Aurora (un Dwarf Fortress espacial)

Wargames que estan pegando fuerte e interesan a toda la comunidad de wargameros.

Moderador: Moderadores Wargames

razanon
Veteran - Hauptmann
Veteran - Hauptmann
Mensajes: 1361
Registrado: 14 Feb 2008, 22:42
STEAM: Jugador
Ubicación: Mallorca

Re: Aurora (un Dwarf Fortress espacial)

Mensaje por razanon »

y otros, piden crowfunding, y ni con graficazos consiguen la inmersion que consigue este hombre. el Sr. Walmsey, ya es un grande de entre los creadores de juegos. le pese, a quien le pese.
Imagen
Avatar de Usuario
Piteas
Support-PdL
Support-PdL
Mensajes: 7543
Registrado: 05 Feb 2011, 16:15
STEAM: Jugador
Ubicación: por las Rías Altas
Contactar:

Re: Aurora (un Dwarf Fortress espacial)

Mensaje por Piteas »

Pues hablando de gráficos, los ha mejorado bastante. Al menos los menús.
Además dice que esta versión en C# la saca ya este año.
Imagen ImagenImagen
Imagen Imagen
Imagen Imagen
Imagen Imagen
razanon
Veteran - Hauptmann
Veteran - Hauptmann
Mensajes: 1361
Registrado: 14 Feb 2008, 22:42
STEAM: Jugador
Ubicación: Mallorca

Re: Aurora (un Dwarf Fortress espacial)

Mensaje por razanon »

a Couple of months dice el tio... que grande... :aplauso:
Imagen
Avatar de Usuario
nadia911
Crack - Oberst
Crack - Oberst
Mensajes: 2628
Registrado: 02 Feb 2010, 04:11
STEAM: Jugador
Ubicación: En Melmac

Re: Aurora (un Dwarf Fortress espacial)

Mensaje por nadia911 »

Y no hablemos la posibilidad de modding 8)
razanon
Veteran - Hauptmann
Veteran - Hauptmann
Mensajes: 1361
Registrado: 14 Feb 2008, 22:42
STEAM: Jugador
Ubicación: Mallorca

Re: Aurora (un Dwarf Fortress espacial)

Mensaje por razanon »

cierto, mi diseñador grafico ya salto al primer screenshot ya pense (um la UI la cambiaria fijo) :)
Imagen
Avatar de Usuario
Tizon
Veteran - Leutnant
Veteran - Leutnant
Mensajes: 888
Registrado: 05 Mar 2013, 16:54
STEAM: No Jugador
Ubicación: Irremisiblemente perdido...

Re: Aurora (un Dwarf Fortress espacial)

Mensaje por Tizon »

Piteas escribió:Pues hablando de gráficos, los ha mejorado bastante. Al menos los menús.
Además dice que esta versión en C# la saca ya este año.
No fastidies!!! :shock: :shock: :shock:

Yo pensaba que la había abandonado para proseguir la Versión VB. Que fantástica noticia. Que ganas de poder meterle mano!!! :Running: :Running: :Running:
Esto lo entiende hasta un niño... Rápido, que me traigan un niño!!! (genial Grouxo)
La principal causa de divorcio, es el matrimonio (a ver quién discute eso)
Infidel
Support-PdL
Support-PdL
Mensajes: 2109
Registrado: 10 May 2011, 16:37
STEAM: Jugador
Ubicación: Poniendo mi pica en Flandes

Re: Aurora (un Dwarf Fortress espacial)

Mensaje por Infidel »

:aplauso: :aplauso: :aplauso:

Siempre es una buena noticia que este juegazo evolucione. Para los que entendéis más de esto, ¿esto resolverá el problema de la resolución? Es lo que más me echa para atrás ahora mismo a la hora de ponerme a jugar.

Gracias Nadia por mantenernos informados, eres un máquina :Ok:
Ancalagon
Crack - Major
Crack - Major
Mensajes: 1601
Registrado: 14 Jul 2005, 21:11
STEAM: Jugador

Re: Aurora (un Dwarf Fortress espacial)

Mensaje por Ancalagon »

Lo de la resolución es bastante probable que lo arregle.

