
DCS WORLD.
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- SilverDragon
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Re: DCS WORLD.
Del Facebook de Aviodev, cabina remodelada del Mirage F-1


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- SilverDragon
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Re: DCS WORLD.
El equipo de Black Cat Simulations a vuelto de ucrania despues de digitalizar las cabinas del Tu-22M3, primera prueba de render con datos en bruto (fotogrametria del modelo 3D).
http://forums.eagle.ru/showpost.php?p=2 ... tcount=264
http://forums.eagle.ru/showpost.php?p=2 ... tcount=264
13 millones de poligonos la primera prueba de la cabina trasera con las fotos integradas, veremos como les va el proyecto.We`ve got the first good photogrammetry 3D model:
Brian and Oleg took 1634 photos of the aft cockpit in museum,
then Oleg used special software to generate 3D mesh. The process took around 100 hrs.
19783831 polygons in the 3D model,
3ds max scene file is around 1 gigabyte, texture is about 800 megs.
3d model screenshots:
I just quickly rendered it for fun:
This is a really great reference for 3d modeling, since all the dimensions are real we can start modeling the in-game cockpit!
Dmitry.
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- SilverDragon
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Re: DCS WORLD.
Pequeño update de RAZBAM sobre el AV-8B Night Attack
http://forums.eagle.ru/showpost.php?p=2 ... tcount=149
http://forums.eagle.ru/showpost.php?p=2 ... tcount=149
here is a little SITREP on the Harrier:
Currently, i´m madly working in finishing the exterior model, i have deleted so many stuff i thought it was ok when in reality wasnt, and started over some others all over again looking for the finest AV-8B rendering in ANY sim so far, this means LOTS of research and many hits and miss until you get things correctly. The sweet spot is the fact that the cockpit is fairly ready for coding, and that i´m getting just where i want it to be. I can post tons of renderings if you want, or even gameplay pics, but they are really dull at this time. I hope i can deliver some ready-to-code pics in a near future..
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- SilverDragon
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Re: DCS WORLD.
Toques finales por Oliver del Bo-105 de la ROK de Polychop
https://www.facebook.com/groups/bo105pah/



https://www.facebook.com/groups/bo105pah/
Hi Simmers,
final touches on the ROK BO-105 (Korean). Sight Unit is textured and several other things.
Work continous on 1st of September due to Summer Breeze Festival and moving to a new appartment. I wish you happy holidays in the name of Polychop-Simulations.




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- SilverDragon
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Re: DCS WORLD.
Mas imagenes del Harrier AV-8B NA de RAZBAM
https://www.facebook.com/RazbamSims/



https://www.facebook.com/RazbamSims/
Steady as she goes...




