Eagle Dynamics: Digital Combat Series

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Re: Eagle Dynamics: Digital Combat Series

Mensaje por SilverDragon »

Nuevo comentario de Wags

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=3
I'm going to bed now, but later on Thursday we plan to release a "hot fix" to 1.2.5 that will include the following:
WinXP is supported once again.
The A-10A Advanced Flight Model (AFM) is no longer AWOL.
The broken UH-1 input file has been repaired.
The crash resulting from the broken aircraft activation / deactivation triggers has been addressed.
Fixed the periodic green explosions.
There are other items that we have fixed internally (like chaff rejection), but they were not completed in time for this update. These and other items will be part of an update next week.

Matt
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Re: Eagle Dynamics: Digital Combat Series

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Tenemos la noticia de los viernes de Wags

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
A-10A and Su-25 for DCS Flaming Cliffs Now Available

Today, A-10A and Su-25 for DCS Flaming Cliffs went on sale for $14.99 on our online store: http://www.digitalcombatsimulator.co...r=shop&lang=en

These modules feature:

1- Detailed 3D model (high polygon / high res textures)
2- 6 DOF cockpit
3- Advanced Flight Model (AFM)
4- Same level of cockpit system detail as the Lock On: Flaming Cliffs aircraft

We are releasing these modules for the following reasons:

1- It allows users access to these aircraft that do not own, or want to own, Lock On.
2- It allows users to buy just the aircraft they are interested in, without having to purchase the full Flaming Cliffs 3 product.
3- It allows us to make these aircraft available to a much larger audience on Steam, Origin, GameFly and other digital retailers.

If you already own FC3, you do NOT need to purchase these. The A-10A and Su-25 of FC3 are identical to the DCS Flaming Cliffs versions.


DCS Patch 1.2.5.15865 Now Available

A hot fix for DCS 1.2.5 can now be downloaded through the auto updater.

• WinXP is supported once again.
• The A-10A Advanced Flight Model (AFM) is no longer AWOL.
• The broken UH-1 input file has been repaired.
• The crash resulting from the broken aircraft activation / deactivation triggers has been addressed.
• Fixed the periodic green explosions.

There are other 1.2.5 issues that will be addressed in a second patch next week.

Updated B-8V20 Rocket Pods

I've attached some early renders of the new B-8V20 rocket pods. These will look great handing off the new Mi-8MTv2.

Upcoming Steam Releases

As most of you are aware, we are moving our complete library of DCS titles to Steam. This will include:
DCS World
DCS: A-10C Warthog (DLC version)
DCS: P-51D Mustang
DCS: Combined Arms
DCS: Black Shark 2
A-10A: DCS Flaming Cliffs
Su-25: DCS Flaming Cliffs

We hope to have this process complete next week.
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Re: Eagle Dynamics: Digital Combat Series

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Update del viernes por Wags y nueva versión 1.2.5 actualizada via autoupdater
http://forums.eagle.ru/showthread.php?t=110903
-----------------
2 August 2013 - DCS News Update


DCS 1.2.5 Update 2 Available

The second update to DCS 1.2.5 is now ready for download through the auto-updater. Here is the change log:

A-10A: DCS Flaming Cliffs Fixes:
- Fixed trim system.
- Fixed landing lights.
- Fixed navigation lights.
- Fixed damage model.
- Fixed slip ball.
- Fixed autopilot (you may need to delete your input file to reset)

Added A-10A manual.
Added Su-25 manual.
Added new DCS World User Manual that includes chapters for Resource Manager and Module Manager.
Corrected radio channel errors.
Added A-10A and Su-25 mission translations.
Fixed Group Dead condition.
Fixed Part of Group in Zone and All of Group in Zone for clients.
Fixed Lua expression renamed to Lua predicate, and the trigger.
Corrected unrealistic Su-25T wingman behavior.
Corrected images in the Encyclopedia.
French localization for DCS: A-10C Warthog now available.


