar algo así para el iPad... He intentado jugarlo con el iSwifter, pero nada, no hay manera...![]()
O algún RPG por turnos, algo estilo "Fallout" pero donde existieran las variables SED, HAMBRE, CANSANCIO, diversos niveles de HERIDAS, estado de conservación de los distintos objetos, MORAL, etc. O algo al estilo de "Dwarf Fortress"...El iPad sería muy cómodo para jugarlos tranquilo en el tren, en el sofá o en cualquier sitio pero supongo que será difícil para una plataforma tan pequeña en cuanto a hardware se refiere, ¿no?
Un saludo

El Skyrim lo conozco, es espectacular y soberbio gráficamente. Pero no es el tipo de juego que busco, ni mucho menos.
Yo iba más por otro lado... Como digo, algún tipo de juego de este estilo, del NEO Scavenger, un RPG por turnos, tranquilito, inmersivo y completo en cuanto a variables de supervivencia a tener en cuenta... Y ya, si fuera estilo "Fallout 1" o "Fallout 2" (no "Fallout 3", que no me interesa) o, como digo, un estilo "Dwarf Fortress" y se pudiera jugar en iPad, sería la releche...

Creo que el iPad (por su comodidad de uso) podría ser una buena plataforma para RPGs por turnos o también para roguelike games pero, por ahora, no encuentro muchos... (salvo el "Battle for Wesnoth", el "Avadon, the Black Fortress" y poco más...). Un supongo que un "Dwarf Fortress", por ejemplo, lo haría arder


- Ronin
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Re: NEO Scavenger: Post-Apocaliptic Survival RPG
No me refieria al tema grafico del Skyrim, sino a los mods que aportan lo que tu pides. Eso con independencia de que no sea el juego que buscas por el tema de los turnos, etc. Como juegos de Rol pausables estan los Drakensang, que me imagino que conoceras, pero si no es asi son juegos donde se acumulan las ordenes y se pausa para dar ordenes nuevas o modificar las que estas dando, eso si e juego en esencia es en tiempo real.
Un saludo
Un saludo
¡¡¡Cuanto echamos de menos el esplendor de Al-Andalus!!!







- nadia911
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Re: NEO Scavenger: Post-Apocaliptic Survival RPG
Por todo lo que dices Rubeus, y si no haces mucho caso a la parte gráfica, te recomiendo esto:
http://whalesdev.com/forums/index.php
It is the day after tomorrow, humanity is dying, and the zombie race is taking over the land. You have survived the initial cataclysm and now you must survive with what little skills and talents you have. Your first order of business is to find tools and weapons.
But be quick about it, the zombies are approaching, you can hear them in the distance. Then you need to decide what to do next. You can flit from house to house in the neighborhood, hoping to not run into any trouble. You can hit up a library, and read some books to increase your skills. If you are lucky, you may know of a compound nearby where surivors are gathering. If not, you may want to start hiking. But remember, zombies aren't the only things out there. Just be sure to bring provisions. Also remember to keep your spirits up! If you don't you will never survive. Without good spirits you won't have the gumption to learn or do anything productive at all! After all, what is the point in existing in such a saddened state? But if you can survive you will become innured to the hardships, and may find exciting things such as bionics, which can give you amazing powers not usually seen in mortal hands. Or if you are really lucky, you may find a radioactive site, decide to chance fate, and gain a mutation. Usually bad, but sometimes very very good. Who knows, the choice is yours.
Si bien hay un par de paquetes gráficos son casi tan horribles como los gráficos originales pero el juego es lo máximo, el mapa que se genera automáticamente (como en el DF) es aproximadamente 16 veces Norteamérica!!
Características:
Detailed character creation, with a plethora of traits to choose from.
Defense mode, a coffeebreak mode with fast-paced combat.
Bionics; Similar to the magic system in many games.
Mutations, both positive and negative.
Unbounded, fully randomized three-dimensional world map that is persistent between characters.
Item crafting!
New recipes may be acquired by honing your knowledge through practice or learning from books.
Realistic fire, smoke, and other dynamic map effects.
NPCs:
Menu-based dialog.
Item trading. Barter skill.
Ability to recruit, hire, or enslave NPCs to form a party.
Randomized Factions with their own economies and longterm goals. May help you if your standing is good enough.
A day/night cycle with the need to sleep. Use caffeine to stay awake longer if you must but be aware this is not healthy.
Over 300 item types, including a multitude of real-world guns, drugs, and tools.
Many drugs are addictive, and will require continuous use to avoid withdrawal effects.
Ability to board doors and windows, construct traps and fortify your home base to prevent a rude awakening by a zombie.
Ability to construct your own wooden constructions, including walls and a roof.

