Nuevos parches de AGEod
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- nadia911
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Re: Nuevos parches de AGEod
Muchas gracias Lino, ahora el tema es tener tiempo de probarlo...
Re: Nuevos parches de AGEod
Gracias, Lino. 

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RUS QwikFix 1.06a QF2
Fecha: 28 de enero de 2013
RUS QwikFix 1.06a QF2
El enlace
http://www.ageod-forum.com/showthread.p ... post261497
Lo que contiene
ThisQwikFix must only be applied after installing patch 1.06a
•Game Engine [version 130124]
•Corrects the “immortal unit” bug seen in some combats
•Game Data
•Kiel Bay assigned to Baltic Seas weather zone. Allows proper movement into the Baltic Sea.
•Directional Railroads activated. (This will prevent 'cutting corners' where the rail transport of a group does not properly follow the graphical Railroads.)
•Setups
•Railroad (Transport Level) corrected in Torun, Marienweder, Ventspils and Talsi.
(Only effective in newly started games.)
•Events
•Drang Nach Osten
•If the German Ultimatum is fully accepted:
•All RED permanently fixed garrisons and Partisan Infantry in Ukraine are destroyed [not relocated] and artillery replacements given. Other Red forces move to Rostov as before.
•The Kolkov and Red Dneper redoubts are removed
•Changed the Faction Relationship between Red and German to be “neutral” [20]. This should remove ability to get supplies in each others terrotory.
•Added change in Faction Relationship to -100 between RED and GER when Reds declare ware on Turkey. War will then exists between Reds and Germany [and all German sub-factions]
•Grand Campaign
•Added message to Reds that Makhin deserts the Reds to join the Komuch
•Graphics
•Reconciled the icons for Morale, VP and EP on Main Map and in Ledger. [thank you ERISS]
•Text
•Latest LocalStrings_AGE included
RUS QwikFix 1.06a QF2
El enlace
http://www.ageod-forum.com/showthread.p ... post261497
Lo que contiene
ThisQwikFix must only be applied after installing patch 1.06a
•Game Engine [version 130124]
•Corrects the “immortal unit” bug seen in some combats
•Game Data
•Kiel Bay assigned to Baltic Seas weather zone. Allows proper movement into the Baltic Sea.
•Directional Railroads activated. (This will prevent 'cutting corners' where the rail transport of a group does not properly follow the graphical Railroads.)
•Setups
•Railroad (Transport Level) corrected in Torun, Marienweder, Ventspils and Talsi.
(Only effective in newly started games.)
•Events
•Drang Nach Osten
•If the German Ultimatum is fully accepted:
•All RED permanently fixed garrisons and Partisan Infantry in Ukraine are destroyed [not relocated] and artillery replacements given. Other Red forces move to Rostov as before.
•The Kolkov and Red Dneper redoubts are removed
•Changed the Faction Relationship between Red and German to be “neutral” [20]. This should remove ability to get supplies in each others terrotory.
•Added change in Faction Relationship to -100 between RED and GER when Reds declare ware on Turkey. War will then exists between Reds and Germany [and all German sub-factions]
•Grand Campaign
•Added message to Reds that Makhin deserts the Reds to join the Komuch
•Graphics
•Reconciled the icons for Morale, VP and EP on Main Map and in Ledger. [thank you ERISS]
•Text
•Latest LocalStrings_AGE included
Última edición por picaron el 28 Ene 2013, 14:52, editado 2 veces en total.
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
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AJE: Great Mithridatic War
In fact there is a bug in the initial forces setup of Pontus in this scenario, that creates ships inside of two army stacks, and that's the reason of the strange messages and behaviors.
This was now fixed, will be in a next patch
In the meantime, attached you can find a fix. Simply unzip this file in the Scens subfolder of your AJE folder. One file should be overwritten.
Sorry for the inconvenience
EDIT: This fix will only work in new games, not ongoing ones
El enlace
http://www.ageod-forum.com/showthread.p ... post261488
This was now fixed, will be in a next patch
In the meantime, attached you can find a fix. Simply unzip this file in the Scens subfolder of your AJE folder. One file should be overwritten.