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- SilverDragon
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Re: DCS WORLD.
Piloto del Mirage 2000C de RAZBAM preparado para la accion:
http://forums.eagle.ru/showpost.php?p=2 ... count=3184
http://forums.eagle.ru/showpost.php?p=2 ... count=3184
At last the pilot's body is ready for action:
More in our FB page.
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- SilverDragon
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Re: DCS WORLD.
DCS: World 1.5.4 Update 4
http://forums.eagle.ru/showpost.php?p=2 ... stcount=31
http://forums.eagle.ru/showpost.php?p=2 ... stcount=31
DCS 1.5.4.55952.150 Update 4
DCS World
Fixed crash after exit from multiplayer.
Labels format now forced in multiplayer game from mission file (custom labels script should be added to mission file manually).
Trimmer method now selecting correctly for FFB and nonFFB devices.
DCS can be closed by Alt+F4 combo (need to add ‘respect_alt_f4 = true’ line to autoexec.cfg).
Encyclopedia: R4M rockets description added.
DCS Bf‐109 K‐4
Module is in release status now.
Added new skins.
DCS F‐86F
Fixed missing wing tank pylon textures on s ome LODs.
DCS F‐5E Tiger II
Radio channel presets now loading in a prepared mission.
Fixed frequency rounding in preset channel chart.
DCS UH‐1H
Fixed frequency rounding in preset channel chart.
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- SilverDragon
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Re: DCS WORLD.
DCS: World 2.0.3 Update 1 changelog
http://forums.eagle.ru/showpost.php?p=2 ... stcount=16
http://forums.eagle.ru/showpost.php?p=2 ... stcount=16
DCS 2.0.3.55945.98 Update 1
DCS World
Fixed crash after exit from multiplayer.
Fixed black screen on second mission run after change MSAA.
Labels format now forced in multiplayer game from mission file (custom labels script should be added to mission file manually).
Trimmer method now selecting correctly for FFB and nonFFB devices.
DCS can be closed by Alt+F4 combo (need to add ‘respect_alt_f4 = true’ line to autoexec.cfg).
VOR now works on NTTR map.
Added DRM control buttons for paid campaigns.
Encyclopedia: R4M rockets description added.
DCS Bf‐109 K‐4
Module is in release status now.
Added new skins.
DCS F‐86F
Fixed missing wing tank pylon textures on s ome LODs.
DCS F‐5E Tiger II
Fixed wind calculation in FM.
Radio channel presets now loading in a prepared mission.
Fixed frequency rounding in preset channel chart.
Tail position light now flashing on net phantom.
DCS UH‐1H
Fixed frequency rounding in preset channel c hart.
DCS Mi‐8MTV2
Fixed crash when repair.
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- SilverDragon
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Re: DCS WORLD.
Nuevas imagenes aparecidas en el newsletter de hoy del caucaso 1.5.4 vs 2.5
http://forums.eagle.ru/showpost.php?p=2 ... stcount=44





