Due to the summer holidays and Gamescon, not much new news to pass along this week. The team is mostly focused on getting the 1.2.6 open beta ready (it is basically in alpha testing now internally). For those that wish to participate in the open beta, we hope these open betas will benefit checking bug fixes in 1.2.6 like more stable network play in particular. The team has also been busy supporting BST with the upcoming beta release DCS: Mi-8MTV2, working on the new flight dynamics for the Su-27S and F-15C, and continued work on engine code.
Matt
Eagle Dynamics: Digital Combat Series
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Re: Eagle Dynamics: Digital Combat Series
http://forums.eagle.ru/showthread.php?p ... ost1847101
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Re: Eagle Dynamics: Digital Combat Series
Mig-21Bis
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1




http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
Hi folks,
First of all; sincerest apologies for the delay of this weekly newsflash. It was meant to be published last week, but sometimes development of certain components and/or artwork takes longer than expected.
With that being said however, the information has been updated so to be current for today.
Exterior:
Mike (Rudel) has now finished all meshwork on the MiG-21 exterior.
Clean, detailed, perfectly shaped according to reference materials and ready for new UVs.
Pictures available here; http://forums.eagle.ru/showpost.php?...&postcount=155
With that I'd like to clarify that the exterior texture artwork is also getting completely redone. Higher res, new riveting, new panel lines, new weathering and heavy emphasis on great normal/spec masters. Mike should start laying rivets before the end of this week.
Interior:
Texture artwork for the cockpit is progressing very nicely. There are still two full textures left to overhaul; and after that there are still several textures that need to be normalmapped and specularmapped.
In creation of the normal and specular maps for the canopy; high-poly to low-poly normal map baking was utilized, which really helped in bringing out the details necessary for larger items close to the users point of view.
As always; considering thousands upon thousands of hours will be spent by players in this cockpit, I try to consider every detail and make sure every part is as good as it possibly can be.
Below you'll find some attached realtime screenshots of the new KM-1M Ejection Seat and harness that will be in the cockpit. Please note that there are major errors still visible on these shots; so take them with a grain of salt.
Texture overhaul for the cockpit will be complete by the end of this week.
System / AFM:
The Mig-21 codebase has been progressing at an excellent pace. Both Novak and Roland have made excellent progress.
Novak reports that the MiG-21 AFM is now in internal BETA!.
Everything relevant is implemented, and it is currently undergoing testing. Work continues on bughunting and various subsystems.
Roland is working on weapons systems integration via C++; one of the most complex systems of the aircraft. He has also implemented Autopilot which is currently undergoing testing.
In essence; Soon (tm)
Bezcl is still down due to a mixup with packages for hardware delivery. He will also be gone on a business trip for a week in early September. This does not impact our development schedule or workflow.
Thank you all once again for your support, and we look forward to flying the MiG-21 with you.





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Re: Eagle Dynamics: Digital Combat Series
Unas cuantas imagenes de los movimientos del rotor del mil mi-8








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Re: Eagle Dynamics: Digital Combat Series
Diveplane va mejorando el model del F-100D



Tambien confirma hoy que le han autorizado a usar el sonido real del motor J-79
http://forums.eagle.ru/showpost.php?p=1 ... stcount=78



