
PD: optimismo e ilusion significan para Battlefront primos, ilusos y mas dolareses para la saca con minimo esfuerzo

He posteado esa pregunta el el foro de BF, pero las fotos del AAR parecen claras. Además de eso, la gente de CM:SF debe saber por donde van los tiros, por lo visto esto no era un problema en CM:SF y por ende no debería serlo en CM:BN tampoco.nomada_squadman45 escribió: A mi la verdad lo de los soldados uno a uno no me convence porque al final la supervivencia de los mismos depende mucho de la IA tactica y de lo bien que se integre con el mapa, mi experiencia con este tipo de IA no es muy buena (siempre se te muere algun soldado por pardillo por parapetarse en el lado equivocado de un muro y cosas de ese tipo, mas aun con escuadras grandes)
En cuanto a tu pregunta sobre futuras expansiones en BF han sido siempre bastante claros al respecto sobre sus planes.nomada_squadman45 escribió:Es que el CMBB y el CMAK no eran expansiones, eran juegos independientes que no necesitaban del primero y que cambiaban de teatro de operaciones totalmente (bueno el ultimo menos pero añadia mucho) ademas incluian casi todas las opciones de bando y vehiculos del teatro (alguno falta pero son mas la excepcion que la regla) y lo que yo me temo (no es temer, es que ya lo veo como si lo lo viese) es ver algo como "nuevo y excitante add-on que añade las tropas de tierra de la Luftwaffe, nuevos uniformes de camuflaje!!! todo por solo 20 dolareses!!!" y asi con igual o mayor descaro que el CMBO tenia mucho material y para los autenticos "piratas" el tesoro es goloson
PD: optimismo e ilusion significan para Battlefront primos, ilusos y mas dolareses para la saca con minimo esfuerzo
Y tambien mas recientemente (Nov 2010) esto:I should probably post something more "permanent" about our plans, but I have actually been very specific about what we're planning on doing when we have conversations like this. Here's another go at it in Forum form
CMx2 stuff is divided up into four basic concepts:
Epoch (or as we call it, Track)
Family
Game
Module
We plan on having three Epochs in development concurrently (i.e. all at the same time). These are:
Modern
Western Front
Eastern Front
We can, and already have, add to this depending on various conditions. The example at the moment is Afghanistan, which is a one shot "Epoch" of sorts (i.e. Afghanistan is self contained).
Next is what we call a Family. This is a grouping of a base Game and 2-4 Modules. For example, Combat Mission: Shock Force is a Family within the Modern Epoch. This particular Family consists of Marines, British Forces, and NATO.
Each Family is a self contained group of products. You can purchase any Module you want and it will work with the base Game and other purchased Modules without any hiccups. You can not, however, mix and match stuff from one Family with another. For example, CM:SF 2 will contain a base Game with 2-4 Modules, none of which will work with CM:SF 1 and vice versa.
Normandy is the first Family release for the Western Front Epoch. The second Family will be Bulge. Currently we plan on having 3 Modules for each.
Normandy's base game has American forces against core Wehrmacht forces. 1st Module will have Commonwealth on one side, Waffen SS and FJ on the other. 2nd Module will cover Arnhem and will contain the forces necessary to fight those battles. 3rd Module will be a sort of mix-mosh of stuff not covered in the base Game or the first two Modules.
By the time the Normandy Family is complete, you should be able to recreate any battle within that timeframe. Well, within reason of course
Steve
To recap our strategy... we have everything very neatly divided up into Tracks, Families, and Release (which in turn are subdivided into Base Game and Module). For Tracks we have:
WW2 Western Front
WW2 Eastern Front
Modern
Wildcard (one-off games like CM:Afghanistan that don't fit into the above three)
Within Western Front we have two Families:
Normandy
Bulge
Families are self contained and not cross compatible. Once a Family is complete we will stop actively developing for it. This does NOT mean we stop supporting it. Likewise, it doesn't mean that no new features or bug fixes will get introduced along the way or after the last Module is released. The v1.31 patch (which is nearly ready) will show that to be true.
What we will NOT do, however, is put major new features from future Families into older Families. To do this would be too much from a development standpoint.
It took us nearly 4 years to develop CM:SF with no active development support for CMx1. Just imagine how long it would have taken if we keep hacking stuff into the old code base? Therefore, for the sake of keeping things moving along and covering a wider array of combat we MUST stop actively improving a Family at some point. It's simply impractical to do anything other than that.
The measure of "value" in a game should be how many hours of enjoyment are yielded per Dollar invested. Using the long held movie analogy, the current going rate for one hour of entertainment is about $6-$10 (depending on what overpriced garbage you buy at the concession stand ). An investment of $100 in Combat Mission, therefore, hits a comparable price point at somewhere around 60 to 100 hours of gameplay. Me thinks you guys have gone a little beyond that
Now, as for our expectations on what you guys will or will not purchase. Our model is not based on an assumption, or expectation, that everybody will purchase everything we release. Quite the contrary, we assume that people will be quite selective. We know, for example, that a huge chunk of our CMx1 fanbase won't touch CM:SF if it were given to them free because they have no interest in modern warfare. Yet we still made CM:SF and will make CM:SF 2 and more. Likewise, we don't expect more than a significant chunk of the original CM: Normandy customers to purchase the following Modules. People not interested in Commonwealth Forces will likely skip the 1st Module but might buy the 2nd Module because they have an interest in Arnhem. Etc.
Which is why when a customer, or potential customer, says "I won't buy that because I'm not interested in it" I say that's perfectly fine with us. We are used to people not wanting to buy our stuff. Why? One hour's worth of Medal of Honor 2 sales last year was probably larger than any one of our games has ever sold in the 11 years we have existed. And we're fine with that.
Steve
nomada_squadman45 escribió: Ya vi tu pregunta en el foro Viajero, la verdad es que el CMSF tras probar demo me entraron unos sudores frios... con respecto a lo de las expansiones/add-ons/pase por caja porfavor gracias por la informacion y la aclaracion, la verdad es la primera vez que veo usar el termino familia para venir a decir "quieres tener el CMBO modernizado??? pasa por caja 8 veces y para tener 2 juegos en vez de uno para que no uses cosas de uno en otro niño malo" es un negocio, cierto, pero leches, cada vez las cosas mas caras y con menos contenido, que mejoran el motor y demas??? bien, pero a mi lo de pagar 3 veces o mas para tener juego completo... pues no me mola, aun aceptado la division en dos juegos (Normadia y Ardenas a grandes rasgos) lo de quitar cosas para luego venderlas aparte... o acaso los britanicos no desembarcaron el dia D???
En fin, tienes razon, los foros estan para dar opiniones y reducir la bilis acumulada
No solo eso, sino que además BF no "ha quitado" nada del esqueleto del juego para vendernoslo mas tarde como dice Nomada. Simplemente no hay nada que quitar porque no lo han hecho todavia.KIM escribió:Y a ellos les fastidia que saquen un juego y que la gran mayoría de la gente se los baje de la red.Si este mundo fuera diferente , y el ser humano de otra calaña pues seguro que se haría de otra manera, pero como esta demostrado que sacar un juego completo es perder dinero, pues lo sacan de la manera que pueden obtener más beneficios, así sobrevivir como empresa y poderte ofrecer más juegos para que disfrutes.
En definitiva, ellos hacen juegos..tu no