DCS Open Beta Testing

As DCS World ever increases in complexity and scope, along with a continued expansion of new modules, the testing task has reached the point where we cannot expect our internal and external test teams to catch all the problems in a reasonable amount of time. As such, starting with DCS 1.2.6 we will first be releasing new DCS versions as open beta. Our team and the external testers will be closely monitoring reports and entering valid bugs into our bug tracking database. We will ask reports only be submitted for new problems that did not exist in the prior version. We sincerely hope this will improve the quality of the final version.


DCS World on Steam

Later today, DCS World and our current modules will be available on Steam with a 10% discount. These include:
DCS: A-10C Warthog
DCS: Black Shark 2
DCS: Combined Arms
DCS: P-51D Mustang
Su-25: DCS Flaming Cliffs
We plan to release A-10A: DCS Flaming Cliffs for Steam on 16 August 2013.

The Steam version of DCS World is unique in that all DLC purchases through it will direct users to the Steam store. As such, the updates for Steam products works a bit different. We have set up 'semi-automatic' updating for the Steam version - the updates themselves will be delivered by the Steam.

We do not believe it is possible to move DCS products purchased outside of Steam into Steam.


New Weapon Models

Today we have images of two new weapon models for DCS World. The GBU-31(V)3/B and an updated UPK-23 gun pod.
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Re: Eagle Dynamics: Digital Combat Series

Mensaje por Chisco »

Lo "malo" de estos simuladores es que necesitas hacer un master casi para jugar. Te tienen que gustar más que mucho y echarle horas y horas, además de pillarte que si pedazo joystick de tres cifras en euros, que si pedales, que si... acabas pillándote otros dos monitores para ir a tres, etc. Manuales tochos solo para aprender a despegar... Deben molar cosa mala pero exige un tiempo y una dedicación que yo no me puedo permitir ahora mismo, la verdad. Y mira que me encantaría tener mi mini cockpit en casa pero mucho es ya que me he descargado Rise of Flight para probar a ver que tal, me he comprado joystick asequible a ver si es suficiente y de paso un juego/sim ligerito de cazas siglo XX por probar, pero de los que te tienes que aprender cosas a decenas pero no a centenas... :Rendicion: Quien tuviera más tiempo y mayores posibilidades para dedicarse a simuladores de esos. :roll:
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Re: Eagle Dynamics: Digital Combat Series

Mensaje por Lannister »

Pues requiere tiempo como todo, pero no es tan dificil como parece a primera vista.

:Ok:
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Re: Eagle Dynamics: Digital Combat Series

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No sé yo. Deja primero que le dé a estos dos que he pillado a ver si sobrevivo y luego vemos si me rindo o me animo a por más, que con estas cosas ya se sabe, te entra el gusanillo y estás perdido.
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Re: Eagle Dynamics: Digital Combat Series

Mensaje por Rommel »

Chisco tiene razón.
Para jugar como Dios manda necesitas: Track IR, Joy bueno (yo tengo un HOTAS WARHOG), pedales, pepino de ordenata, yo tengo dos monitores y echo en falta un tercero....tiempo, tiempo y tiempo...
De jóven y tal, sí. Ahora con el crío ni de coña marinera. Me llevó un montón de tiempo saberme el A10 o el BlackShark Kamov 50 al dedillo y ahora se me ha olvidado todo. Me traje aquí donde estoy el juego para hacerlo rular en el portátil y va bien, pero con el joy de caca que me traje, no se puede hacer nada. Además que como os digo, no es como montar en bicicleta. Se olvidan los procedimientos, las secuencias...bahhh. Horror.
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La recompensa de un capitán no está en las notas de su comandante,
sino en la mirada de sus hombres.

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Re: Eagle Dynamics: Digital Combat Series

Mensaje por Rommel »

Chisco, ves como soy un friki?? :Ok:
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La recompensa de un capitán no está en las notas de su comandante,
sino en la mirada de sus hombres.