Sorry for the inconvenience
EDIT: This fix will only work in new games, not ongoing ones
El enlace
http://www.ageod-forum.com/showthread.p ... post261488
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
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ROP QwikFix for 1.04a
Fecha: 28 de enero de 2013
ROP QwikFix for 1.04a
El enlace
http://www.ageod-forum.com/showthread.p ... post261493
Lo que contiene
This QwikFix must onlybe applied after patching the game to version 1.04a
•Game Engine [version 130124]
•Corrects the “immortal unit” bug seen in some combats
•Database
•Corrected some alias errors
•Map
•Adjusted “waypoint” locations in Rhine River regions
•Text
•Latest version of LocalStrings__AGE.csv
ROP QwikFix for 1.04a
El enlace
http://www.ageod-forum.com/showthread.p ... post261493
Lo que contiene
This QwikFix must onlybe applied after patching the game to version 1.04a
•Game Engine [version 130124]
•Corrects the “immortal unit” bug seen in some combats
•Database
•Corrected some alias errors
•Map
•Adjusted “waypoint” locations in Rhine River regions
•Text
•Latest version of LocalStrings__AGE.csv
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
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- Crack - Oberstleutnant
- Mensajes: 2160
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- Ubicación: En una ciudad de Cultura
Traducción al español del ROP
No es propiamente un nuevo parche, sino un mod.
El mod de la traducción del Rise of Prusia (RoP) que ha hecho el forero Warsage, un trabajo excelente añadiría.
Ya no hay excusa para jugar con o contra el amigo Federico, creo que es una buena noticia
El enlace con el que podeis jugar en la lengua de Cervantes es este:
http://www.ageod-forum.com/showthread.p ... post261674
Ahora se podrán hacer AAR's para que lo entiendan todos.
Hasta que se incorpore a un parche habrá que realizar una serie de operaciones no muy difíciles en algún archivo.
Saludos y a... jugar y divertirse
El mod de la traducción del Rise of Prusia (RoP) que ha hecho el forero Warsage, un trabajo excelente añadiría.


Ya no hay excusa para jugar con o contra el amigo Federico, creo que es una buena noticia

El enlace con el que podeis jugar en la lengua de Cervantes es este:
http://www.ageod-forum.com/showthread.p ... post261674
Ahora se podrán hacer AAR's para que lo entiendan todos.
Hasta que se incorpore a un parche habrá que realizar una serie de operaciones no muy difíciles en algún archivo.
Saludos y a... jugar y divertirse

"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
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Birth of Rome quick fix patch - Public Beta
Fecha: 1 de febrero de 2013
Birth of Rome quick fix patch - Public Beta
El enlace
http://www.ageod-forum.com/showthread.p ... ublic-Beta
Lo que contiene
Here are a few additions to Birth of Rome 1.02. This small patch is a public beta patch, so although we don't expect issues, we can't rule them out completely. If you prefer to wait for an official patch, then don't download and install this file.
As of now, this quick fix is noted 1.00 but is only for Birth of Rome 1.02 (the 'out of virtual box' version). We will probably name further fixes starting with 1.02, for consistency sake.
