DCS WORLD.

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SilverDragon
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Re: DCS WORLD.

Mensaje por SilverDragon »

Segundo Stream de Wags on el F-5E Tiger II de Belsimtek
https://youtu.be/HMyfrcM5Plg
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Stratos
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Re: DCS WORLD.

Mensaje por Stratos »

SilverDragon escribió:Detalle suministrado por MudSpike.

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En el stream de hoy del F-5E de belsimtek, en el menu principal de la versión de Wags, aparece el nuevo icono del teatro caucaso con su dibujo, ademas, aparece por primera vez Normandy WW2, ademas del F-5E y el F/A-18C que ya conociamos del anterior Steam del F-5E.
Como es que el Caucasus lleva icono propio? Va a ser un teatro de pago?
-Los pilotos de caza hacen películas.
-Los de ataque hacen historia!

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SilverDragon
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Re: DCS WORLD.

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Sigue siendo gratis, al igual que todo lo que ya tenia DCS: World por defecto (F-51D, Su-25T) pero ahora tendrá su propio icono

Mientras, Oliver de Polychop ha terminado la mira del HKP-9 (246.000 poligonos de la cabina)
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SilverDragon
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Re: DCS WORLD.

Mensaje por SilverDragon »

Mas imagenes del Tucano

https://scontent.fmad3-1.fna.fbcdn.net/ ... 4911_o.jpg
DCS:AT-27 more in-game pics
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SilverDragon
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Re: DCS WORLD.

Mensaje por SilverDragon »

VEAO pone varios detalles a mejorar gracias a los pilotos consultantes en el Hawk T.1

https://www.facebook.com/VEAO-Simulatio ... 8/?fref=nf
Hey Guys,
I have been speaking to some of our consulting pilots regarding a couple of things that have been raised by the community.
Regarding the nodding dog - accelerated stall - They have confirmed that the is no flick at all and the the stall is straight nose down and even then you have to be quite aggressive to induce this effect. We will most likely soften the effect slightly to make it a little less jerky but the way the effect works will not be changed based on this first hand feedback.
Regarding buffeting during accelerated stall, they have advised that there is very minimal buffeting and that it is more of a vibration through the seat rather then a full blown buffet. In this instance we will not be implementing a visual effect for this, however if we ever do a full FFB profile in the future we will include a minor vibration when approaching the nodding dog effect. Even so this vibration is only felt very very close to the stall and not through the pull into the stall.
Flaps and Gear drag / pitch changes, they have given us some more detailed feedback on the pitch effects of these, Flaps is a very slight pitch up per indent, gear is a very slight nose down. One knock of flaps cancels out the gear and with full flaps the nose climbs very slightly.
The airbrake is a slight nose down attitude change.
This feedback will be implemented in an upcoming EFM change, We are working on the crashing issue at the moment, then we will implement some more of this fine tuned feedback.
I thought you guys might like a summary of the feedback from the pilots.
Feedback like this is what will take our Hawk to the next level
Pman
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SilverDragon
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Re: DCS WORLD.

Mensaje por SilverDragon »

Alineamiento INS implementado en el Mirage 2000C de RAZBAM

https://www.facebook.com/RazbamSims/
INS alignment is now working. Here are the images with the alignment status (full alignment).
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Re: DCS WORLD.

Mensaje por Gonzalo »

Ayer compre el mirage 2000 y me ha parecido muy muy muy bueno, instantaneamente mi módulo favorito!!!
Sensaciones indescriptibles y una preciosidad!!!, conseguí aterrizar a la primera y de noche :W00t:
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Re: DCS WORLD.

Mensaje por Stratos »

Gonzalo escribió:Ayer compre el mirage 2000 y me ha parecido muy muy muy bueno, instantaneamente mi módulo favorito!!!
Sensaciones indescriptibles y una preciosidad!!!, conseguí aterrizar a la primera y de noche :W00t:
Así vale la pena? Lo veo un poco pobre en armamento...
-Los pilotos de caza hacen películas.
-Los de ataque hacen historia!

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Gonzalo
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Re: DCS WORLD.

Mensaje por Gonzalo »

De armamento tiene o tendrá un poco de todo, estilo francés pero en especial es una gozada volarlo, muy conseguido y una cabina muy preciosista. A mí me está encantando.
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Re: DCS WORLD.

Mensaje por SilverDragon »

Mas updates de Oliver en el BO-105 HKP 9A (Helitow)

https://www.facebook.com/TheFragger?fref=nf
Some detail adjustments on the swedish BO-105 HKP 9A (Helitow)
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Re: DCS WORLD.