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Re: Eagle Dynamics: Digital Combat Series

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Lo peor de todo es que los simuladores requieren una total concentración. No puedes quedar con los amigos y salir un rato de la partida para atender al niño y luego volver preguntando dónde está el combate. A mí se me hace casi imposible encontrar ese espacio mientras el resto de la familia está en casa y echarlos me sale carísimo. :mrgreen:
One lovely morning about the end of april 1913, found me very pleased with life in general...
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Re: Eagle Dynamics: Digital Combat Series

Mensaje por Chisco »

Rommel escribió:Chisco, ves como soy un friki?? :Ok:
Ya veo, ya... :lol:
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Re: Eagle Dynamics: Digital Combat Series

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http://forums.eagle.ru/showpost.php?p=1 ... tcount=155
These past two weeks I've been in a mad dash to get the model ready for texturing. Another member of our team will be unwrapping it and fixing material shader settings, etc. I actually finished last week, and used the extra time I had to redo a few areas and add detail.

According to Model Viewer, I managed to get the model down to 160,000 triangles +/- a few hundred. ED's new Su-27 is at 173K, so there is some room for improvement!

I started working on the damage model last week. I needed to sift through the old meshes and properly organize them. It's complete, but our team has a few changes that need to be made. Once that is done, I'll resume the damage model.

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In the meantime, I finally dug my way through redoing the wings. There were some serious poly issues I felt needed to be fixed. Below shows the new wing on the right. All nice and smooth now! Yep, that means I had to remake the landing lights, flaps, ailerons, and gear doors too. haha. I redid a few bits on the wings' attachments too, to include the lights, sensors, actuators covers, etc.

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A few last things on my To-Do List was to add more detail to the pylons. The bumps you see is what was missing. I planned on using Normal Maps to create it, but it wouldn't look right. I imported the pilot and ejection seat as well, so time can be saved unwrapping and texturing. Unwrapping a humanoid is no easy task anyways!

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Nose cone's shading problem was fixed adding more segments. Usually using long quads in a cone can yield some blocky looking edges, even after a proper smoothing group is applied. In the cockpit I used a spline to recreate a deformed pipe too.

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Hopefully the next update will be in a new thread featuring the texturing!
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Re: Eagle Dynamics: Digital Combat Series

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Noticia de coretex

http://forums.eagle.ru/showpost.php?p=1 ... tcount=470
Hello all,

we are sorry for the long radio silence and we are aware that you all are anxious to see some progress. I'm just checking in to tell you that we are in very crucial steps of development and we hope to show you something very exciting as soon as we are a bit further down the road.
We are very thankful for the strong community here and we are also very thankful for the support you guys have shown us.

Stay safe,

Martin
Coretex Designs

P.S.: does anyone know at which level or postcount my signature and my profile picture are shown? Since I have not received the 3rd Party Developer title yet.
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Re: Eagle Dynamics: Digital Combat Series

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http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
Getting to 47,000 ft is no easy task! Where are those bombers ! ?
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Re: Eagle Dynamics: Digital Combat Series

Mensaje por Stratos »

Yo estaría contento si supiera hacer algo decente con los triggers y flags.
-Los pilotos de caza hacen películas.
-Los de ataque hacen historia!

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Re: Eagle Dynamics: Digital Combat Series

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Se ha desvelado el asunto (T-6 Texan II añadido a la lista de RAZBAM)

http://forums.eagle.ru/showpost.php?p=1 ... stcount=16
Guys, there are no civilian aircraft in the pipeline, and least not from us, Jose is doing some civilian aircraft for our FSX production line. He is jumping into DCS with a T-6 Texan II trainer.Jose will create the mesh and all what´s involved with it and our coding team will put it into DCS.This development will be done at Jose´s own pace and you´ll see updates as soon as he gets stuff done.Why a T-6 Texan II you´ll say?, well since we are doing to the Navy a T-2 for carrier ops (and learning the ropes into DCS development) we are using the Texan II to the very same purpose to the USAF/Other Air Forces and at the same time to learn more into MFD´s development in DCS, which will lead us to higher performance aircraft, like the F-15E and Harrier and such.It´s all a learning process, we are taking advantage of what we have done already, and we want a steady flow.BTW, questions regarding this model should be directed towards joanvalley (Jose Valdez) which is very eager to answer them.He is project creator and also it´s manager.
Best regards
Prowler
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