List of QF Changes
************
NEW EXE
- fixing a rare battle result bug in Assaults
*************
LANGUAGE
German translation is now available. If you want to switch to German, you can do this by manually changing the following
inside the General.opt file
-------------
2. *** General interface choices ***
// language (0: English; 1: Francais; 2: Espanol; 3: Deutsche)
Language = 0 ==> write 3 instead of 0 to obtain German
--------------
**************
SCENARIOS AND DB FIXES
All scenarios:
- Praefectus Urbi leader added to Rome Garrison
- several models and units DB corrections
- Various texts corrections
Samnites scenario
- Fix Volsinii as samnite objective (F7 list)
- Fix the removal of consul Megellus in -290
- Fix to the samnite spies option
- some small fixes to the Senones alliance and Gallic withdrawal options (including increased probability of Samnite AI choosing Senones alliance)
- Added Magister to Lucanian army in the beginning of the scenario
- Added replacements to Umbrian units
- several missing and erroneous messages corrected
Senones scenario
- corrected objective cities list if SPQ takes option to go to war with the Cenomanii
- corrected cost of Etruscan alliance for Senones
- fix to Cenomanii related options and events
Pyrrhus scenario:
- fix the double consuls bug
- fix error in SPQ regional decisions
- tweak to results of Pyrhus answering to Syracusae call for help and related events and options
FPW264 scenario:
- Carthaginian army fixed in Africa for 18 turns
FPW scenarios (264 and 256):
- reduced heavily the probability of regeneration of the mercenary recruitment options (IN EVALUATION)
- fix the double consuls bug
- fix the Xanthippus of Sparta option
Mercenary War scenario:
- Gisco fixed in Tunis
- fix to Call to Numidians option
- fix to Roman Blackmail on Sardinia and Corsica multichoice event
************
The patch is save compatible...what changes are some events and options, so it will probably fix those not yet occured but won't for those which already happened.
Gracias a nadia911 por avisar.
Birth of Rome quick fix patch - Public Beta
El enlace
http://www.ageod-forum.com/showthread.p ... ublic-Beta
Lo que contiene
Here are a few additions to Birth of Rome 1.02. This small patch is a public beta patch, so although we don't expect issues, we can't rule them out completely. If you prefer to wait for an official patch, then don't download and install this file.
As of now, this quick fix is noted 1.00 but is only for Birth of Rome 1.02 (the 'out of virtual box' version). We will probably name further fixes starting with 1.02, for consistency sake.
List of QF Changes
************
NEW EXE
- fixing a rare battle result bug in Assaults
*************
LANGUAGE
German translation is now available. If you want to switch to German, you can do this by manually changing the following
inside the General.opt file
-------------
2. *** General interface choices ***
// language (0: English; 1: Francais; 2: Espanol; 3: Deutsche)
Language = 0 ==> write 3 instead of 0 to obtain German
--------------
**************
SCENARIOS AND DB FIXES
All scenarios:
- Praefectus Urbi leader added to Rome Garrison
- several models and units DB corrections
- Various texts corrections
Samnites scenario
- Fix Volsinii as samnite objective (F7 list)
- Fix the removal of consul Megellus in -290
- Fix to the samnite spies option
- some small fixes to the Senones alliance and Gallic withdrawal options (including increased probability of Samnite AI choosing Senones alliance)
- Added Magister to Lucanian army in the beginning of the scenario
- Added replacements to Umbrian units
- several missing and erroneous messages corrected
Senones scenario
- corrected objective cities list if SPQ takes option to go to war with the Cenomanii
- corrected cost of Etruscan alliance for Senones
- fix to Cenomanii related options and events
Pyrrhus scenario:
- fix the double consuls bug
- fix error in SPQ regional decisions
- tweak to results of Pyrhus answering to Syracusae call for help and related events and options
FPW264 scenario:
- Carthaginian army fixed in Africa for 18 turns
FPW scenarios (264 and 256):
- reduced heavily the probability of regeneration of the mercenary recruitment options (IN EVALUATION)
- fix the double consuls bug
- fix the Xanthippus of Sparta option
Mercenary War scenario:
- Gisco fixed in Tunis
- fix to Call to Numidians option
- fix to Roman Blackmail on Sardinia and Corsica multichoice event
************
The patch is save compatible...what changes are some events and options, so it will probably fix those not yet occured but won't for those which already happened.
Gracias a nadia911 por avisar.
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
- nadia911
- Crack - Oberst
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Re: Nuevos parches de AGEod
Faltaría más Picaron, siempre es bueno informar de los parches, tu te tomas el trabaajo siempre... gracias a ti 

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Birth of Rome quick fix patch - Public Beta
Fecha: 7 de febrero de 2013
Birth of Rome quick fix patch - Public Beta
El enlace
http://www.ageod-forum.com/showthread.p ... post262702
Lo que contiene
Hi everybody,
Here are a few additions to Birth of Rome 1.02a. It is updated from the first one posted 5 days ago
This small patch is a public beta patch, so although we don't expect issues, we can't rule them out completely. If you prefer to wait for an official patch, then don't download and install this file.