Mensaje por SilverDragon »

Primer vuelo por MudSpike del F-5 Tiger II de Belsimtek
http://www.mudspike.com/first-flight-be ... -tiger-ii/
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Re: DCS WORLD.

Mensaje por SilverDragon »

Mas fotos del Tucano de RAZBAM, esta vez con la cabina integrada en el simulador.

https://www.facebook.com/RazbamSims/?fref=nf
Coming along..
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Re: DCS WORLD.

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DCS: World 1.5.4 Beta disponible

http://forums.eagle.ru/showpost.php?p=2 ... stcount=25
Today we'll release DCS 1.5.4 to Open Beta for open testing.

DCS World
Multiplayer. New integrity check system
Multiplayer. New extrapolation algorithm
Multiplayer. Added an input adjustment possibility
New Campaign Builder design with multi language support
ME. Payload panel. Added skin preview in the 3D view
ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
ME. Added the ability to place helicopters on the ground for the cold and hot start
Encyclopedia. New 3D view
Options panel. New design
Support of hot plug of input devices now
Module manager. Added DRM button for activation/deactivation
Returned moon in the sky
Corrected animation of airshow cone
Oculus Rift. RadioCommunications and triggered messages menu font increased
Oculus Rift. Kneeboard and terrain clipping issues fixed
Oculus Rift. Oculus Zoom action added to "UI layer" input options
Oculus Rift. VR settings can now be applied without restarting GUI

DCS FC3
Su-27. CN Flight Manual updated
Su-27. Added Russian training missions.

DCS Fw 190
The Challenge campaign. Updated a few missions / all the briefing images.
The Challenge campaign. Russian locale added.

DCS L-39
Fix of causeless fire in the hangar and formation below other aircraft
Added gauges with imperial scales

DCS A-10C
Oxygen QTY pointer will move not discrete when test oxygen button depressed

DCS UH-1H
Some improvements and bug fixes for Sling load operations
The hints now in Kneeboard (later it will fully removed from screen)

DCS Mi-8MTV2
Some improvements and bug fixes for Sling load operations
The hints (about Weapon status, sling load status) now replaced to Kneeboard
Now the ground crew can be called without setting an intercom, but opened Window
R-863 in default is tuned on ME frequency
Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day
Fixed failures in ME
Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later
Fixed mirrors status during mission start
Parking brake fixed
After Hot start:
pitot heating initialize
SARPP init state
Air Inlet Particle Separator System is initialize
GMC-1A already slaved
Human radio modulation changed to AM
Tail Rotor Control Failure, repair fixed

DCS SA342
Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later
Added SA342L separated manual
Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence
Corrected Flight Model in turns
Corrected Flight Model in dives
Corrected HOT3 missile to explode as soon as wire is cut
Corrected Rotor torque behavior depending on speed
Corrected pitch and roll stick sensitivity
Corrected helicopter skids behavior at ground
Now helicopter can land in grass
Now external pilots bodies don't show when helicopter is set as uncontrolled in ME
External copilot body is still visible when helicopter is set as static in ME, will be fixed later
Corrected campaign missions to keep player current stage
Corrected COMB warning at Alarm panel and manual accordingly
Corrected Flares now reload when rearming
Corrected Engine sound not to change while in Torque test
Corrected Trimming with Magnetic brake
Corrected wool wire to correctly reflect wind direction
Corrected NADIR VENT parameter to display absolute direction the wind comes from
Corrected SAS authority during turns

DCS C-101
Corrected mirror far vision.
Modified Special Options interface according to new appearance.
Changed EB and CC available tasks in ME.
Added CC Sea Eagle missile launch capability for AI.

DCS Hawk
W key fixed - both toe brakes on.
Fuel burn refined.
Sight glass 3d object fixed - work in progress.
Sight glass holders transparency fixed.
TrackIR view limits set.
Canopy glass external model more transparent.
Brake pressure increased to hold aircraft on full power.
Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on).
Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group.

If after a week we see no blocking bugs in the 1.5.4 open beta, we will move it to the public build the following Friday.
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SilverDragon
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Re: DCS WORLD.

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Mejoras en el Mig-21Bis para la 1.5.4 Beta

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
Dear All,

With 1.5.4, we will be launching two major improvements to the MiG-21.

We have more improvements lined up for the MiG-21, including bugfixes and visual improvements.
These will be detailed at a later time.

Flight Model

In order to ensure accurate and realistic flight performance, we've spent a lot of time and focus on tweaking the MiG-21s' flight model in all flight regimes.

