Nuevo 1.05: Deutschland über alles
Moderadores: Hetzer, Moderadores Wargames
Re: Nuevo 1.05: Deutschland über alles
Un cambio esencial: dicen que se podrán hacer ataques de partisanos sobre vías férreas adyacentes a una unidad alemana.
Eso hará mucho más difícil proteger las vías férreas.
Eso hará mucho más difícil proteger las vías férreas.
Re: Nuevo 1.05: Deutschland über alles
Una cosa menor: En el 1.05.18, cuando marcaba los hexagonos controlados, me salían también del mismo color los hex marítimos cuando seleccionaba cualquier unidad y me parecía un poco molesto especialmente para diferenciar la línea de costa. Luego en la 1.05.23 parece ser que esto ya no era así. Con esta nueva, la 1.05.28 me vuelve a salir. ¿O es que tengo algo mal configurado en las opciones? ¿A alguien le pasa o le ha pasado esto también?
Gracias y un saludo.
Gracias y un saludo.
- Lannister
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Re: Nuevo 1.05: Deutschland über alles
Si seleccionas una unidad que está en línea de costa, los hex. de mar te salen azul. Si esa unidad la mueves y no esta junto a un hex. de mar (u otra que no mueva y no esté junto al mar) al aleccionarla para moverla, los hex. de mar salen en rojo.
Si le das al botón de mostar control de hexágonos, ignora los hex. de mar.
Si le das al botón de mostar control de hexágonos, ignora los hex. de mar.

Re: Nuevo 1.05: Deutschland über alles
Gracias por la aclaración, Lannister.
Es posible que me haya hecho un poco de lío en la apreciación sobre esto.

Es posible que me haya hecho un poco de lío en la apreciación sobre esto.
- Lannister
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Re: Nuevo 1.05: Deutschland über alles
Nada hombre. A mi si me parece que esta claro, tal y como esta.