List of QF 1.02 Changes
************
NEW EXE
- fixing a rare battle result bug in Assaults
- fixing blockade of straits
***********
NEW FEATURE
BOR becomes AJE-aware!
Birth of Rome is now capable of using the AJE scenarios, if you installed it anywhere on your PC! Both games remain standalone, meaning you don't need to buy AJE to play BOR scenarios, but now, if you bought AJE, you only need to launch BOR to get the scenarios of both games!
*************
LANGUAGE
German translation is now available. If you want to switch to German, you can do this by manually changing the following
inside the General.opt file
-------------
2. *** General interface choices ***
// language (0: English; 1: Francais; 2: Espanol; 3: Deutsche)
Language = 0 ==> write 3 instead of 0 to obtain German
--------------
**************
UI
- Fix to Military decisions icon (the Eagle) glitch in some lower resolutions
**************
MAP
- small tweak to RGD and siege icons placements in Rhegium region
**************
SCENARIOS AND DB FIXES
All scenarios:
- Praefectus Urbi leader added to Rome Garrison
- Facilitated recruitment of Dictator by SPQ if controlled by AI
- several models, units and factions DB corrections
- Various texts corrections
Samnites scenario
- Fix Volsinii as samnite objective (F7 list)
- Fix the removal of consul Megellus in -290
- Fix to the samnite spies option
- some small fixes to the Senones alliance and Gallic withdrawal options (including increased probability of Samnite AI choosing Senones alliance)and the Tarentum at War event
- Added Magister to Lucanian army in the beginning of the scenario
- Added replacements to Umbrian units
- Fix to the Lin Teata legions option (now it will bring 2 legions and the total force pool will be 4)
- several missing and erroneous messages corrected
Senones scenario
- corrected objective cities list if SPQ takes option to go to war with the Cenomanii
- corrected cost of Etruscan alliance for Senones
- fix to Cenomanii related options and events
- small fix to Insubrian suport events
Pyrrhus scenario:
- fix the double consuls bug
- fix error in SPQ regional decisions
- tweak to results of Pyrhus answering to Syracusae call for help and related events and options
FPW264 scenario:
- Carthaginian army fixed in Africa for 18 turns
FPW scenarios (264 and 256):
- reduced heavily the probability of regeneration of the mercenary recruitment options (IN EVALUATION)
- fix the double consuls bug
- fix the Xanthippus of Sparta option
- fix to Baal sacrifice and War declaration by Carthage options
- small fixes to the Numidian at War replacements and the Attack on Massalia events
Mercenary War scenario:
- Gisco fixed in Tunis
- fix to various options
- fix to Roman Blackmail on Sardinia and Corsica multichoice event
************
Edited by Philthib - February 7th, 2013
A... jugar y divertirse
Saludos
Birth of Rome quick fix patch - Public Beta
El enlace
http://www.ageod-forum.com/showthread.p ... post262702
Lo que contiene
Hi everybody,
Here are a few additions to Birth of Rome 1.02a. It is updated from the first one posted 5 days ago
This small patch is a public beta patch, so although we don't expect issues, we can't rule them out completely. If you prefer to wait for an official patch, then don't download and install this file.
List of QF 1.02 Changes
************
NEW EXE
- fixing a rare battle result bug in Assaults
- fixing blockade of straits
***********
NEW FEATURE
BOR becomes AJE-aware!
Birth of Rome is now capable of using the AJE scenarios, if you installed it anywhere on your PC! Both games remain standalone, meaning you don't need to buy AJE to play BOR scenarios, but now, if you bought AJE, you only need to launch BOR to get the scenarios of both games!