With the unique position of our lead FM programmer being an active duty MiG-21bis pilot; we were able to take more real-time telemetry and video data from several recent training flights.
Such data is invaluable to us, and serves to further help with verifying subjective pilot/programmer feeling.

More overt changes will likely be most easily recognized in the critical and supercritical flight regimes,
where the aircraft now performs more to what you'd expect (and also more reminiscent of one of our earlier revisions).

There are, however, significant changes across all performance and flight parameters.
We look forward to you flying the MiG-21 and providing feedback where applicable!

Cockpit Night Lighting
While we have several more, significant, visual improvements pending implementation (and backporting) to the MiG-21bis; we will begin by re-implementing the night flood lighting.
These lights will have a performance impact pending upgrades to the core engine.

The lights will not be available in 1.5.4 Open BETA. They will be made available in 1.5.4 Release.

[url=http://"http://www.leatherneck-sim.com/CockpitLighting1.jpg"]Imagen[/url][url=http://"http://www.leatherneck-sim.com/CockpitLighting2.jpg"]Imagen[/url]

[url=http://"http://www.leatherneck-sim.com/CockpitLighting3.jpg"]Imagen[/url][url=http://"http://www.leatherneck-sim.com/CockpitLighting4.jpg"]Imagen[/url]



Full changelog:

MiG-21 Changelog 1.5.4
  • Added red cockpit lighting*
  • Added right side white panel spotlight*
  • Corrected several Z-Fighting issues in cockpit artwork*
  • Added missing glow on several switches and levers*
  • New major Flight Model update & revision
    Adjusted critical & supercritical flight envelope
    Adjusted acceleration
    FM now more closely matches performance data
  • Corrected several SAU stabilization issues
  • Tweaked SAU for FM changes
  • Fixed intermittent cockpit shake (2.0.X & 1.5.4 bug)
  • Completely overhauled RP-22 Sapphire radar logic and raycasting
  • Corrected several issues with radar indication and targeting
  • Corrected erroneously wide IR missile FoV
*Will be available in 1.5.4 Release


Thanks for your support!

LS
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Re: DCS WORLD.

Mensaje por SilverDragon »

Mejoras en el parche 1.5.4 Open Beta de DCS: World para el Mirage 2000C de Razbam