- Lannister
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Re: Nuevo 1.05: Deutschland über alles
Por cierto, otro parche:
Change List
V1.05.30 – October 3, 2011
• New Features and Rule Changes
1) New Rule - Ground elements that have a build cost of 9999 will no longer add armaments to the pool when scrapped.
2) AI Change – Minor improvements in getting the AI to build better defensive lines in small map scenarios.
• Bug Fixes
1) Fixed a bug with the city supply fuel change in 1.05.28 that was causing some units to not get fuel and/or supply.
2) Fixed a bug where port city supply/fuel requirements could be reset incorrectly.
3) Fixed a bug where impassable river hex sides were not being treated as frozen at ice level 8.
4) Fixed a bug where major river freezes weren’t working as they should have been with the recent rule changes.
5) Fixed a bug where NBAD air bases were not counting correctly when determining whether to create additional Soviet airbases.
Change List
V1.05.28 – September 29, 2011
• New Features and Rule Changes
1) New Rule – Poorly supplied units can lose morale. If at the end of the logistics phase a unit has less than 20% of needed supplies, it has a chance of losing 1 morale point. If the value is less than 10% there is a chance of losing 2 morale points.
2) New Rule – Supplies and fuel will now be moved to cities closer to HQ’s before being sent to the HQ’s and units.
3) New Rule – When Rumania surrenders, hexes that convert to Soviet control will only have their rails damaged if they are adjacent to a German unit.
4) New Rule – Ground elements that have a build cost of 9999 will never be produced (this was always intended but was never added to the code until now).
5) Rule Change – Reduced front line attrition by 30-50%. In addition, Static units will now only suffer half of the normal front line attrition.
6) Rule Change – Partisan attacks are now allowed in hexes adjacent to combat units).
7) Rule Change – Fighter sweeps will now sometimes get attack bonuses when attacking enemy CAP.
Formula Change – Removed change #42 in 1.05.18 version which had increased the impact of pilot fatigue.
9) Formula change – Increased the MP/SMP loss due to interdiction attacks.
10) Editor Change – Completely reworked the withdrawal system. Old games should be unaffected. Withdrawal lists are obsolete. Withdrawals are now set by setting withdraw turn for the individual units. Divided (sub units) should be set to the same withdraw turn automatically. Soviet units can now be set to be withdrawn. Soviet units that are withdrawing may not be used to “build-up” to another unit. Soviet Corps set to withdraw may not be broken down. Added the ability to filter all withdrawing units in the CR screen.
11) Editor Change – Removed the TacBomber and LevelBomber experience penalty when setting pilot quality or rebuilding air units.
12) Improved AI – Improved the German AI garrisoning of Budapest in the later stages of the war.
• Bug Fixes
1) Fixed a bug preventing fort levels from being built over level 2 when in a hex with a Fort unit.
2) Fixed a naming bug when creating new Soviet Air Bases.
3) Fixed a bug that was causing production not to be working properly in off rail cities. Also, made a change to prevent off rail cities from starving.
4) Fixed a bug where Air Command HQ’s were used incorrectly in some calculations.
5) Fixed a bug where the Air HQ information in the battle reports was not being reported correctly.
6) Fixed a bug where fort values were not always reset upon capture.
7) Fixed a bug with production of certain ground elements using Armaments
• Data and Scenario Changes
1) Added some new German unit OBs.
2) Reduced starting German Armaments pool to 100k (from 500k) to offset the impact of the change with ground elements that have a cost of 9999.
Change List
V1.05.30 – October 3, 2011
• New Features and Rule Changes
1) New Rule - Ground elements that have a build cost of 9999 will no longer add armaments to the pool when scrapped.
2) AI Change – Minor improvements in getting the AI to build better defensive lines in small map scenarios.
• Bug Fixes
1) Fixed a bug with the city supply fuel change in 1.05.28 that was causing some units to not get fuel and/or supply.
2) Fixed a bug where port city supply/fuel requirements could be reset incorrectly.
3) Fixed a bug where impassable river hex sides were not being treated as frozen at ice level 8.
4) Fixed a bug where major river freezes weren’t working as they should have been with the recent rule changes.
5) Fixed a bug where NBAD air bases were not counting correctly when determining whether to create additional Soviet airbases.
Change List
V1.05.28 – September 29, 2011
• New Features and Rule Changes
1) New Rule – Poorly supplied units can lose morale. If at the end of the logistics phase a unit has less than 20% of needed supplies, it has a chance of losing 1 morale point. If the value is less than 10% there is a chance of losing 2 morale points.
2) New Rule – Supplies and fuel will now be moved to cities closer to HQ’s before being sent to the HQ’s and units.
3) New Rule – When Rumania surrenders, hexes that convert to Soviet control will only have their rails damaged if they are adjacent to a German unit.
4) New Rule – Ground elements that have a build cost of 9999 will never be produced (this was always intended but was never added to the code until now).
5) Rule Change – Reduced front line attrition by 30-50%. In addition, Static units will now only suffer half of the normal front line attrition.
6) Rule Change – Partisan attacks are now allowed in hexes adjacent to combat units).
7) Rule Change – Fighter sweeps will now sometimes get attack bonuses when attacking enemy CAP.

9) Formula change – Increased the MP/SMP loss due to interdiction attacks.
10) Editor Change – Completely reworked the withdrawal system. Old games should be unaffected. Withdrawal lists are obsolete. Withdrawals are now set by setting withdraw turn for the individual units. Divided (sub units) should be set to the same withdraw turn automatically. Soviet units can now be set to be withdrawn. Soviet units that are withdrawing may not be used to “build-up” to another unit. Soviet Corps set to withdraw may not be broken down. Added the ability to filter all withdrawing units in the CR screen.
11) Editor Change – Removed the TacBomber and LevelBomber experience penalty when setting pilot quality or rebuilding air units.
12) Improved AI – Improved the German AI garrisoning of Budapest in the later stages of the war.
• Bug Fixes
1) Fixed a bug preventing fort levels from being built over level 2 when in a hex with a Fort unit.
2) Fixed a naming bug when creating new Soviet Air Bases.
3) Fixed a bug that was causing production not to be working properly in off rail cities. Also, made a change to prevent off rail cities from starving.
4) Fixed a bug where Air Command HQ’s were used incorrectly in some calculations.
5) Fixed a bug where the Air HQ information in the battle reports was not being reported correctly.
6) Fixed a bug where fort values were not always reset upon capture.
7) Fixed a bug with production of certain ground elements using Armaments
• Data and Scenario Changes
1) Added some new German unit OBs.
2) Reduced starting German Armaments pool to 100k (from 500k) to offset the impact of the change with ground elements that have a cost of 9999.

