En algun lugar recuerdo haber leido algo acerca de la potencia de fuego necesaria aproximadamente para poner una unidad de infanteria en pinned y otros estados. No fuiste tu mismo Lannes el que tenia una cierta regla del tipo: XXX puntos de firepower en X turnos pone una unidad regular en pinned o algo asi?Lannes escribió:Da igual que esten muy cerca entre si ya que si ganas esas primeras rafagas y pones al enemigo pinned entonces este ya no dispara mas y tus tropas aun concentradas no sufren. En cambio si piensas que no vas a poder ganar ese choque incial hay que buscar planes alternativos...
Mundial CM - AAR Ronda 1
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Re: Mundial CM - AAR Ronda 1
Mi Youtube: https://www.youtube.com/channel/UCMEkhbDSbNWo2aY7ZxrGNSg
Mi twitter: https://twitter.com/CMDRViajero

Mi twitter: https://twitter.com/CMDRViajero

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Re: Mundial CM - AAR Ronda 1
Ah! lo encontré, escondido en battlefront, difícil saber si esto es mas o menos exacto o no.
http://www.battlefront.com/cgi-bin/bbs/ ... 7;t=001634
**assaulting smg squads**
You need to overwhelm an enemy SMG squad with devastating fire. Here’s a rough guide to what will do it:
Small arms, at range (no close combat):
-900 total “firepower” points of direct fire will rout a fresh squad in 30 seconds or less.
-350 total “firepower” points of direct fire will rout a fresh squad in 2 turns or less.
-250 total “firepower” points of direct fire will pin a fresh squad solid in 1 turn or less.
-900 total “firepower” points of indirect fire (area target hidden unit) will rout a fresh squad in 2 turns or less.
-450 total “firepower” points of indirect fire (area target hidden unit) will pin a fresh squad solid in 2 turns or less.
High Explosives:
-50mm mortars will pin in 1 turn, will break/rout in 2 full turns (about 30 shots).
-81-82mm mortar will pin with 1-3 direct hits, pin solid with 3-6 direct hits, and rout anywhere from 3-12 direct hits
-blast value = 4, like the 20mmL55 gun, will pin in 20 seconds, rout in 1 turn (if HE fire is close enough to be accurate)
-blast value = 45-50 will pin with 1-3 direct hits, rout in 2-6 direct hits
-blast value= 50 + will pin and/or rout in 1-2 direct hits
Other:
-canister within 60 meters will rout in one shot
-flame will rout with one direct hit
-demo will break or rout with one direct hit
-grenade bundle will pin or break with one direct hit
*This information is based on regular experience German riflemen attacking regular experience Russian SMG squads in summer woods (11-15% exposure), in foxholes, no HQ morale or combat bonus for either side. The numbers are rough guidelines only, and do not account for fanatics, HE direct fire inaccuracy, or plain shit luck. Adjust firepower up or down based on defender’s exposure, unit experience, or morale/combat HQ bonus.
http://www.battlefront.com/cgi-bin/bbs/ ... 7;t=001634
**assaulting smg squads**
You need to overwhelm an enemy SMG squad with devastating fire. Here’s a rough guide to what will do it:
Small arms, at range (no close combat):
-900 total “firepower” points of direct fire will rout a fresh squad in 30 seconds or less.
-350 total “firepower” points of direct fire will rout a fresh squad in 2 turns or less.
-250 total “firepower” points of direct fire will pin a fresh squad solid in 1 turn or less.
-900 total “firepower” points of indirect fire (area target hidden unit) will rout a fresh squad in 2 turns or less.
-450 total “firepower” points of indirect fire (area target hidden unit) will pin a fresh squad solid in 2 turns or less.
High Explosives:
-50mm mortars will pin in 1 turn, will break/rout in 2 full turns (about 30 shots).
-81-82mm mortar will pin with 1-3 direct hits, pin solid with 3-6 direct hits, and rout anywhere from 3-12 direct hits
-blast value = 4, like the 20mmL55 gun, will pin in 20 seconds, rout in 1 turn (if HE fire is close enough to be accurate)
-blast value = 45-50 will pin with 1-3 direct hits, rout in 2-6 direct hits
-blast value= 50 + will pin and/or rout in 1-2 direct hits
Other:
-canister within 60 meters will rout in one shot
-flame will rout with one direct hit
-demo will break or rout with one direct hit
-grenade bundle will pin or break with one direct hit
*This information is based on regular experience German riflemen attacking regular experience Russian SMG squads in summer woods (11-15% exposure), in foxholes, no HQ morale or combat bonus for either side. The numbers are rough guidelines only, and do not account for fanatics, HE direct fire inaccuracy, or plain shit luck. Adjust firepower up or down based on defender’s exposure, unit experience, or morale/combat HQ bonus.
Mi Youtube: https://www.youtube.com/channel/UCMEkhbDSbNWo2aY7ZxrGNSg
Mi twitter: https://twitter.com/CMDRViajero

Mi twitter: https://twitter.com/CMDRViajero

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Re: Mundial CM - AAR Ronda 1
Muy buen AAR!.
Divertido y a la vez instructivo. gracias Lannes.

"dulce et decorum est pro patria mori"


- magomar
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Re: Mundial CM - AAR Ronda 1
Excelente AAR
He estado viendo los resultados del torneo, y vaya paliza les estay dando

He estado viendo los resultados del torneo, y vaya paliza les estay dando




