Algunos apuntes del juego:
-NO TIENE EDITOR al menos de mapas, otra cosa sera si trae uno de escenarios y OOBs, vamos, como los juegos de HPS.
-El juego cubre 4 batallas, 1ª de Bull Run, Wilson´s creek, Mill Springs y Williamsburg, conozco bien las 3 primeras y la ultima se que es de la campaña de la peninsula y poco mas, asi que el juego o trae variantes o va a ser muuuuuy corto en contenido y los modeadores dependeran de la buena voluntad de si les dan o no mapas pero como va a ser una serie...
"The first game in the series, "The Drawing of the Sword," will include the battles of 1st Bull Run, Williamsburg, Wilson's Creek and Mill Springs."
-"Our original title was going to be "Sid Meier's 1st Bull Run/Wilson's Creek/Mill Springs/Williamsburg," but we feared it might cause confusion."
-El juego no sera tan fijo como son otros, habra bastante margen para la aleatoriedad aunque aun no han explicado como solo que el juego tirara a tablero...
-Por lo que lei el sistema se basara en mover las tropas los dos jugadores y luego se resuelve el turno con la IA tomando el mando sobre las descargas de mosqueteria, al menos eso han dicho
"Fighting takes place after you and your (real or AI) opponent are done moving, with the computer determining targets and initiating volleys and return volleys. "
-Tema OOB este enlace.
http://www.matrixgames.com/forums/tm.asp?m=2446015
Contestando a una serie de preguntas de un forero:
* variable movement rates; occasional; reflecting not just c&c issues, but unexpected events (e.g., bad or non-existent maps, getting lost, mud and other unusually bad terrain, wagon breakdowns, traffic jams, stubborn mules blocking the roadway!, etc.)
Some of that, terrain in particular. We'll also have artillery having a chance of getting stuck in mud. Some of what you describe would count as "chrome," and we plan to add bits and pieces of that to BAB over time, putting new stuff in each release and then retrofitting it to the earlier releases via patch. So something like wagon breakdowns, for example, might not make it into the original release, but may well be added later.
* friendly fire (not at all a rare occurrence in ACW battles)
We've discussed this and have ideas for how to implement it, but again it's chrome. So we're unlikely to add it pre-release.
* fire, especially long-range artillery fire, sometimes straying away from intended targets
If you mean artillery hitting units in other hexes then no, we don't have that. If you mean artillery missing then that's abstractly in there as bad "dice rolls."
* random walks; very infrequent; reflecting subordinate commanders having a mind of their own (think Sickles at Gettysburg), misinterpreting orders (think Wood at Chickamauga), etc.
Not the way you describe it.
* routing units effectively melting away (think entire Union regiments at Shiloh)
If you mean completely disappearing from the map, then no. If I remember correctly, routed units head to safe spots well away from the fighting (such as woods) and have a chance to reform. I don't remember that about Shiloh, though admittedly I haven't been reading about that battle lately. I do recall reading about an Indian regiment or brigade at Pea Ridge whose men were so stunned when fired upon by artillery that they turned and ran, and I believe some ended up back in Oklahoma.
And other stuff.
En resumen, todo muy en el aire con pocos datos concretos, el juego promete, se basa en el motor tactico del Forge Of Freedom pero no cuenta con editor... poco mas que decir, solo añadir el enlace a donde subieron una captura del mapa de Manasas
http://www.matrixgames.com/forums/tm.asp?m=2450968 en fin, a ver si en unas semanas se sabe algo mas