Y con vision nocturna

Está disponible para Linux, Windows y próximamente para Android
Y es gratis
http://whalesdev.com/forums/index.php
It is the day after tomorrow, humanity is dying, and the zombie race is taking over the land. You have survived the initial cataclysm and now you must survive with what little skills and talents you have. Your first order of business is to find tools and weapons.
But be quick about it, the zombies are approaching, you can hear them in the distance. Then you need to decide what to do next. You can flit from house to house in the neighborhood, hoping to not run into any trouble. You can hit up a library, and read some books to increase your skills. If you are lucky, you may know of a compound nearby where surivors are gathering. If not, you may want to start hiking. But remember, zombies aren't the only things out there. Just be sure to bring provisions. Also remember to keep your spirits up! If you don't you will never survive. Without good spirits you won't have the gumption to learn or do anything productive at all! After all, what is the point in existing in such a saddened state? But if you can survive you will become innured to the hardships, and may find exciting things such as bionics, which can give you amazing powers not usually seen in mortal hands. Or if you are really lucky, you may find a radioactive site, decide to chance fate, and gain a mutation. Usually bad, but sometimes very very good. Who knows, the choice is yours.
Si bien hay un par de paquetes gráficos son casi tan horribles como los gráficos originales pero el juego es lo máximo, el mapa que se genera automáticamente (como en el DF) es aproximadamente 16 veces Norteamérica!!
Características:
Detailed character creation, with a plethora of traits to choose from.
Defense mode, a coffeebreak mode with fast-paced combat.
Bionics; Similar to the magic system in many games.
Mutations, both positive and negative.
Unbounded, fully randomized three-dimensional world map that is persistent between characters.
Item crafting!
New recipes may be acquired by honing your knowledge through practice or learning from books.
Realistic fire, smoke, and other dynamic map effects.
NPCs:
Menu-based dialog.
Item trading. Barter skill.
Ability to recruit, hire, or enslave NPCs to form a party.
Randomized Factions with their own economies and longterm goals. May help you if your standing is good enough.
A day/night cycle with the need to sleep. Use caffeine to stay awake longer if you must but be aware this is not healthy.
Over 300 item types, including a multitude of real-world guns, drugs, and tools.
Many drugs are addictive, and will require continuous use to avoid withdrawal effects.
Ability to board doors and windows, construct traps and fortify your home base to prevent a rude awakening by a zombie.
Ability to construct your own wooden constructions, including walls and a roof.

Y con vision nocturna

Está disponible para Linux, Windows y próximamente para Android
Y es gratis
Última edición por nadia911 el 01 May 2012, 17:23, editado 1 vez en total.
- Ronin
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Re: NEO Scavenger: Post-Apocaliptic Survival RPG
para Android?
Pero para moviles? como el S. galaxy 2, etc.?
Pero para moviles? como el S. galaxy 2, etc.?
¡¡¡Cuanto echamos de menos el esplendor de Al-Andalus!!!







- nadia911
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Re: NEO Scavenger: Post-Apocaliptic Survival RPG
Si Ronin, pero todavía está en etapa experimental, si bien estos muchachos se mueven rápido... Inclusive se podrá jugar multiplayer masivo a través del servidor del juego



Saludos




Saludos
- Ronin
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- Registrado: 12 Nov 2011, 15:19
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Re: NEO Scavenger: Post-Apocaliptic Survival RPG
gracias
¡¡¡Cuanto echamos de menos el esplendor de Al-Andalus!!!