*************
LANGUAGE
German translation is now available. If you want to switch to German, you can do this by manually changing the following
inside the General.opt file
-------------
2. *** General interface choices ***
// language (0: English; 1: Francais; 2: Espanol; 3: Deutsche)
Language = 0 ==> write 3 instead of 0 to obtain German
--------------
**************
UI
- Fix to Military decisions icon (the Eagle) glitch in some lower resolutions
**************
MAP
- small tweak to RGD and siege icons placements in Rhegium region
**************
SCENARIOS AND DB FIXES
All scenarios:
- Praefectus Urbi leader added to Rome Garrison
- Facilitated recruitment of Dictator by SPQ if controlled by AI
- several models, units and factions DB corrections
- Various texts corrections
Samnites scenario
- Fix Volsinii as samnite objective (F7 list)
- Fix the removal of consul Megellus in -290
- Fix to the samnite spies option
- some small fixes to the Senones alliance and Gallic withdrawal options (including increased probability of Samnite AI choosing Senones alliance)and the Tarentum at War event
- Added Magister to Lucanian army in the beginning of the scenario
- Added replacements to Umbrian units
- Fix to the Lin Teata legions option (now it will bring 2 legions and the total force pool will be 4)
- several missing and erroneous messages corrected
Senones scenario
- corrected objective cities list if SPQ takes option to go to war with the Cenomanii
- corrected cost of Etruscan alliance for Senones
- fix to Cenomanii related options and events
- small fix to Insubrian suport events
Pyrrhus scenario:
- fix the double consuls bug
- fix error in SPQ regional decisions
- tweak to results of Pyrhus answering to Syracusae call for help and related events and options
FPW264 scenario:
- Carthaginian army fixed in Africa for 18 turns
FPW scenarios (264 and 256):
- reduced heavily the probability of regeneration of the mercenary recruitment options (IN EVALUATION)
- fix the double consuls bug
- fix the Xanthippus of Sparta option
- fix to Baal sacrifice and War declaration by Carthage options
- small fixes to the Numidian at War replacements and the Attack on Massalia events
Mercenary War scenario:
- Gisco fixed in Tunis
- fix to various options
- fix to Roman Blackmail on Sardinia and Corsica multichoice event
************
Edited by Philthib - February 7th, 2013
A... jugar y divertirse
Saludos
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
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WIA QwikFix 1 for 1.10e = February 13, 2012
Fecha: 13 de febrero de 2013
QwikFix 1 for 1.10e
El enlace
http://www.ageod-forum.com/showthread.p ... post263465
Lo que contiene
Ah, legacy, how I love thee!
To fix a bug in the legacy patch:
This update is to be applied only after appication of patch 1.10e
•Game Engine [updated to version 130212]
•Fixed bug where leaders were not suffering Command Penalties for command of non-cooperating Subfactions
•Setups
•Changed text of the 1755, 1756 and 1759 Scenario titles as displayed in New Game choices.
•Text
•Latest version of LocalStrings__AGE included
Saludos
QwikFix 1 for 1.10e
El enlace
http://www.ageod-forum.com/showthread.p ... post263465
Lo que contiene
Ah, legacy, how I love thee!
To fix a bug in the legacy patch:
This update is to be applied only after appication of patch 1.10e
•Game Engine [updated to version 130212]
•Fixed bug where leaders were not suffering Command Penalties for command of non-cooperating Subfactions
•Setups
•Changed text of the 1755, 1756 and 1759 Scenario titles as displayed in New Game choices.
•Text
•Latest version of LocalStrings__AGE included
Saludos
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
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- Mensajes: 747
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- Ubicación: Recibiendo por todos lados... ¡ay!
Re: Nuevos parches de AGEod
Ya se, ya se, soy un impaciente, pero estoy por empezar el escenario de la Primera Púnica del BoR y era para preguntar si el parche QF 1.2 beta es estable. Si no, pues me espero un poquito ¡¡pero es que le tengo unas ganassss!!
. Prometo que cuando me lo acabe, me ofrezco como sparring a algún rival humano en cualquier escenario mas corto (que estos ya me los he jugado todos en ambos bandos
).