Lo de la ralentización no lo tengo tan claro.
Steam: eferroja
Avatar de Usuario
nadia911
Crack - Oberst
Crack - Oberst
Mensajes: 2628
Registrado: 02 Feb 2010, 04:11
STEAM: Jugador
Ubicación: En Melmac

Re: Aurora (un Dwarf Fortress espacial)

Mensaje por nadia911 »

Steve no asegura que la mejora en rendimiento sea extrema, pero el cree que se notará diferencia con la versión común, los problemas de resolución serán cosa del pasado, eso seguro.

Ahora estoy medio alejado de los juegos por temas personales, pero de todas formas apenas tengo un rato me doy una vuelta por los sitios de siempre, ya volveré ya... saludos

PD, probad el Polaris Sector que acaba de salir, está muy bien, no lle pude dar a fondo pero solo una recorrida me dejó un muy buen sabor de boca
:Ok:
Avatar de Usuario
Haplo_Patryn
Moderador
Moderador
Mensajes: 19297
Registrado: 13 May 2003, 13:08
STEAM: Jugador
Ubicación: En mi casa
Contactar:

Re: Aurora (un Dwarf Fortress espacial)

Mensaje por Haplo_Patryn »

Unos 6 meses más, como mínimo. Con suerte y dejando el hype de lado, lo tendremos para navidades del 2017.
Avatar de Usuario
DagonNuwen
Conscript - Gefreiter
Conscript - Gefreiter
Mensajes: 80
Registrado: 23 Nov 2010, 11:28
STEAM: Jugador

Re: Aurora (un Dwarf Fortress espacial)

Mensaje por DagonNuwen »

Refloto para comentar que ayer Steve respondió en Reddit a la pregunta de cuánto tardaría aún Aurora C#:

"Months yet. I still haven't touched major areas such as detection, combat, galactic map or AI. Also depends a lot on my free time and level of enthusiasm :)"
Imagen
"Toda luz lleva consigo una sombra"
Avatar de Usuario
Haplo_Patryn
Moderador
Moderador
Mensajes: 19297
Registrado: 13 May 2003, 13:08
STEAM: Jugador
Ubicación: En mi casa
Contactar:

Re: Aurora (un Dwarf Fortress espacial)

Mensaje por Haplo_Patryn »

Por eso, es mejor pensar que navidades del 2017 o más allá. Lo importante es que se vaya trabajando y darle tiempo, es un gran juego y es mejor que haga las cosas con ganas que las haga forzadas y a desgana.
Infidel
Support-PdL
Support-PdL
Mensajes: 2109
Registrado: 10 May 2011, 16:37
STEAM: Jugador
Ubicación: Poniendo mi pica en Flandes

Re: Aurora (un Dwarf Fortress espacial)

Mensaje por Infidel »

He estado dando un repaso a lo que va a cambiar en la nueva versión en este hilo que por falta de tiempo hacía mucho que no miraba

http://aurora2.pentarch.org/index.php?topic=8495.0

Y he visto esto:
I am introducing new command and control rules for C# Aurora. The commander of a ship will only apply half his bonus for Crew Training, Survey, Fighter Operations, Engineering (new skill) and Tactical (new skill). However, additional officers can be assigned to the ship with each officer applying his full bonus for his chosen speciality (more on that later). The commander of the ship is now a jack-of-all-trades, applying a portion of his bonus while the specialists provide the larger bonuses. Larger ships gain an advantage as they can afford the space to accommodate the specialists, while smaller ships have to make do with the commander handling everything (at half efficiency). Any bonuses not mentioned here (such as Reaction or Production) will still be at full value for the commander.

Five new command and control modules have been added, the cost of the bridge has been doubled and the role of the flag bridge has been changed. Each module adds one to the Control Rating of the ship.

1) Bridge is 1 HS and costs 20 BP. Minimum rank for the ship commander is the racial minimum.

2) Auxiliary control is 1 HS and 15 BP. Allows the assignment of an Executive Officer to the ship who will apply his full Crew Training Bonus. Minimum rank for the ship commander is one above the racial minimum.

3) Science Department is 2 HS and 50 BP. Allows the assignment of a Science Officer to the ship who will apply his full Survey Bonus. Minimum rank for the ship commander is one above the racial minimum.

4) Main Engineering is 3 HS and 75 BP. Allows the assignment of a Chief Engineer to the ship who will apply his Engineering Bonus to affect maintenance and damage control. Minimum rank for the ship commander is two above the racial minimum.