http://forums.eagle.ru/showpost.php?p=2 ... stcount=44





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Re: DCS WORLD.
trailer final del Bf-109 fuera de la beta
Última edición por SilverDragon el 22 Ago 2016, 12:06, editado 1 vez en total.
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Re: DCS WORLD.
Fotometria de referencia 3D para modelaje del tren delantero del Tu-22M3 por Black Cat Simulations
Última edición por SilverDragon el 22 Ago 2016, 12:06, editado 1 vez en total.
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Re: DCS WORLD.
Video de Rioe Gat del equipo de Polychop, vuela en el Sa342 Gazelle como copiloto, con un piloto real como piloto en multicrew
Última edición por SilverDragon el 22 Ago 2016, 12:07, editado 1 vez en total.
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- SilverDragon
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- SilverDragon
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Re: DCS WORLD.
Desarrollo del modelo de vuelo de la AIM-54 Phoenix por Leatherneck para el F-14 Tomcat
http://forums.eagle.ru/showthread.php?t=172708
http://forums.eagle.ru/showthread.php?t=172708
Dear All,
For the F-14 project, we realized that we'll need to spend considerable time and effort with the development and research for the AIM-54 Phoenix missile.
Not only due to this weapons' unique place as a weapon designed specifically for the AWG-9 radar system, its' role as the tip of the spear of the USN air-to-air capability or even it's amazing range and performance-- but also to ensure that any advantages and disadvantages of the missile are accurately reproduced and respected.
It's quite likely that the AIM-54 will change the players' experience in the DCS multiplayer environment.
Thus, we consider it of the utmost importance to have a wide breadth of open and readily available research available to the community.
We have no horse in this race except for historical accuracy, and with Tom and Márton at our side, we're confident that we'll get as close as anyone ever has.
Please enjoy their initial development report on the AIM-54 below;
Basic Overview
Since the inception of the F-14 project, we have been working closely with Leatherneck to provide our expertise in providing the most accurate simulation for the AIM-54 that can be reasonably developed on a flight simulation game development budget. The iconic nature of the AIM-54 deserves this level of attention, especially due to its long range and advanced guidance systems; systems that were later incorporated into the AIM-120. It's also very important to maintain strict accordance with real life performance parameters, so that historical advantages and drawbacks are accurately simulated and have the appropriate effect on the multiplayer environment.
As it stands of writing, we are currently simulating drag effects at different velocities and altitudes to ensure accurate drag curves. This is perhaps the longest part of the process as each simulation takes hours to run.
This simulation is based off of a 3D CAD model from which has been created based on reliable source material as well as high resolution imagery. The model has been imported into Fluent where a mesh creation, testing and validation process began and has now been completed.
Once all the simulations have been run, we are able to take this data and then use it to create velocity/time diagrams. These will be matched against literature estimates to revalidate the model.
Once established, we will then be able to write DCS code which will mirror the in-game missile’s performance to that which has been simulated. The final step is to then assist Leatherneck with their work in guidance and radar algorithms. The missile has the range it does, not just due to its huge motor, but also its advanced lofting profiles. These exist in the game at the moment, but will be significantly expanded, as their simplicity often leading to worse performance than level flight.
Research
The first step in the process was to data mine as much as possible about the missile. Fortunately, due to its age and public interest, quite a bit of information is available. The most important information for us was the missile’s motor performance and dimensions, the latter being a relatively easy task if taken just from high resolution photographs.
As for the motor, there have been a lot of questions raised across the internet about the Mk-47 vs the Mk-60 motor, and which version of the AIM-54 received which- and why?
In summary, the first motor produced for the prototype was the Mk. 47, which yields 364lbs of propellant. The Mk-47 was produced from the mid- 1960’s up through and until ‘92.
In parallel, the Mk-60 motor was produced with 459lbs of propellant, obviously a much larger motor. However, due to rising costs, this motors' production was cancelled in 1978.
What this basically means is that the AIM-54A had the choice of either motor, and by the time that the AIM-54C was available in the late 70’s/early 80’s, the Mk-60 was no longer in production. The motors were not retired, however, and some were still in service in limited number. As the years progressed, the Mk-60 was removed from service as service life came to an end and the AIM-54C and C+ exclusively used the smaller Mk-47 motor.
CAD
As mentioned previously, the CAD model for the AIM-54 was created from reference material providing exact dimensions, with more specific details (e.g. angles, radiuses) taken from photographs.
We omitted details that would be otherwise masked by the resolution of the numerical mesh (small protrusions)
Figure 1. CAD Model used for the simulation
CFD
The simulation of the supersonic regimes was carried out using a density based solver with all compressibility effects and SST turbulence.
The mesh was created in a way so that it gives good shock resolution in the necessary velocity regions (M1-M4) and damps possible reflections from the boundaries.
The mesh uses hexahedral cells to reduce computational costs and improve accuracy.
The preliminary simulations managed to reproduce all expected shockwave behaviour and interaction phenomena. Currently, we are testing the mesh to make sure it produces the necessary mesh density convergence.
After this step is complete, we can begin the accumulation of data based on the simulations.
Figure 2. Unstructed mesh with refined shock regions
Figure 3. Oblique compression and expansion waves along the missile
Figure 4. Shockwave interaction along the missile, the image shows constant pressure lines
Figure 5. Bow shocks at low supersonic velocity, the image shows the density distribution (lighter = higher density)
Future Developments
Once the simulations are complete and we are happy with their accuracy, we will create a DCS AIM-54 based on this data.
Iterative tests and benchmarks will be run at altitude to ensure that it meets the CFD modelling.
Once the missile matches like-for-like, we will begin to look at the guidance and lofting algorithms.
There are a number of sources that already provide clear examples of efficient intercept and guidance laws that include lofting, one such source is directly from the US Navy Academy, for the then new AIM-120A.
Beyond literary sources, there are SMEs' willing to share their own accounts and insights into how the weapon is employed, and what we’d expect to see at different launch parameters.
There will be a lot of work and co-operation together with Leatherneck to ensure that the missile is expanded past current DCS guidance parameters.
This is the second most challenging part of the AIM-54's development, but I am confident that together with the Leatherneck team, we’ll recreate this iconic weapon to the utmost realism and standards available outside of military contracts.
Many thanks to everyone for reading. The team is hard at work on all aspects of the simulation!
Thank you for your patience and support, always,
Sincerely,
Leatherneck Simulations
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Re: DCS WORLD.
Impresionante
Fin de la transmision
Fin de la transmision
"Los dioses no han concedido al mismo hombre todos sus dones. Sabes vencer Aníbal, pero no sabes aprovecharte de la victoria."-Maharbal