
Que buen enfrentamiento... desigual por el misil contracarro. Otra cosa sería ver un T-55 contra el Tiger, alguna posibilidad tendría el felino digo yo.
Un saludo
Dan como fecha límite antes del verano. Posiblemente abril.Steve escribió:We are still aiming to have the game itself done before the beginning of the year. Meaning all the features we plan on being added should be in the game. How long it will take to get the game released after that... we're not sure. But a couple of months is certain. Therefore, it won't be January. However, none of us want it to be April either. I haven't had a relaxing summer off since about 2004. Daddy needs a tan![]()
Lo que viene a decir que el trabajo de programación a falta de un par de cosas está hecho y que luego solo faltaría el Art & Design.Steve escribió:There are only two significant things left to code for Normandy. The rest is the normal pile of odds and ends, ranging from time consuming (scenarios and campaign) to the easy (2D weapons icons) and from the cool (vehicle textures) to the mundane (manual). The detail stuff takes a lot of time, but not 10 months![]()
Se responde esto:Peacekeeper escribió:Is it decided how the game be available? download only? hard copy and dl? Will normandy be distributed to retailers? personally i would love to have a hard copy but when ordering from battlefront.com it usually cost me 65$ or more.
Lo que significa que NO lo van a distribuir en tiendas. La razón que dan es que en las tiendas se desprecian los juegos de CD frente a los de consolas y que para que los tengan en un rincón mejor pasan de las tiendas y lo distribuyen solo por correo.Moon escribió:$65 is only EUR 43 at the current rate, so it's just barely more expensive than you would have to pay in retail in Europe (EUR 39.99 being the usual price point I guess for new releases).
Or do you mean download & mail? Well, $65 for download & mail including shipping isn't a lot either. I bought some software the other day and the provider company (I think it was DR, not sure) offered me a backup CD for "just $15". Oh, and a "download insurance" for $5, too (you get 1 year from us without any charges).
Anyway, at the moment, there are no plans to release the Normandy base game to retail. Frankly, there is little retail left out there to speak off. Last time I visited a local Gamestop I had to ask them where the PC section was and the guy pointed to a batch of 20 or so CDs piled up on the floor
A ver si lo hacen como el del CMX1 que para mí le da 8000 vueltas al del CMX2.Steve escribió:One of them is the new QB system. The mechanics are all designed, and have been for some time. We just haven't come to the point of actually coding it yet. There were a lot of other, sometimes mundane, things that made more sense to do first from a production standpoint. For example, Dan couldn't start making bridge models until there were bridges in the game and the specs for them known. The QB system doesn't hold up production like those other things so, as important as it is and as much as it does need a lot of testing/tweaking, it was saved for later in the development cycle.
Steiner escribió:Ayer ya lo decía Haplo. Algunos tienen unas fuentes de información bastante buenas...
http://www.battlefront.com/community/sh ... hp?t=90197
Ya lo sabeis: las defensas se podrán poner en la fase de setup, igual que en el CMX1, trincheras inclusive y estas tendrán FoW. Así que nada de bombardearlas previamente como en el CMX2 porque no las verás hasta que las tengas delante de tíBattlefront escribió:On top of that, the player can now purchase and place a wide array of defensive works including barbed wire, bunkers, foxholes, and even trenches. That's right, trenches! All of these elements follow the rules of Fog of War, including trenches. Yup!
Ya hace meses os comenté que estaban barajando la posibilidad de que en bunkers y otros elementos hubiese municiones, por eso lo de "como las unidades interactúan con ellos" me ha gustado. Es más me hace pensar que quizás nos sorprendan con alguna otra cosilla.We're still working on final graphics for the defensive works so you'll just have to wait a bit to see what they look like and to get more details on how units interact with them
Esto es un tema importantisimo y una gran mejora... ¡ya era hora! Aunque mejor tarde que nunca!Leta escribió:Si, ahora que lo veo, tampoco es un Puma, pero ....
¡que más da!
Borcierto, que lo más interesante del artículo no son las fotos, sino más bien esto:
Ya lo sabeis: las defensas se podrán poner en la fase de setup, igual que en el CMX1, trincheras inclusive y estas tendrán FoW. Así que nada de bombardearlas previamente como en el CMX2 porque no las verás hasta que las tengas delante de tíBattlefront escribió:On top of that, the player can now purchase and place a wide array of defensive works including barbed wire, bunkers, foxholes, and even trenches. That's right, trenches! All of these elements follow the rules of Fog of War, including trenches. Yup!
Bueno, pues buscando algun post nuevo en battlefront he encontrado esto:xtraviz escribió: Y, por último, ¿se sabe algo más del Normady? Es que está el tema interesante...