- Adrmarc
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Re: Nuevo 1.05: Deutschland über alles
hola
¿de donde lo descargo? no lo encuentro en Matrix games
¿de donde lo descargo? no lo encuentro en Matrix games

Mas vale migaja de Rey que merced de señor


- Haplo_Patryn
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Re: Nuevo 1.05: Deutschland über alles
En el apartado MEMBERS, tienes que tener una cuenta aparte, estar registrado como MIEMBRO. Vete a la página principal de Matrix y mira arriba, donde pone MEMBERS.
- Adrmarc
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Re: Nuevo 1.05: Deutschland über alles
ok gracias, descargando 

Mas vale migaja de Rey que merced de señor


- Chokai
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Re: Nuevo 1.05: Deutschland über alles
Apenas ha salido la versión 1.05.30 ya hay otra en circulación. El ritmo se hace vertiginoso.
http://www.matrixgames.com/forums/tm.asp?m=2923018
Lista de cambios:
V1.05.32 – October 6, 2011
New Features and Rule Changes
1) Rule Change – Hungarian units may now enter Rumania once it surrenders, and Axis Rumanian units may enter Hungary once Hungary surrenders.
2) AI Change – Additional minor improvements in getting the AI to build better defensive lines in small map scenarios.
3) Formula Change - Optimized city supply delivery routines so they should be much more efficient with small stocks, and with fewer cases of missed requirements. Also optimized production supply requirement generation (fewer cases of missed requirements). Made it so that off map ports do not generate supply/fuel requirements.
4) Formula Change - Optimized the way limited production modifiers work. Now the roll will happen if the amount to be produced would be zero after applying all modifiers. The scenario production modifier is used to roll small production items.
5) Editor Change - Enabled the factory overlay display in edit mode.
6) Editor Change - Axis factories in Polish and Czech cities will use the German scenario production modifier.
Bug Fixes
1) Fixed a bug where the AI assigned the 101st RHG HQ to STAVKA.
2) Fixed a bug where support units attached to a unit may disappear when the on map unit is merged into another unit.
3) Fixed a bug where the manpower pool could go negative when units with hiwis return support squads to the pool.
4) Fixed a bug where Polish and Czech "built" values were not zeroed resulting in double figures to get displayed when "All Areas" was selected.
Data and Scenario Changes
1) Increased the build limit of the Panther A (Element 23) from 8 to 11 and the expansion rate from 1 to 3.
2) Added the 40mm Cannon Vickers S (Device 624).
3) Renamed the 42 Panzer Division (0035) to 42a Panzer Division and changed its service dates from 4/42 to 1/43 to 4/42 to 8/42. Added the 42b Panzer Division (0498) with service dates of from 9/42 to 1/43, upgrading the Panzer IIIj L/60, Panzer IVf and Panzer IVf2 to Panzer IIIm, Panzer IIIn and Panzer IVg respectively.
4) Reduced the Build Limit of Hetzer (0039) from 48 to 24.
Un saludo
http://www.matrixgames.com/forums/tm.asp?m=2923018
Lista de cambios:
V1.05.32 – October 6, 2011
New Features and Rule Changes
1) Rule Change – Hungarian units may now enter Rumania once it surrenders, and Axis Rumanian units may enter Hungary once Hungary surrenders.
2) AI Change – Additional minor improvements in getting the AI to build better defensive lines in small map scenarios.
3) Formula Change - Optimized city supply delivery routines so they should be much more efficient with small stocks, and with fewer cases of missed requirements. Also optimized production supply requirement generation (fewer cases of missed requirements). Made it so that off map ports do not generate supply/fuel requirements.
4) Formula Change - Optimized the way limited production modifiers work. Now the roll will happen if the amount to be produced would be zero after applying all modifiers. The scenario production modifier is used to roll small production items.
5) Editor Change - Enabled the factory overlay display in edit mode.
6) Editor Change - Axis factories in Polish and Czech cities will use the German scenario production modifier.
Bug Fixes
1) Fixed a bug where the AI assigned the 101st RHG HQ to STAVKA.
2) Fixed a bug where support units attached to a unit may disappear when the on map unit is merged into another unit.
3) Fixed a bug where the manpower pool could go negative when units with hiwis return support squads to the pool.
4) Fixed a bug where Polish and Czech "built" values were not zeroed resulting in double figures to get displayed when "All Areas" was selected.
Data and Scenario Changes
1) Increased the build limit of the Panther A (Element 23) from 8 to 11 and the expansion rate from 1 to 3.
2) Added the 40mm Cannon Vickers S (Device 624).
3) Renamed the 42 Panzer Division (0035) to 42a Panzer Division and changed its service dates from 4/42 to 1/43 to 4/42 to 8/42. Added the 42b Panzer Division (0498) with service dates of from 9/42 to 1/43, upgrading the Panzer IIIj L/60, Panzer IVf and Panzer IVf2 to Panzer IIIm, Panzer IIIn and Panzer IVg respectively.
4) Reduced the Build Limit of Hetzer (0039) from 48 to 24.
Un saludo
- Eduhausser
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Re: Nuevo 1.05: Deutschland über alles
Madre mia, los chicos de Joe avanzan como una centella !!!