5) Combat Information Centre (CIC) is 3 HS and 75 BP. Allows the assignment of a Tactical Officer to the ship who will apply his Tactical Bonus to various combat-related function (TBD). Minimum rank for the ship commander is two above racial minimum.

6) Primary Flight Control is 4 HS and 100 BP. Allows the assignment of a Commander Air Group to the ship who will apply his full Fighter Operations Bonus. Minimum rank for the ship commander is one above the racial minimum.

7) Flag Bridge is 5 HS and 125 BP. A fleet that includes a ship with a flag bridge can assign a 'fleet commander' senior to the commander of the ship. If a fleet has multiple flag bridges, the most senior officer assigned to any of them will be the fleet commander. The fleet commander will improve the fleet's overall reaction rating by his Reaction Bonus. If there are no flag bridges in a fleet, the senior ship commander will be the de facto fleet commander, but his reaction bonus will not affect other ships. Minimum rank for the ship commander of the ship with the flag bridge is two above the racial minimum. There are no longer any task forces or staff officers. Any commander assigned to a flag bridge who is not the most senior in the fleet will be referred to as a 'Flag Officer'.

An officer can be killed if his station is damaged. I may also add 'temporary promotions' if the commander is killed, with the most senior surviving officer taking over as commander until relieved or promoted.

Except for the ship commander and the executive officer. The bonus from each specialist will only apply if their associated module is undamaged. Bonuses from the commander and XO will only apply if the ship has a control rating greater than zero (they can command the ship from any of the surviving control spaces). Ships smaller than 1000 tons automatically have a control rating of 1, even without a bridge. This is to simulate that small ships do not require a dedicated centralised command function.

I don't plan to scale the modules to ship size or add extra crew. That would add extra complexity and make designing ships more difficult. For small ships, most command and control modules won't be used, and once you get past a certain size of ship, they will probably all be used. I am not trying to create a decision as to whether a battleship should have a CIC or Main Engineering, but rather to create meaningful choices for mid-range ships.

For auto-assignment purposes, each ship class now has a specific rank requirement for its commander, based on its command and control modules. The rank requirement for the XO, CAG and Science Officer is one lower than for the ship commander. The rank requirement for the Chief Engineer and Tactical Office is two lower than the ship commander. The rank requirement for a fleet commander is one higher than for the ship commander. You can manually assign higher-ranked ship commanders and fleet commanders if desired but other officers can only be assigned at the specified rank. The commander priority setting for each class of ship remains as before and is still set manually. It also applies to the other officer types as well. Auto-assignment will work in the following sort order:

1) Class Priority
2) Survey Ships by descending size
3) Warships by descending PPV
4) Unarmed Military Ships by descending size
5) Construction Ships by descending construction speed
6) Terraformers by descending terraforming capacity
7) Sorium Harvesters by descending harvesting capacity
8) Asteroid Miners by descending mining capacity
9) Salvage Ships by descending salvage capacity
10) All other ships (primarily freighters and colony ships) by descending size

Ship commanders will be assigned first (checking every category above), followed by executive officers, science officers, air group commanders, chief engineers and tactical officers. The ships will cycle through in priority order and commanders will be assigned if they meet the criteria for the ship type (correct rank and suitable bonus).

These changes should make ship design more interesting, create better histories for commanders (as they progress through different roles) and provide lots of potential roles for the junior commanders.
Varias estaciones para distintos oficiales en cada nave que, según a la que sean asignados darán diferentes bonus.

:babas: :babas: :babas:

Que ganas le tengo a este juego...
Avatar de Usuario
Kane
Regular - Oberfeldwebel
Regular - Oberfeldwebel
Mensajes: 719
Registrado: 20 Ago 2005, 12:16
STEAM: Jugador

Re: Aurora (un Dwarf Fortress espacial)

Mensaje por Kane »

Ufffff.. Que pintaz está cogiendo. No sabemos nada de cuándo tendrá algo del nuevo, no?
Avatar de Usuario
Haplo_Patryn
Moderador
Moderador
Mensajes: 19297
Registrado: 13 May 2003, 13:08
STEAM: Jugador
Ubicación: En mi casa
Contactar:

Re: Aurora (un Dwarf Fortress espacial)

Mensaje por Haplo_Patryn »

Al menos hasta final de año.
Responder