Tambien confirma hoy que le han autorizado a usar el sonido real del motor J-79
http://forums.eagle.ru/showpost.php?p=1 ... stcount=78
been given permission to post a little video demo for u guys on the f-100D external audios.
these are authentic Powerplant: 1 × Pratt & Whitney J57-turbojet audio samples for this model in DCS World.
video demo below which shows external audios .
http://www.youtube.com/watch?v=XpW7l9QXO-4
enjoy all.
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Re: Eagle Dynamics: Digital Combat Series
RAZBAM T-2
http://forums.eagle.ru/showpost.php?p=1 ... stcount=52
http://forums.eagle.ru/showpost.php?p=1 ... stcount=52
Hey guys, long time no update!
I've been really wrapped up in my day job, but knew I needed to give you guys an update on what's going on:
Flying Qualities/Dynamics/Performance:
I feel pretty good with the flying qualities, I'll try to generate some performance/data charts as some comparisons. In general the aircraft operates in the appropriate envelopes and it's fun to see the same behavior of the aircraft as seen in youtube videos, but the proof is in the numbers so I'll try to get that out to you guys soon.
Engine and Fuel Systems:
In general, steady state performance is golden, it's using a really cool physics based model based off NASA/DOD real time simulation block diagrams for similar engines of that generation then modified for the specific J85 we are going for. Again, I'd like to show some neat data charts for engine performance comparison.
For engine dynamics, it also models a very convincing fuel governor, which I consider the most important part of the engine model since it uses various cams, valves, etc.. to control the fuel going into the engine based off a few parameters.
For engine startup/shutdown, I'm still working on getting it right. It'd be easier if this were a parametric model, but it's physics based so it's tough to get the right dynamic behavior, will keep you guys updated on the progress.
That's all for now!
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Re: Eagle Dynamics: Digital Combat Series
El update de este viernes es el preliminary changelog de la 1.2.6:
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
30 August 2013 - DCS News Update
The items from last week's update are by and large still the same. However, below is a PRELIMINARY change log for 1.2.6. As a preliminary change log, this is very much subject change - meaning that items may be added or removed prior to its release.
DCS 1.2.6 Preliminary Change Log
In addition to the items listed below, there are other items we are working on for 1.2.6 that are not quite ready yet. One example is changes to the radar and EOS code. These had been merged for quite some time and has been limiting what we could do with these two sensors. We are now in the process of separating them into different code entities that will allow better modeling and help with future modules. This is also why this has taken longer than some might expect.
DCS World
Added new anti-ship penetrating warhead for anti-ship missiles.
Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15).
R-27ET: Decreased rear hemisphere DLZ.
R-73: Corrected mass and thrust.
R-77: Corrected time, fuel flow and thrust.
SA-8 Osa: Increased range at low altitude from 6 to 8 km.
Corrected the lock on range of IR missiles.
Added Australia as a new country choice.
Renamed APA-50 to APA-5D.
Fixed error with coalition.addGroup()function.
Added a new 3D model for the B-8V20 rocket launcher.
Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units.
Added exhaust smoke to Kusnetsov aircraft carrier.
Kills are now tracked in the Log Book for Campaigns.
Engagement range of ground units has been adjusted.
Su-25T bomb Interval and Quantity are now working correctly.
Trigger GROUP DEATH will working with event ON DESTROY.
Fixed several SAMs ignoring the set "Alarm State Green".
Debriefing: Fixed event recording. This will also correct log book errors.
MiG-23 will now attack the moving ground target with rockets.
Many minor corrections in the game.
Wingman will report leader about enemy radar activity.
Multiplayer: Radio communications are now working.
Multiplayer: Debriefing window in the mission is now disabled for clients.
Multiplayer: Fixed several crashes.
New ambient sound system (sea, shallow water, fields, wind, g-breath effect).
Wind + turbulence sound depends on mission weather parameters.
New wingtip vortices, new touchdown smoke.
Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs)
A-10A: Removed AAQ-28 TGP.
A-10A: Corrected standby compass showing wrong heading.
A-10A: Added PAC.
A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed.
A-10A: Simultaneous engine start now working.
A-10A: Fixed AIM-9 air to air mode.
A-10A: Removed glideslope indication on the HUD.
A-10A: Fixed ADI yellow vertical bar.
A-10A: AoA indicator, indexer and AoA sound corrected.
A-10A: Fixed HSI outer needle.
A-10A: Added Stability Augmentation System (SAS).
Su-33: Corrected AoA indexer.
MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target.
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Su-25T: Removed targe diamond on the HUD.
F-15C: Fixed altitude hold when air to air refueling.
AWACS: Decreased the answer pause between picture requests.
Corrected some missions.
ATC now available for the Kusnetsov aircraft carrier.
DCS: A-10C Warthog
The engines will start after repair.
If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed.
A-10C. SAS and EAC switches fixed.
DCS: Combined Arms
Fixed multiplayer crash when land groups are assigned a route.
Added German CA Manual.
Smoke markers for controlled ground units are limited with 10 smokes at each color.
Input: Absent joystick commands restored.
HUD: Added cues of masking for line of firing by vehicle elements.
HUD: Added health points indicator.
MP missions replaced to MP folder.
DCS: Black Shark 2
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key.
DCS: P-51D Mustang
Fixed no UNSAFE warning light and horn when throttle retarded.
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Re: Eagle Dynamics: Digital Combat Series
Cold Start Belsimtek: Mil Mi-8MTv2
http://youtu.be/fJFjsnDr4T4
http://youtu.be/fJFjsnDr4T4
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Re: Eagle Dynamics: Digital Combat Series
Noticia oficial de Belsimtek:
http://forums.eagle.ru/showthread.php?t=112295








