Esta semana se han hecho de rogar... no ha salido el informe semanal el sabado sino cual buenos capitalistas han retenido el mismo hasta que ha subido el precio de mercado...
Esta semana toca ruptura y post-Caen
Por lo que se ve en el listado SI que van a cubrir la parte posterior de la campaña, Falaise, ya que si en esta ronda estan ya con Cobra y aun queda hueco...
En resumen, han afinado el escenario de Cherburgo a 42 turnos contra la IA y una version contra IA alemana pero con duracion de turnos cambiada en ambos para que siga cubriendo varios dias, ademas siguen puliendo el aspecto grafico, contadores y demas.
We continue to finalise scenarios and test some of the latest material. We have a couple of long awaited scenarios delivered this week and also some adjustments to existing work. For example, based upon play testing we have significantly shortened the full Cherbourg scenario from 88 turns to 42. This still covers multiple days, but with a revised day length and other tweaks. We also added a version against the German AI that can be played in 30 turns and fits into the large but relatively short category.
Some more mundane items such as documentation and 'shrunk' graphics are also being worked on and one of these days I'll count how many counters are in game - it's not a small number and every one of them have been done by hand. All in all we're making good progress - despite everyone having day jobs.
For this week's scenario listing we are going to be Commonwealth centric again. Montgomery's forces near Caen were viewed as more likely to breakout than US in the West and the bulk of German forces faced the British. This results in a lot of fighting in that area. All these situations are during the month of July, 1944.
Goodwood y Atlantic, mas UK y primos en vena:
Nada como lanzar chopocientos bombarderos pesados a hacer una alfombra persa... notese como de contentos estan los clientes germanos

Mucha unidad mas quemada que la motod de in hippy y disrupcion por todos lados.
The first scenario is another special from Jeff Conner. As mentioned last week, Jeff has done a heap of work on the British offensives after the landings and Operation Goodwood/Operation Atlantic is his next series after Operation Epsom. Of note, Glenn Saunders and Dave Blackman did some original scenarios here, but we have completely reworked both their Epsom and Goodwood work. Jeff has combined both Operation Goodwood and Operation Atlantic that commenced after the Canadians had finally cleared Caen. The attack by the British was preceded by the use of RAF heavy bombers to disrupt the defenders. This proved to be reasonably successful allowing the British to advance on their left flank;
Notese el detalle del Tigre II, era una de las dudas que tenia, si llegarian a salir y que modelo pero ahora ya se que si salen y que sera el de torre Porche.
Un cuarteto de escenarios de pequeños de Goodwood:
Micro escenario de la batalla, uno de 12 turnos
The next three Goodwood scenarios were created by Saunders and Blackie and were adjusted by Jeff. These cover segments of the Goodwood battle and are quick little scenarios.
3rd Royal Tank Regiment Part 1, is a 12 turn scenario covering the advance of the British left flank.
10 turnicos en torno a Cagny que no Cognñac
The Fifes and 23rd Hussars covers the follow on forces that pass through the 3rd Royal Tank Regiment and continue south. This 10 turn scenario covers the situation the Regiment found itself in when the Germans caught the British in the flank due to the forces in the destroyed village of Cagny. This image shows what the top down graphics included in game look like;
6 turnicos de naaaa.
The third small Goodwood scenario is 3rd Royal Tank Regiment Part 2. This short 6 turn scenario covers the regiments efforts after crossing the raised rail line and the push towards Hubert-Folie;
Este ya es conocido, es el del AAR que se hiciera hace unos semanas.
Y ahora nuestros amigos los usanos centrados en Cobra y sus locas locas carreras.
Empezamos con un escenario raro por el tipo de mapa, mas largo que un dia sin pan y mas estrecho que las miras de un politico a mitad de legislatura

, cubre el sector del VII cuerpo con la penetracion de sus fuerzas acorazadas contra la retaguardia alemana.
Moving away from the Caen sector, #0726 Percy covers the second day of the US attack of Operation Cobra. VII Corps had committed it's armour to penetrate deep into the German rear after the US carpet bombing smashed up Panzer Lehr. The Percy scenario is interesting due to the length of the map and the expected speed the 2nd Armored Division was expected to advance. This is quite a different scenario
3 dias despues de la batalla anterior un kampfgruppe de la das Reich trata de volver a sus lineas, micro escenario de 6 turnos.
Three days after Percy, Notre-Dame covers the ambush of a kampfgruppe from Das Reich as it attempted to get back to German lines. This 6 turn scenario see the Germans trying to overrun the American blocking forces;
El ultimo de la trilogia Cobra, otra accion similar a la anterior con alemanes tratando de pasar por un bloqueo en una interseccion.
Last but not least in our Cobra trilogy, St-Martin & Roncey covers a similar action where the retreating Germans have to push through Allied pickets. This is another short 8 turn scenario starting at 4am.
Y eso es todo por esta semana, suerte que antes de ir a hacer mis cosas me dio por ver si habian sacado el reporte sino hasta el martes na de na
