La serie CM es un clásico y yo creo que nunca la sustituirán.
El shock force con un mod se puede cambiar todo a WW2
Quien tiene información que pueda decir, si el Shock Force es por turnos o es en tiempo real?
Turnos
- Haplo_Patryn
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Re: Turnos
Los dos.PV escribió:
Quien tiene información que pueda decir, si el Shock Force es por turnos o es en tiempo real?
Re: Turnos
Podrás cambiar las texturas y sonidos pero nada más.PV escribió: El shock force con un mod se puede cambiar todo a WW2
O sea que .... va a ser que no.
saludos
-
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Re: Turnos
Exactamente.Jorgeas escribió:Podrás cambiar las texturas y sonidos pero nada más.PV escribió: El shock force con un mod se puede cambiar todo a WW2
O sea que .... va a ser que no.
saludos
De todas formas, ¿para que hacer un mod de la SGM para el CMSF y perder meses (o años) de trabajo cuando ya han anunciado que después del CMSF habrá un segundo juego con el mismo motor gráfico ambientado en la SGM?
Escucha el podcast de PDL !
http://www.ivoox.com/escuchar-audios-pdl-wargames_al_4216917_1.html
http://www.ivoox.com/escuchar-audios-pdl-wargames_al_4216917_1.html
shock Force
se ve bien...
Below is just a short list of the thousands of improvements, innovations and enhancements that await you in Combat Mission: Shock Force!
Both RealTime (pausable) or WeGo (turn based) game modes offered,, tiempo real o por turnos
Detailed, story driven, semi-dynamic campaign as told from the NATO perspective
Stand alone (non-campaign) battles
Multiplayer modes with Internet, LAN, PBEM, and Hotseat play
Red vs. Blue (Syrian vs. NATO), Blue vs. Blue, and Red vs. Red play options
Full featured Game and Map Editor, create your own battles and maps or edit existing ones
Configurable Quick Battle Generator
Customizable Orders of Battle from meticulously researched TO&E
Map sizes as tiny as 224mx224m up to a massive 16 square kilometers
Play large scale battles or small platoon sized firefights
Conduct combat operations in dense urban settings with buildings up to 8 stories high
Over a hundred different terrain types including dozens of different buildings styles
Windows and doors of buildings explicitly simulated, and their placement and appearance editable
Individually tracked and modeled soldiers, including their equipment, ammo and weapons
Comprehensive depiction and modeling of US Army Stryker Brigade Combat Teams and Heavy Brigade Combat Teams
Comprehensive depiction and modeling of Syrian Mechanized, Infantry, Special Forces, and Unconventional Threat forces
Dozens of detailed US and Syrian vehicles including the M1A2 Abrams, T-72M1, M1128 Stryker Mobile Gun System, and the M2A3 Bradley
Inclusion of new and upcoming vehicle upgrades and add-ons like the Systems Enhancement Package, Tank Urban Survival Kits, Slat Armor and IR Obscuring Smoke
Full simulation of advanced technologies such as active defense systems, ATGM tandem warheads, and 2nd Generation Thermal Imaging Systems
Terrain mesh maps calculated and displayed to a 1 meter by 1 meter horizontal resolution
Deformable terrain, including partial and complete destruction of buildings
Access to C4ISR (Command, Control, Communications, Computers, Intelligence, Surveillance and Reconnaissance) assets including FBCB2 (Force XXI Battle Command, Brigade-and-Below), Blue Force Tracker and UAV's
Advanced human psychological modeling (morale) and tactical artificial intelligence (TacAI)
Unit by unit relative spotting
Extensive vehicle damage modeling
Highly realistic and easy to use artillery and air support
Stunning high resolution graphics featuring dynamic lighting and object self shadowing
Vehicle 3D models with fully articulated suspensions, animated hatches, MG / Weapon mounts and smoke launchers
Exciting soldier animations display exact stances, weapons, positions and unit status
Wide range of weather types and environmental effects
Night combat complete with night vision devices
Below is just a short list of the thousands of improvements, innovations and enhancements that await you in Combat Mission: Shock Force!
Both RealTime (pausable) or WeGo (turn based) game modes offered,, tiempo real o por turnos
Detailed, story driven, semi-dynamic campaign as told from the NATO perspective
Stand alone (non-campaign) battles
Multiplayer modes with Internet, LAN, PBEM, and Hotseat play
Red vs. Blue (Syrian vs. NATO), Blue vs. Blue, and Red vs. Red play options
Full featured Game and Map Editor, create your own battles and maps or edit existing ones
Configurable Quick Battle Generator
Customizable Orders of Battle from meticulously researched TO&E
Map sizes as tiny as 224mx224m up to a massive 16 square kilometers
Play large scale battles or small platoon sized firefights
Conduct combat operations in dense urban settings with buildings up to 8 stories high
Over a hundred different terrain types including dozens of different buildings styles
Windows and doors of buildings explicitly simulated, and their placement and appearance editable
Individually tracked and modeled soldiers, including their equipment, ammo and weapons
Comprehensive depiction and modeling of US Army Stryker Brigade Combat Teams and Heavy Brigade Combat Teams
Comprehensive depiction and modeling of Syrian Mechanized, Infantry, Special Forces, and Unconventional Threat forces
Dozens of detailed US and Syrian vehicles including the M1A2 Abrams, T-72M1, M1128 Stryker Mobile Gun System, and the M2A3 Bradley
Inclusion of new and upcoming vehicle upgrades and add-ons like the Systems Enhancement Package, Tank Urban Survival Kits, Slat Armor and IR Obscuring Smoke
Full simulation of advanced technologies such as active defense systems, ATGM tandem warheads, and 2nd Generation Thermal Imaging Systems
Terrain mesh maps calculated and displayed to a 1 meter by 1 meter horizontal resolution
Deformable terrain, including partial and complete destruction of buildings
Access to C4ISR (Command, Control, Communications, Computers, Intelligence, Surveillance and Reconnaissance) assets including FBCB2 (Force XXI Battle Command, Brigade-and-Below), Blue Force Tracker and UAV's
Advanced human psychological modeling (morale) and tactical artificial intelligence (TacAI)
Unit by unit relative spotting
Extensive vehicle damage modeling
Highly realistic and easy to use artillery and air support
Stunning high resolution graphics featuring dynamic lighting and object self shadowing
Vehicle 3D models with fully articulated suspensions, animated hatches, MG / Weapon mounts and smoke launchers
Exciting soldier animations display exact stances, weapons, positions and unit status
Wide range of weather types and environmental effects
Night combat complete with night vision devices