http://forums.eagle.ru/showthread.php?t=112295
Dear users!
As some of you have probably heard by now, we are now in the final testing stage for our next product release: DCS: Mi-8MTV2 Magnificent Eight. Although we've been a little buried in a development rush, we are very excited to be able to share more about the product with you.
First things first – eye candy! Screenshots and videos are now starting to go public, so you should be seeing more of our Mi-8 over the next few days. Without further ado, here’s a sampling of some of the systems modeling, visuals, and audio you can expect from this wonderful model:
To give you a little more info about the product: as with the Huey, DCS: Mi-8MTV2 will feature “full real” flight and systems modeling as you’ve come to expect from DCS-level simulations. I think it’s safe to say that our Mi-8 will be as good as a virtual Mi-8 can possibly be and certainly will stand proud with the other great DCS helicopter modules, while perhaps raising the bar even a little higher in some areas (like cockpit sounds). The product will feature a 20 mission campaign by the creators of the Huey "UN Pilot" campaign, which was very well recieved by the community, and the normal set of features that will include training missions, single combat missions, and extensive documentation.
We need to be clear about the current completion state of the product as it goes into final testing prior to being made available for download as part of the pre-purchase open beta access. The Mi-8MTV2 module is currently at a somewhat earlier development stage than was the Huey at release. As I write this, we are still working on an English draft of the flight manual and translation of the campaign missions. What is already included is the Quickstart manual and some basic training lessons that will cover the start-up procedure, weapons fire, and a takeoff demo track. The flight model is essentially complete and passes muster with our very own senior Mi-8 pilot managing the project - PilotMi8. The damage model is still in progress. Weapons currently fully modeled include unguided rockets and three varieties of external gun pods. While I have no doubt our progress on completing these features will be very quick, we obivously understand some of you may wish to wait a until they are "in" before making your purchase.
We've also seen some concerns raised about our releasing of a second module before the first, the Huey, is final. There are internal reasons why this works best for us, like personnel workflow and finances, but there is also the simple fact that these two module share a lot of common ground and will share even more common features as they are developed, such as infantry and sling loads.
We look forward to your exploration of another great PC flight sim and are happy to be a part of the process! As always, thank you for your time and support!









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Re: Eagle Dynamics: Digital Combat Series
Tan difícil será sacar un módulo de un helicóptero que les lleve a lo más alto de la simulación como sería el del APACHE!??
Quién está realmente interesado en volar un Mi8? Es que hay que tener un nivel de frikismo muy serio jajaja
Quién está realmente interesado en volar un Mi8? Es que hay que tener un nivel de frikismo muy serio jajaja


La recompensa de un capitán no está en las notas de su comandante,
sino en la mirada de sus hombres.
Larrouy
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Re: Eagle Dynamics: Digital Combat Series
Yo mismo.Rommel escribió:Tan difícil será sacar un módulo de un helicóptero que les lleve a lo más alto de la simulación como sería el del APACHE!??
Quién está realmente interesado en volar un Mi8? Es que hay que tener un nivel de frikismo muy serio jajaja
El Mi-8 es el caballo de batalla de muchas fuerzas aéreas, y usado en combate hasta la saciedad. Yo quiero ver un Hind, y este se le acerca mucho a la hora de modelar, quizás sea el próximo?
En cuanto al Apache, creo que mejor esperes sentado. Se comentó que no hay acceso más a que a blocks más viejos que la tos, y que no quieren modelar nada así. o algo por el estilo.
-Los pilotos de caza hacen películas.
-Los de ataque hacen historia!

-Los de ataque hacen historia!

