http://www.amplitude-studios.com/Articles/NOW-AVAILABLE
Hay cambios para als 2 versiones, estoy a punto de comprarla, pero como nose si tendre tiempo, nose si esperar aver si baja algo. Espero opiniones.
DISHARMONY UPDATE - RELEASE NOTES [CLASSIC 1.0.87] / [DISHARMONY 1.1.0]
CHANGES AND ADDITIONS [Both Versions]
Added Steam Trading Cards for Endless Space
Added 14 new Steam achievements [G2G]
Updated tutorials
Added lobby messages for multiplayer management between Classic and Disharmony versions
Add information in the data of multiplayer sessions to know the host's current Expansion Pack
New button to switch from Disharmony to Classic (and from Classic to Disharmony)
Current Expansion Pack and current mod are now saved to be activated automatically when launching the game again
The client that can't connect to a server from an invitation due to a problem of Expansion Packor mod is now blocked in the main menu screen with an error message
Changed loading screens
Invalid custom factions are not removed from player directory. The player can still edit them to repair them
The new growth calculation has been improved when loosing population on systems
Option to survey all moons (empire management screen)
Option to reduce all anomalies (empire management screen)
Golden Age feature for the Pilgrims' Fleet Errant
Adding Automaton ships models [G2G]
Saves compatibility with previous version 1.0.67
Added Sheredyn affinity: Battle Stasis [G2G]
Added Automaton and Sheredyn intro movies
Updated victory screens for Sheredyn
Added Coloured anomalies mod into the game *based on the mod of [Luminality]*
FIXES
Fixed a bug reported by community on Escalating Event
Fixed an error raised when a fleet start moving while the user is not in the galaxy view
Fixed the bug with Steam overlay and Shift key
Fixed: BattleAction_WeaponOverlock now compares military power with the so far highest mp (instead of comparing to 0)
Fixed AI bug: Attack are cancelled when loading a saved game
Fixed an issue with blockade
Fix: the player could not invade a system when the enemy AI system border is close to the player's border while in the cold war diplomatic status
Fix: the title remains stuck on End Turn action if the user assigns a hero to a system from Academy window
Fixed various desynchronizations
CHANGES AND ADDITIONS [Disharmony Version]
Added the Official Artbook
Ship design:
Small hulls cost increased from 30 to 40 and large hulls from 400 to 500
Added Hull effects which are different for each faction
Added new notion of ranges among categories of weapons
New special slot system in ship design
New modules Fighters and Bombers
New modules Troops
Notion of module archetype and specialization
Modules can be damaged and repaired
Added feedback for the invasion MP
Increased all module costs by 35%
New modules Bombs
Updated Template of the Pirate's ship design
Nano repair has been switched with Armour: Armour is unlocked from the start and Nano Repair is in a technology
New module defence points
Increased limit of ship design from 10 to 20
Diplomacy:
AMAS (AI-Diplomacy) with new attitude reports
New option to disable technology exchange
Sound:
General update on sound bank and FX for ships in battle
Two new battle musics
One new galaxy ambiance music
Heroes:
Updated all Hero ability trees
5 new heroes: Harmony, Automaton, Dust Collective, Virus and Pilgrim [G2G]
Heroes can now level up to level 25
Battles:
Increased pre battle timer from 30 to 45 seconds
From now on, attack action will target the most powerful fleet in orbit (inverted the sort order, and ignored the guard state)
Update of pre-battle panel
Battle Formation
Battle Targeting
Fighters & Bombers (tiny ships) effects in manual battle:
Behaviours occur during rounds which are parallel to the phases
The camera can focus on a random squadron
The camera can focus on some key points on an assault trajectory
The camera can focus a zone used during the melee sequence
Realization: the camera will focus alternatively ships and squadrons according to a given ratio
Added a Camera follow to the already existing Free Camera
The player is now able to switch back from freecam to director cam (3D battle view)
A Hide HUD button is implemented
Update on damage formula
Update of battle report overview info
Planets:
Razing system feature (as an improvement) [G2G]
Pillage system feature (as an improvement)
New option to build improvements with a fixed number of turns and no industry costs
The growth is now frozen when the system is building a ship containing civilian module or when the player is colonizing a new planet inside the system
Harmony:
Harmony ship models [G2G]
Harmony faction [G2G]
Specific Diplomacy technology tree
Affinity Harmony: Freeze bank account, no approval, tax rate on food VS science, no access to Academy, local penalty when colonized planets generates Dust, purifying power
Disharmony: FIS penalty depends on the number of impure systems
Disharmony penatly is related to the Game Difficulty
Invasion:
New invasion actions to send troops or bombs on system
Those special actions appears only when siege is active
Added Land invasion and bombardment arts in the reports
Ship tool-tips in galaxy view display special slots and invasion military power
Technologies:
Warfare technology tree re-factoring
Added 3 unique technologies for each faction in order to strengthen their unique play-style
Added Sheredyn faction technologies
Other:
Modified some Battle Card effects
Mods are linked to an Expansion Pack
For modding, new possibility to add effects during the construction of an improvement thanks to the tag "ConstructionDescriptors"
Reduced Bushido Length
Add default Defence Anti-aircraft on Colonial Base to avoid division by 0
Added Intro event for Disharmony
Added Disharmony only credits
DISCLAIMER
Battle card Power Convergence temporary disabled: needed until a proper fix
Aware of performance issues / freezes due to various additions of previously described features and we are still improving the build for further updates!
Known bug: visual issue with the resource that can be required for a module. Even if the resource is accessible, if something else prevents the module to be added the resource icon will remain crossed out
Feedback still Work In Progress, such as "Golden Age", or "Purify System" in the Galaxy view (amongst other features)
Nueva expansion para endless space
Moderador: Moderadores Wargames
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- Crack - Oberst
- Mensajes: 16146
- Registrado: 08 Dic 2006, 14:43
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- Ubicación: En el frente, de frente
Re: Nueva expansion para endless space
La verdad es que no le he dado caña a este juego. Lo seguiré. Probablemente en verano salga rebajado y en invierno estará super asequible. Ahí le meteré mano si veo buenas referencias.





- Ronin
- Crack - Oberst
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- Ubicación: a la sombra de la Alcazaba de Malika en Al-Andalus
Re: Nueva expansion para endless space
LordSpain escribió:La verdad es que no le he dado caña a este juego. Lo seguiré. Probablemente en verano salga rebajado y en invierno estará super asequible. Ahí le meteré mano si veo buenas referencias.
y yo, o eso espero si no caigo en la tentacion

¡¡¡Cuanto echamos de menos el esplendor de Al-Andalus!!!







- flecha
- Regular - Unteroffizier
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Re: Nueva expansion para endless space
Yo lo jugue y me pareció muy flojo y poco profundo. Diseño de naves muy limitado, la IA no es especialmente brillante, la investigación no está muy bien pensada simplemente es ir cogiendo y los combates con el sistema de cartas tambien estan muy simplificado.
Desde mi punto de vista una mala compra.
Desde mi punto de vista una mala compra.
- nadia911
- Crack - Oberst
- Mensajes: 2630
- Registrado: 02 Feb 2010, 04:11
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Re: Nueva expansion para endless space
Coincido plenamente con Flecha 
