¡Carriers at War!
Moderadores: Hetzer, Moderadores Wargames
- Haplo_Patryn
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- aristoteles
- Crack - Oberstleutnant
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- Mikekiller16
- Conscript - Gefreiter
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- Registrado: 22 Dic 2004, 18:04
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Ya lo tengo, realmente interesante, tengo el viejo CCAW y la verdad, le ha hecho justicia, solo incluye 6 escenarios con diferentes WarPlan pero incluye un editor completo que te permite hacer totalmente un escenario desde 0, supongo que a no tardar habrán jugadores dedicandose a trasladar los escenarios del CCAW...
Miguel
"las escusas son como los culos, todo el mundo tiene uno..." el sargento capullo de Platoon
"las escusas son como los culos, todo el mundo tiene uno..." el sargento capullo de Platoon
tengo interes en comprarme el juego via descarga....
pero un par de dudas si alguien me puede aclarar, tengo dos ordenadores y podré descargarmelo desde los dos? durante un mes se puede descargar todas las veces que se necesite? luego puedo hacerme un cd de seguridad con el archivo que me descargo? y por ultimo alguna vez he oido comentar a algun forero que si pones que eres de argentina o asi no pagas iva, pero nose de que pais exactamente hay que poner porque en el cuadro de compra solo pone australia europa canada eeuu y gran bretaña. Gracias. Y un saludo a todos.
- Haplo_Patryn
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Re: tengo interes en comprarme el juego via descarga....
En principio y mientras tengo el cd key que te envían por mail cuando realizas la compra no deberías tener problemas en bajarte el juego desde 2 pcs diferentes. Tienes un mes para bajarte el juego, correcto, y todas las veces que quieras.popeye escribió:pero un par de dudas si alguien me puede aclarar, tengo dos ordenadores y podré descargarmelo desde los dos? durante un mes se puede descargar todas las veces que se necesite? luego puedo hacerme un cd de seguridad con el archivo que me descargo? y por ultimo alguna vez he oido comentar a algun forero que si pones que eres de argentina o asi no pagas iva, pero nose de que pais exactamente hay que poner porque en el cuadro de compra solo pone australia europa canada eeuu y gran bretaña. Gracias. Y un saludo a todos.
También puedes hacerte un cd de seguridad sin problema.
Respecto al IVA, tendrías que seleccionar un país donde no hubiera IVA y entonces lo podrás comprar más barato. Pero no te puede decir más.
Bienvenido a Pdl

- Mikekiller16
- Conscript - Gefreiter
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No es necesario esperar al Key que te envian por email, en la última pantalla del proceso de compra donde aparece el enlace a la descarga está tambien el Key del juego, basta con hacer copy/paste al wordpad y listo
Miguel
"las escusas son como los culos, todo el mundo tiene uno..." el sargento capullo de Platoon
"las escusas son como los culos, todo el mundo tiene uno..." el sargento capullo de Platoon
- Scrat
- Veteran - Leutnant
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Lo que veo es que no admite una resolución superior a los 1024x768 lo cual, a estas alturas, es algo un poco incomprensible, igual que ocurre si no me equivoco con el WITP.
Los que ya lo teneis a ver si me podeis confirmar esto, please.
Edito: He visto en el foro de Matrix que sí soporta una resolución superior.
http://www.matrixgames.com/forums/tm.asp?m=1477839

Los que ya lo teneis a ver si me podeis confirmar esto, please.
Edito: He visto en el foro de Matrix que sí soporta una resolución superior.
http://www.matrixgames.com/forums/tm.asp?m=1477839

- aristoteles
- Crack - Oberstleutnant
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Descargando.
Creo que este es uno de esos juegos que llevo esperando bastante tiempo. Cada vez que jugaba al WITP, sentia el dolor de no poder gestionar mis operaciones aerotransportadas con todo el cuidado y detalle que quería hacerlo, quedando todo muy impresonal.
Nos vemos en el pacífico.
Un saludo
CAMALEON
Creo que este es uno de esos juegos que llevo esperando bastante tiempo. Cada vez que jugaba al WITP, sentia el dolor de no poder gestionar mis operaciones aerotransportadas con todo el cuidado y detalle que quería hacerlo, quedando todo muy impresonal.
Nos vemos en el pacífico.
Un saludo
CAMALEON