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Re: Eagle Dynamics: Digital Combat Series
RRG Studios anuncia su proyecto: DCS WWII: Europe 1944
http://forums.eagle.ru/showthread.php?p ... ost1855052
http://forums.eagle.ru/showthread.php?p ... ost1855052
RRG Studios announces an upcoming Kickstarter campaign for DCS WWII: Europe 1944, a start of an exciting new flight simulation series.
MOSCOW, Russia – September 1, 2013 - Legendary flight simulation designers Ilya Shevchenko, Igor Tishin, and Matt Wagner are excited to announce an upcoming Kickstarter campaign for a new WWII flight simulation being developed for the PC. DCS WWII: Europe 1944 is the start of an exciting new flight simulation series. Built by industry veterans at RRG Studios with the same approach that made famous flight sims of the past great, and in partnership with the experts at the Fighter Collection and Eagle Dynamics, the simulation aims to satisfy seasoned aces as well as attract new pilots to the genre.
DCS WWII: Europe 1944 will take the player to the skies over Western Europe at the height of WWII in 1944. Players will attack enemy ground vehicles in the famous P-47 Thunderbolt in the Battle of Falaise, or intercept waves of B-17 Flying Fortresses in their Messerschmitt Bf.109; or attempt to fend off incredible new Me.262 jet fighters in their suddenly slow and obsolete propeller-driven Spitfires.
With successful Kickstarter funding of stretch goals, the project will include more famous historical aircraft, such as the Lockheed P-38, de Havilland Mosquito, Messerschmitt Me.262, and even a flyable version of the Boeing B-17.
The simulation is based on the award-winning DCS engine used in such stellar products as DCS: P-51D Mustang and DCS: A-10C Warthog. DCS WWII: Europe 1944 will boast an all-new EDGE landscape engine, as well as many new and updated features.
As all simulations in the DCS line, DCS WWII titles will boast detailed recreations of famous WWII aircraft and meticulous modeling of individual aircraft systems. Combat missions over a huge game world painstakingly recreated from period maps will offer rich single-player experience recreating famous battles from both sides.
DCS WWII will also ship with advanced AI that recreates historical tactics and models pilots of varying skill levels, from bumbling rookies to merciless aces. Other features such as the dynamic weather and seasons, comprehensive training, robust multiplayer , a powerful mission and campaign editor, as well as a mission replay system, pilot log book, and other features will all add up to incredible player experience.
“With unparalleled attention to detail, our developers have decades of experience with aerial combat simulations,” said Ilya Shevchenko of RRG Studios. “We are famous for our ability to make our games fun while maintaining unwavering dedication to historical realism. We can do it because the relatively simple aircraft of the WWII era do not require extensive training, and nimble controls and simple weapons naturally lead to fast-paced close-quarters battles.“
“We want to open a new page in WWII combat simulations,” said Matt Wagner of Eagle Dynamics. “At the same time we strive to recapture everything that made the flight simulations of the past great, starting with a thick spiral-bound manual and comprehensive training, and ending with great free-for-all multiplayer. We want to keep creating the content that we enjoy creating and that our fans enjoy playing for years to come.”
The team intends for DCS WWII: Europe 1944 to act as the forerunner of a long-running DCS WWII simulation series covering all theaters of WWII, and expanding into other nearby conflicts, such as the Korean War.
In addition to industry-leading attention to detail, incredible graphics, unparalleled flight dynamics, and award-winning multiplayer, DCS WWII: Europe 1944 will also shop with an innovative distribution model. As the last major release in the DCS line, DCS World, DCS WWII will also be distributed via a free-to-play model. The full-featured core game will be available as a free download, allowing anyone to check out the game and its features. Additional modules containing new aircraft or new gameplay areas will be available as a separate purchase.
The free-to-play model allows a wider audience access the core game by, in essence, offering a free demo that allows anyone to try the game before they buy it. At the same time, the model accurately reflects immense development costs attached to historically accurate study sims.
The Kickstarter campaign for the title will launch on September 5th.
About RRG Studios
RRG Studios brings over 10 years of experience with WWII flight simulations to the table. Staffed with flight sim veterans that worked on the greatest WWII flight sim series of the 21st century, we literally wrote the book on the new generation of flight sims.
About Eagle Dynamics
Eagle Dynamics is the studio responsible for the biggest modern aviation sims of the past twenty years. In-house experts have industry-best experience with physics, avionics, ballistics, and all other components that go into making a successful flight simulation. Eagle Dynamics continues to redefine the genre and continuously sets the bar high with each new release.
About the Fighter Collection
The Fighter Collection is the company that manages Eagle Dynamics. It is based in Cambridge, England, and it operates Europe’s largest fleet of airworthy WWII aircraft. The Fighter Collection runs the annual Flying Legends airshow, giving us unprecedented access to the aircraft we simulate.
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Re: Eagle Dynamics: Digital Combat Series
Algo de eso se dijo por ahí. ¿Pero acaso el Longbow no sería un éxito de ventas aún incluso con aviónica antigua? ¡¡¡Que lo saquen de una vez!!!Stratos escribió:En cuanto al Apache, creo que mejor esperes sentado. Se comentó que no hay acceso más a que a blocks más viejos que la tos, y que no quieren modelar nada así. o algo por el estilo.


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Re: Eagle Dynamics: Digital Combat Series
DCS:Hawk Live Flight 2nd September 2013
http://www.twitch.tv/ells228/b/455378766
http://www.twitch.tv/ells228/b/455378766
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Re: Eagle Dynamics: Digital Combat Series
Segun la información aparecida en los foros de DCS:W. Belsimtek Mil Mi-8 podrá estar disponible hoy para descarga, si hay suerte.
----------------
http://forums.eagle.ru/showpost.php?p=1 ... stcount=42
----------------
http://forums.eagle.ru/showpost.php?p=1 ... stcount=42
Guys, for the Americas sale start 1.2.6. DCS: Mi-8MTV2 Magnificent Eight may be already today!
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