Aqui un sitio reservado para los mensajes que no tienen porque ser de estrategia. Siempre respetando las normas generales de conducta y la buena educación, ante todo.
Eso dicen, salvo que tengan algun problema de ultima hora con el motor EDGE, ya que este tiene que salir en el mismo momento que salga Nevada. Hay rumores que indican una posible salida para finales de noviembre, pero por ahora son expeculaciones.
Just 2 little videos to show weapons first implementation
Cannon -> http://youtu.be/NivE67V0d0M
HOT missiles --> http://youtu.be/2cBo1NzQm5o
The targeting system was not done at the moment of the videos, so the HOTs fly ballistic...
To be continued ...
Oh, Would some of you have photos of french gazelle pilots suited for flight to share, any else country will do too, soon the Gazelle will show a brand new 3D cockpit entirely remade plus HD pilot and copilot
Weapons Step 2 : Feature for the pilot to fire gun or HOT missiles (for playability)
Feature beeing activated/Deactivated in Options screen
Gun reticle is not movable and HOT missiles are fire and forget style for the piot
Next step will be the same for the copilot + TV screen + commands + gun slaved to the target + missile guidance during its flight to the target
Rudel is still working on unwrapping the exterior mesh and building the master textures. He has nearly finished the wings. Check out the images below to get a good idea of what to expect detail-wise. These are, of course, without speculars and normals, which will massively benefit exterior texture artwork, once finished.
The aircraft will likely come in a few variations of weathering. Of course we will release a paintkit with the normal compliment of layers once the aircraft has been released.
Internal Model
The Cockpit diffuse texture set is currently at around 95% completion. Only some small details on the main canopy remain.
More importantly, however, the first normal and specular maps are being built. These maps will allow for massively increased fidelity and detail.
We have also begun initial deployment of the new cockpit artwork into the DCS engine. This is a labour-intensive project, as various parts need to be updated to fall in line with new development.
Please enjoy a selection of screenshots from a VERY Work in Progress version of the MiG-21 cockpit below. I've tried to showcase it in a wide variety of conditions to give you a good idea of the current look.
Please keep in mind, that there will most certainly be considerable improvement before the cockpit is considered Final. I cannot stress enough how important specular and normal maps are in our workflow. There are also many various bugs still to be ironed out (rampant fresnel, seams, etc.), so as always-- Work in Progress!
AFM
At the coding side things are progressing rapidly. Dolphin and Roland are working heavily on completing the MiG-21 codebase.
The duo is primarily occupied with implementing the last missing features in various Avionics, including failures simulation.
The Weapons system has been extended with the implementation of the SPO and weapons managment has been further improved. The Radar and ASP optical sight are now operational, and are waiting for final tuning.
The AFM has been optimized, tuned, and is now waiting for finalization of weapons integration for its' final iteration.
Various other improvements, such as panel shaking and ground occlusion for Radar and other Avionics has further advanced the aircraft's fidelity and complexity.
AFM + Coding
The roadmap remains the same. We're all crunching VERY hard at this point for you all to enjoy the Fishbed this year.
Others
As Always-- thank you all for your support, patience and encouragement. We can't wait to share our work with such a great group of people.
I started testing some methods to aid in building the cockpit, but nothing to really show as I was simply testing the functions in Max.
As for the External Model:
-I'm adjusting some Lighting, and Some Lighting Settings.
--Strobes, (only controlled by AI Right now) Are gone, and replaced with Rotating Red Beacons.
--Re-Positioned the Upper and Lower Red Beacons
--Deleted the NAV Light from the Top of the Vertical Tail (There isnt one there IRL).
--Afterburner is adjusted a lil, but not final.
--Started building the 3D meshes for the Landing Lights
Also, Right now, it's looking like I'll have little time to do massive 3d Construction/Changes,
So if the Team wants to, they can start looking for someone to take over the Cockpit Building,
As I Don't want to continue to delay work on systems and Stuff. ( I have some of the panels mostly done, and none of the TUB or Gauges. )
I can continue to re-vamp and work on the exterior, and hopefully have an AI w/ Damage Model Done this year (hopefully for the MIG-21), but Building A cockpit from scratch, Might take a Long time with available free time.
Our lead developer in charge of the NTTR map has been out of the office this week, so progress was rather slow. However, I've attached a couple images of the new trees being developed for this map.
Tú sabes si esos videos de terrenos indican algo? Es decir, se podría crear un terreno para DCS usando estos mapas de EDGE? Azerbayan sería una zona interesante, desierto, montañas, zonas de cultivo, cerquita de Iran...
-Los pilotos de caza hacen películas.
-Los de ataque hacen historia!
The Bf.109 cockpit is finished and ready to go. The external model is behind, which is normal. The pit was started earlier and was made by two people, so this is exactly as planned.
The landscape is also moving along. Changing the trees a bit, working with forests. Beginning to play around with hedges, obviously a very early test. We know how important these are. Our goal is to have them everywhere. Also redoing lake and river banks and intersections points.