Santiago Plaza escribió:
Espera paciente pequeño padawan, que para cuando vuelvan los hielos vermos cosas muy interesantes...................
Sabes algo que nosotros no sepamos, Santiago? La verdad es que espero ansioso que saquen el juego ambientado en la IIGM, ya que la temática del Shock Force no me atrae demasiado...
Santiago Plaza escribió:
Espera paciente pequeño padawan, que para cuando vuelvan los hielos vermos cosas muy interesantes...................
Sabes algo que nosotros no sepamos, Santiago? La verdad es que espero ansioso que saquen el juego ambientado en la IIGM, ya que la temática del Shock Force no me atrae demasiado...
De momento no mucho... Me escribo cada cierto tiempo con la gente de Battlefront para mantener el contacto e intentar averiguar cosillas y me dijeron algo de un Tiger que... (shhhhhh, creo que ya estoy hablando demasiado, hay cosas que no se pueden decir)... Y que para cuando volvieran los hielos si la cosa avanza con normalidad quizá me enviaran algunos pantallazos o alguna cosilla basada en la IIGM para hacer babear a la comunidad.
Yo también espero como agua de mayo algo de la IIGM. Que verano más largo va a ser este, ¡por Dios!
Ayuda al canal de PdL en Twitch, si te gustan los directos: ¡Siguenos y ayudanos a crecer!: https://www.twitch.tv/pdlwargames
Gracias por la información!!! Me muero de ganas de ver nuestro bienamado CM con un lavado de cara y esperemos que algo más. El otro día acabé de leer "El soldado olvidado", de Guy Sajer, y la verdad es que me entraron unas ganas locas de volver a pegar unos buenos tiritos...
Completely revised and updated CM Shock Force game manual Combat Mission Shock Force News
Wednesday, 13 August 2008
In anticipation of the upcoming major v1.10 patch for Combat Mission Shock Force as well as the release of the first Module, CMSF Marines, we have just updated and completely revised the online version of the full game manual!
[ Click here to jump directly to the Game Manual page ]
This updated game manual allows a first peek at the features that are to come with the v1.10 patch and the Marines module, but also consolidates all the updates and enhancements that went into the game since its release last year.
Features specific to the upcoming Marines module are not included. The Marines module, to be released next month - September - and currently in pre-order, will be delivered with its own short supplementary manual, which is yet to be revealed.
Last Updated ( Wednesday, 13 August 2008 )
¿Y el 1.09? ¿me lo he perdido o se lo han saltado? ¿que incluye el 1.10? ¿solo compatibilidad con los Marines o más cosas?
A ver si dicen algo, que yo no he encontrado más ...
Escucha el podcast de PDL !
http://www.ivoox.com/escuchar-audios-pdl-wargames_al_4216917_1.html
A large number of game improvements, bug fixes and engine enhancements are going into the Marines module. Most of them will be made backwards compatible for users without the Marines module as well in a v1.10 patch for CMSF. Below is just a short list of some of the highlights, for now.
INTERFACE
Movement Destination Highlights: When placing a waypoint over ground terrain, the destination "action spot" is highlighted in yellow. Teams B and C (if any) also have their adjacent destinations highlighted when plotting moves and when giving facing orders attached to a final waypoint. Note that final facing is important for positioning "wing man" teams, so you should attach facing orders to final waypoints as needed.
New Color for KIA: The colored "highlight disc" for dead soldiers is brown, to distinguish them from seriously wounded soldiers whose disc remains red. "Buddy aid" can still be given to dead soldiers, but all it does is reclaim their ammo and weapons if possible. "Aid" to dead soldiers is pretty quick.
Target Arc and Facing orders may be given with mouse clicks that go "off map".
When placing a target arc, the distance in meters is displayed.
Disembarking troops may attach Face, Deploy, and Pop Smoke orders to waypoints.
"Target" command is available in the editor to check LOS (no targeting orders are saved).
ARTILLERY AND AIR SUPPORT
New sound effects for incoming rounds, jets, helicopters, cannon fire, bombs, spotters, controllers. (Check out the new videos!)
Smoke artillery missions (and computer-player AI Support Plans may use it)
Computer player uses artillery and air support dynamically throughout the game, not just pre-planned strikes.
INFANTRY MOVEMENT
New soldier TacAI for Fire on the Move: Moving soldiers will sometimes stop and take a quick shot at nearby/exposed enemy troops, then resume moving. (Check out the new videos!)
New soldier TacAI for Moving Under Fire: Moving troops that come under heavy fire will only switch to Slow (i.e. crawling) if they are so tired that they could otherwise only use walking speed (i.e. not even Quick). Otherwise they try to move faster. And sometimes they cancel their move altogether and seek nearby cover.
Soldiers do a better job finding ridgeline positions even when "heavy" cover like trees is also present.
Soldiers position themselves better at corners of buildings and walls.
Note: the effectiveness depends on the orientation of the building in relation to the underlying action grid.
Soldiers move faster with Fast move, even when carrying heavy loads.
Soldiers move along trench lines better.
Sound effects for footsteps.
VEHICLES
Improved damage algorithms for external systems on armored vehicles (e.g. optics, smoke generators, lasers, missile launchers).
Secondary explosions for burning vehicles as ammunition "cooks off".
Improved vehicle navigation in narrow urban spaces.
MISCELLANEOUS
Internet Play: improved speed and reliability.
Explosions: the simulation of blast and shrapnel effects has been improved. The main thing you'll likely notice is that huge weapons like airplane bombs are a bit less able to cause casualties at long range.
Bunkers
Handled better by computer player
Protect correctly versus artillery fire
Correctly simulate top hits from Javelins
Machineguns may "deploy" inside buildings, though assembly time is 2+ minutes.
Sound effects for weapon reloading.
New background sounds for day and night.
Added a "special equipment icon" for night vision gear.
The Marines Module is packed with a lot of cool stuff and it will be available in September 2008.
Ineluki escribió: El otro día acabé de leer "El soldado olvidado", de Guy Sajer, y la verdad es que me entraron unas ganas locas de volver a pegar unos buenos tiritos...
Buen libro, y muy ameno de leer.
La verdad es que yo también tengo ganas de ver un CM renovado con el nuevo motor del SM.
Si lo es tardara mucho tiempo tio, visto lo visto, yo lo descargaba de Battlefront, viene en castellano el interfaz, las instrucciones no , pero si conoces el CM y algo el CMSF ni te hacen falta..
Acabo de leer en BTF (allí son las 8:30 de la mañana GMT - 4) que se está retrasando la salida porque tienen que hacer compatible el instalador con todas las versiones del CMSF y eso les está costando más de lo previsto.
En cuanto hagan el Anuncio de Salida oficial, en unas horas se recibirán los correos de DLW de los Preorders.
El mensaje es de Moon (Administrador) y ha sido posteado hace 45 minutos.