perdon por molestar pero es la primera vez que intento comprar en matrix games, y al intentar comprar con visa, me pone que la rechaza y no se que hago mal, pongo los 16 numeros de delante, luego la fecha de caducidad 02 y 2009, luego los ultimos numeros que salen atras donde la firma autorizada, y donde pone issue number no he puesto nada.
El numero de telefono he puesto el 943 de prefijo de guipuzcoa y en state he seleccionado Non US. No se que es lo que hago mal, os agradeceria consejo. Gracias.
Otra cosa donde pone first name que hay que poner maria (solo) o mariajose (todo junto) en la visa pone MARIA JOSE. gRACIAS.
El numero de telefono he puesto el 943 de prefijo de guipuzcoa y en state he seleccionado Non US. No se que es lo que hago mal, os agradeceria consejo. Gracias.
Otra cosa donde pone first name que hay que poner maria (solo) o mariajose (todo junto) en la visa pone MARIA JOSE. gRACIAS.
Bueno una vez jugado todos los tutoriales . he jugado el ewscenario de pearl desde el lado Americano. Me sorprende su simplicidad (Poco micromanejo)que agradezco, he tenido una victoria menor por 1 pto q sino pierdo ,pero bueno me imagino que historicamente estando apercibidos de posicion de los portaviones japos y moviendote rapido les he lanzado todo lo que tenia desde las TFs y desde haway no obstante la IA es buena, y estuvo al quite con mis bombarderos en picado que lo barrio en un intento desesperado de pillar a los portas..
Repito me esta gustando btte Mis 2 ultimas cpmpras Matrix FOF y esta han estado bien.
.
Saludos
Repito me esta gustando btte Mis 2 ultimas cpmpras Matrix FOF y esta han estado bien.