http://forums.eagle.ru/showpost.php?p=2 ... count=2558
Changelog for 2016-06-24

Flight Model:
  • Added FBW reset (just reset trim right now)
  • Added rudder trim paddle functionality
  • Added possible loss of LRF4 if over G for stores mode
  • Beginning of auto-stop sequence
  • Approach autopilot hold work
  • Added joystick/keyboard bindings
  • Added throttle limit movements for keyboard throttle control
  • Added all requirements for DECOL to go away to auto-start
  • Added force feedback gain tuning available in ForceFeedback.lua
  • Fixed: Don't cause control flutter below 90 knots and on ground
  • Fixed issue with forcing of symmetrical loadouts for wing tanks breaking old payloads and breaking default loadout definitions
  • Fix for delayed response in AOA limiter when returning stick to neutral after hitting AOA limit
  • Fixed drag for rocket pods
  • Fixed relaxed stability behavior, also fixed AOA limiter behavior in some cases as well as helped landing/takeoff behavior
  • Fixed auto-start warning for engine not in throttle off position
  • Fix for main fuel pumps requiring AC power
  • Fix for lag in pitch correction
  • Fix for sometime breaking nose gear when you shouldn't
  • Fix for AP when AOA > 18.0 not reducing pitch properly
  • Fix for initial AP bank limit not 60 degrees
  • Fix for AP response for altitude control
  • Fix for pitch control to maintain precision without being too sensitive
  • Fix for braking power when moving
  • Fixed CHARGES required for LRF4 rockets loaded
  • Fixed of heading mode change type while in AP mode causing aircraft to turn
  • Fixed sudden change of control authority causing control stutter when gear going down, now gradual change
  • Adjusted cockpit view for better TrackIR movement
  • Adjusted gear reaction for better braking power
  • Adjusted fuel flow schedule for more correct fuel economy
  • Adjusted minimum afterburner fuel flow
  • Tiny adjustment to nose gear
  • Gear adjustment for better takeoff/landing behavior
  • Update for wing being too efficient after relaxed stability update
  • Update for odd FBW behavior with high pitch rate and continuous pitch rate command through 300 knots not providing full authority
  • Updates to collision model and gear configuration to correct dynamic reaction behavior
  • Updated control indictor to show FBW yaw control
  • Improved filtering of sensed parameters to FBW model
  • Improvements for correct takeoff speeds
  • Improvement to auto-start reliability
  • Improved brake control
  • DECOL only shows up with both main and nose WOW
  • Increased length of bingo sound and bingo does not induce amber warning sound (has it's own)
  • Require both nose and main gear WOW for DECOL warning to work
  • Better air braking and ground effect modeling
  • Battery depletion bug fix
  • Reduced lag on rudder control
  • Autopilot now using flight path control instead of pitch control
  • Corrections to yaw control lag and authority
  • Increased roll AP responsiveness
  • FPM now on horizon when WOW
  • Wheel damage speed tolerance updated
  • Shell code for dynamic tire damage due to leaving parking brake on
  • Offset radalt to show 0 when on ground
  • Corrected brake mode logic
  • Gear should go up/down at same rate
Cockpit:
  • Fixed being able to hear VOR/ILS morse code even when off or volume at 0
  • Fixed PCA issues with rocket pods
  • Fixed CTD with outboard rocket pods
  • Fixed Only DC power required for radios
  • Fixed PCA/PPA indicator not off in cold until battery cycle
  • Fixed PCA MAGIC selection bug
  • Fixed PPA default values & triggering bug fix
  • Fixed radar P symbology on the VTB reversed
  • Fixed Jettison: pylons disappear with selective (not with total)
  • Fixed radar doesn't preheat on the ground if switch on SIL or EM
  • Fixed radar continues to provide (some) guidance after being switched off
  • Fixed Some input commands not working
  • Fixed vertical elevation of radar is shifted down when locking
  • Fixed ECM logic (switches & lights)
  • Fixed rockets jettison (trunk)
  • Fixed Super 530D jettison: pylon
  • Fixed Electric system Red flood lighting should work with DC power only
  • Fixed radar is forced Off instead of P on the ground
  • Fixed Electric system VTH, VTB, PCA and PPA should not work on DC power only.
  • Fixed cockpit lightings & controls
  • Fixed Rockets Burst/Continuous fire mode
  • Fixed S-530D (PPA) Auto/Man
  • Fixed ECS COND now in correct initialization position
  • Fixed Flashing of FREIN when gear coming down
  • Fixed CROSS light when parachute deployed
  • Aircraft now kicks out of APP mode when weight on nose wheel
  • Added more community based key bindings
  • Initialization with cold has Pitot-Static heat to OFF
  • Initialization with cold has VOR/ILS and TACAN to OFF
  • Initialization with hot on ground has VTB to ON
  • Initialization with hot on ground has ECM and RWR to ON
  • Initialization with cold has ECM/RWR mode select to STANDBY
  • Initialization with hot on ground has Nav, Anti-Collision, and Landing Lights to ON
  • Initialization in all cases has ECM/RWR volume to 70%
  • Volume dial for ECM/RWR now driving volume of ECM/RWR sounds
  • Updated TACAN to allow channel 0 to 9
  • INS Mode Selector now in correct click direction
  • CDVE (FBW) Test switch now has 3 position switch logic
  • Added New CCM options
  • Added MAGIC Coolant management
  • Added 530D Prep and Stby
  • Added MAGIC Prep and Stby
  • Added Bomb fuzing
  • Added Bomb release.
  • Added Delay time for launching missiles
  • Added 530D Missile Selector functionality.
  • Added Auto STT when launching 530Ds in TWS.
  • Added 530Ds do not launch if there is no radar lock.
  • Added Guns burst/continuous fire.
  • Added Guns firing rate selector enabled.
  • Added Fixed outboard rocket pods HUD bug.
  • Added Salvo fire notification in HUD
  • Added Rockets TOT/PAR functionality
  • Added Rockets firing method.
  • Added Abort launch feature
  • Added INS update: bullseye selection.
  • Added INS Alignment update
  • Added INS Auxiliary Gyro Enabled
  • Added INS Damage
  • Added INS Data entry and validation (WiP)
  • Added INS Data entry (WiP)
  • Added INS Flightplan update (WiP TBT)
  • INS Drift Error (WiP)
  • INS Status and Keyboard lights update
Aircraft Particular Options enabled:
  • TOT/PAR default value
  • Rocket burst count
  • Laser code for GBUs (Not enabled)
Aircraft Special Options enabled
  • INS not requiring alingment
  • Disabling gyro drift for INS
External and Cockpit Models:
  • Removed duplicated Ada Chambreis livery
  • Fixed police light missing halo + lightened zone to enhance
  • Rudder trim paddle clickable (rudder trim control needs tuning still)
  • Trim mode dial clickable and texture fixed for secondary mode
  • Trim secondary mode stick animated
  • Trim hat on stick animated in normal mode
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