...un miembro de la Leibstandarte, debe hacerse duro en la adversidad y pensar que nada es imposible....
Cuartel de la LSSAH, Lichterfelde, Berlin.
- Haplo_Patryn
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Re: Nuevo 1.05: Deutschland über alles
Buen ritmo. Ese 1) bug fixed is mine 

- Lannister
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Re: Nuevo 1.05: Deutschland über alles
Yo no me canso de decir que es imposible dar a basto.
Leer la cantidad de AAR de este puñetero juego, cuando te haces a las reglas, zas... nuevo parche, y encima jugar. Imposible.
Necesito un curso de :

¿Por cierto, se sabe cuando dejan de meter cosas al 1.5 y se lanza como oficial?
Leer la cantidad de AAR de este puñetero juego, cuando te haces a las reglas, zas... nuevo parche, y encima jugar. Imposible.
Necesito un curso de :

¿Por cierto, se sabe cuando dejan de meter cosas al 1.5 y se lanza como oficial?

- Whizar
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Re: Nuevo 1.05: Deutschland über alles
Cuando saquén el 1.6 beta.Lannister escribió:¿Por cierto, se sabe cuando dejan de meter cosas al 1.5 y se lanza como oficial?


"Nunca molestes a tu enemigo cuando este cometiendo un error"Napoleon Bonaparte
¿Vosotros qué sois?,Informatico,periodista,... ¿Whizar qué eres?,¡Wargamero!

¿Vosotros qué sois?,Informatico,periodista,... ¿Whizar qué eres?,¡Wargamero!

- Lannister
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Re: Nuevo 1.05: Deutschland über alles
Xacto. Has dado de lleno. Tienes 2 meses de espera y cuando por fin te llega el parche oficial, estas todo feliz y ves que está todo probado y estas a la ultima. Zas, nuevo parche beta. Joderrrrrrrr, lo meto, mo lo meto, lo meto, no lo meto...