Saludos
- Haplo_Patryn
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Acaba de salir el primer parche. Parece ser que incorpora un porrón de nuevos cambios pero no hay de momento una lista de ellos detallada.
http://www.matrixgames.com/news.asp?nid=435
http://www.matrixgames.com/news.asp?nid=435
- Haplo_Patryn
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Aquí está lo que corrige y las nuevas cosas que aporta. Está muy bien, parece que han mejorado muchos aspectos y corregido bastantes bugs.
Features
• Added a Random option to the WarRoom list in the singleplayer setup screen. When the Random option is chosen you won’t know which variant you are playing and you will not be allowed to view reports which would allow you to easily identify the composition of enemy forces, and therefore which variant is in effect. The Victory Point margins are also hidden until the end of the game.
• Added a large number of variants to the Coral Sea scenario in order to better exploit the new Random WarRoom feature. Extra variants for other scenarios will be added in the future.
• Added a 'Suspense' option for combat. When Suspense is chosen, the results of an air/naval attack will not be reported on the combat screen until after the attack animations have played.
• Added an Exit Map option to the Task Group on-map orders window. This will allow Task Groups on any map edge hex to exit the map, rather than being cornered by map boundaries. Exited Task Groups cannot return to play, but are counted as surviving for Victory Point determination.
• Added new Anti Submarine Warfare routines. Escorts will now have a chance to attack and sink enemy submarines that have attacked their Task Group.
• Changed the way that damage affects the speed of a ship. Each point of damage caused has a chance to cause a speed reduction. Once out of combat, the ship will automatically attempt to repair this damage, however not all damage may be repairable and the ship may suffer a permanent reduction in maximum speed as a result.
• Added a mouseover window to squadrons in the arm fuel area of the Carrier/Landbase Air Operations screen showing the numbers of Fuelled/Unfuelled planes.
• The program now attempts to detect when an unsupported graphics setting has been made and warns the user.
• Added an option to continue playing the music when combat starts.
• The music and sound systems automatically disable themselves if no valid DirectSound drivers are found.
Fixes
• Fixed several crash bugs
• Fixed a bug where fighter squadrons on arm/fuel orders wouldn’t consider themselves eligible for CAP.
• Fixed some issues which meant that is some situations squadrons could move through the arm/fuel cycle too quickly.
• Fixed a bug where squadrons on landbases would not always be damaged when the landbase was attacked.
• Escorting or Supporting Task Groups will now be better at keeping the correct station on the Task Group they are accompanying.
• Fixed a bug where the randomness of the number of ships in a sighting wasn’t being correctly implemented. Task Group sighting reports will now have variability of both ship types and ship numbers, as designed.
• Fixed a bug where occasionally a strike could get caught up in the arm/fuel cycle and not progress.
• Fixed a bug where landbases that had Cargo Points delivered to them by both sides, (as in the Wake Island scenario), would get confused about how many cargo points each side had delivered.
• Fixed a bug where submarines could attack sunk ships.
• Fixed a bug where planes that flew to an alternate base of operations would be counted as kills for enemy Victory Point purposes.
• Fixed a bug where AI Task Groups that had fled the map could be attacked.
• Fixed a bug where CAP planes were delivered too much fuel.
• Fixed a bug where the Cancel Strike button wouldn’t always be shown for a strike in progress.
• Fixed a bug where ships that had fled a surface combat could still attack.
• Fixed a bug where non-night trained squadrons could occasionally fly at night.
• Fixed a bug where the on-map orders window would be shown for landbases even though it was turned off in the options.
• Made minor interface/help text changes.
Editor
• Fixed a bug where squadrons could become corrupted on the ships editor screen.
• Fixed a bug where the forecast screen would cause a crash with new scenarios.
• The WarRoom names and briefings are now read in automatically from old scenarios.
• Made some layout changes to make the Editor more user friendly.
Features
• Added a Random option to the WarRoom list in the singleplayer setup screen. When the Random option is chosen you won’t know which variant you are playing and you will not be allowed to view reports which would allow you to easily identify the composition of enemy forces, and therefore which variant is in effect. The Victory Point margins are also hidden until the end of the game.
• Added a large number of variants to the Coral Sea scenario in order to better exploit the new Random WarRoom feature. Extra variants for other scenarios will be added in the future.
• Added a 'Suspense' option for combat. When Suspense is chosen, the results of an air/naval attack will not be reported on the combat screen until after the attack animations have played.
• Added an Exit Map option to the Task Group on-map orders window. This will allow Task Groups on any map edge hex to exit the map, rather than being cornered by map boundaries. Exited Task Groups cannot return to play, but are counted as surviving for Victory Point determination.
• Added new Anti Submarine Warfare routines. Escorts will now have a chance to attack and sink enemy submarines that have attacked their Task Group.
• Changed the way that damage affects the speed of a ship. Each point of damage caused has a chance to cause a speed reduction. Once out of combat, the ship will automatically attempt to repair this damage, however not all damage may be repairable and the ship may suffer a permanent reduction in maximum speed as a result.
• Added a mouseover window to squadrons in the arm fuel area of the Carrier/Landbase Air Operations screen showing the numbers of Fuelled/Unfuelled planes.
• The program now attempts to detect when an unsupported graphics setting has been made and warns the user.
• Added an option to continue playing the music when combat starts.
• The music and sound systems automatically disable themselves if no valid DirectSound drivers are found.
Fixes
• Fixed several crash bugs
• Fixed a bug where fighter squadrons on arm/fuel orders wouldn’t consider themselves eligible for CAP.
• Fixed some issues which meant that is some situations squadrons could move through the arm/fuel cycle too quickly.
• Fixed a bug where squadrons on landbases would not always be damaged when the landbase was attacked.
• Escorting or Supporting Task Groups will now be better at keeping the correct station on the Task Group they are accompanying.
• Fixed a bug where the randomness of the number of ships in a sighting wasn’t being correctly implemented. Task Group sighting reports will now have variability of both ship types and ship numbers, as designed.
• Fixed a bug where occasionally a strike could get caught up in the arm/fuel cycle and not progress.
• Fixed a bug where landbases that had Cargo Points delivered to them by both sides, (as in the Wake Island scenario), would get confused about how many cargo points each side had delivered.
• Fixed a bug where submarines could attack sunk ships.
• Fixed a bug where planes that flew to an alternate base of operations would be counted as kills for enemy Victory Point purposes.
• Fixed a bug where AI Task Groups that had fled the map could be attacked.
• Fixed a bug where CAP planes were delivered too much fuel.
• Fixed a bug where the Cancel Strike button wouldn’t always be shown for a strike in progress.
• Fixed a bug where ships that had fled a surface combat could still attack.
• Fixed a bug where non-night trained squadrons could occasionally fly at night.
• Fixed a bug where the on-map orders window would be shown for landbases even though it was turned off in the options.
• Made minor interface/help text changes.
Editor
• Fixed a bug where squadrons could become corrupted on the ships editor screen.
• Fixed a bug where the forecast screen would cause a crash with new scenarios.
• The WarRoom names and briefings are now read in automatically from old scenarios.
• Made some layout changes to make the Editor more user friendly.