Palabrita de converso a AGEOD
Gracias





Palabrita de converso a AGEOD
Gracias
Y entre los muertos siempre habrá una lengua viva para decir que "¡ Zaragoza no se rinde !"


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Re: Nuevos parches de AGEod
Por ahora no he visto quejas, pero...Saturnino Martín Cerezo escribió:Ya se, ya se, soy un impaciente, pero estoy por empezar el escenario de la Primera Púnica del BoR y era para preguntar si el parche QF 1.2 beta es estable. Si no, pues me espero un poquito ¡¡pero es que le tengo unas ganassss!!![]()
. Prometo que cuando me lo acabe, me ofrezco como sparring a algún rival humano en cualquier escenario mas corto (que estos ya me los he jugado todos en ambos bandos
![]()
![]()
).
Palabrita de converso a AGEOD
Gracias
Saludos
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
-
- Regular - Oberfeldwebel
- Mensajes: 747
- Registrado: 27 Sep 2005, 13:00
- STEAM: Jugador
- Ubicación: Recibiendo por todos lados... ¡ay!
Re: Nuevos parches de AGEod
Aciaspicaron escribió:Por ahora no he visto quejas, pero...Saturnino Martín Cerezo escribió:Ya se, ya se, soy un impaciente, pero estoy por empezar el escenario de la Primera Púnica del BoR y era para preguntar si el parche QF 1.2 beta es estable. Si no, pues me espero un poquito ¡¡pero es que le tengo unas ganassss!!![]()
. Prometo que cuando me lo acabe, me ofrezco como sparring a algún rival humano en cualquier escenario mas corto (que estos ya me los he jugado todos en ambos bandos
![]()
![]()
).
Palabrita de converso a AGEOD
Gracias
Saludos

Y entre los muertos siempre habrá una lengua viva para decir que "¡ Zaragoza no se rinde !"


-
- Crack - Oberstleutnant
- Mensajes: 2160
- Registrado: 18 Abr 2005, 17:12
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- Ubicación: En una ciudad de Cultura
Re: Nuevos parches de AGEod
De náSaturnino Martín Cerezo escribió:Aciaspicaron escribió:Por ahora no he visto quejas, pero...Saturnino Martín Cerezo escribió:Ya se, ya se, soy un impaciente, pero estoy por empezar el escenario de la Primera Púnica del BoR y era para preguntar si el parche QF 1.2 beta es estable. Si no, pues me espero un poquito ¡¡pero es que le tengo unas ganassss!!![]()
. Prometo que cuando me lo acabe, me ofrezco como sparring a algún rival humano en cualquier escenario mas corto (que estos ya me los he jugado todos en ambos bandos
![]()
![]()
).
Palabrita de converso a AGEOD
Gracias
Saludos
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
-
- Crack - Oberstleutnant
- Mensajes: 2160
- Registrado: 18 Abr 2005, 17:12
- STEAM: No Jugador
- Ubicación: En una ciudad de Cultura
NCP QwikFix for 1.10a = version 1
Fecha: 21 de febrero de 2013
NCP QwikFix for 1.10a = version 1
El enlace
http://www.ageod-forum.com/showthread.p ... post264508
Lo qu contiene
This QwikFix should only applied after patch 1.10a
•Game Engine [version 130220]
•Fixes the “immortal units” bug seen in some combats
•Support units will always be considered having zero in patrol, meaning they don't pin down enemies
•unit auto upgrade is improved
•Text
•Latest version of LocalStrings__AGE.csv
NCP QwikFix for 1.10a = version 1
El enlace
http://www.ageod-forum.com/showthread.p ... post264508
Lo qu contiene
This QwikFix should only applied after patch 1.10a
•Game Engine [version 130220]
•Fixes the “immortal units” bug seen in some combats
•Support units will always be considered having zero in patrol, meaning they don't pin down enemies
•unit auto upgrade is improved
•Text
•Latest version of LocalStrings__AGE.csv
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.