"A Game of Thrones - Genesis" is the video game adaptation of George R.R. Martin's best-seller series of novels A Song of Ice and Fire. In this strategy game developed by Cyanide Studio, your political prowess will be as important as your strategic and military skills!
Thanks to a well-developed single player campaign written under supervision of the author, "A Game of Thrones - Genesis" immerses you into the heart of the battles and intrigues between the Houses that shaped the Kingdom of Westeros.
From Nymeria's arrival in the Kingdom of Dorne to the awakening of the "Others" beyond the Wall, you'll live the origins of the A Song of Ice and Fire saga through more than 1000 years of history. From year -750 to year 299, you will take part in Westeros' founding events and largest battles, such as Aegon the Conqueror's invasion of the continent or the War of the Usurper.
"A Game of Thrones - Genesis" is also a great multiplayer game. Up to 8 players confront each others to claim the Iron Throne in intense games where alliances, betrayals, cheap shots, and pitched battles take place!
Accessing the Iron Throne is achieved by building up Prestige for your House. Different ways are at your disposal: amassing wealth, building many alliances, controlling the Sept temples, slaughtering the opponent… However, some actions may also lead to Prestige loss: laying siege to an enemy castle or town during peace time, being victim of a secret alliance, having your bastard sons discovered, and others. Build up enough Prestige to access the Iron Throne, or crush your opponent’s own prestige to lead them to their dismissal! All the tools are at your disposal for this: assassinate the opponent’s Great Lord, cut his trade routes, bribe and turn his key units against him, capture his officers and ask for ransoms… do everything you can to win the Game of Thrones!
At the start of each game, harmony usually reigns. However, every action taken by the players has an effect, be it positive or negative, on the apparent peace. Every killing, assassination, imprisonment and other treachery actions will lead toward War. To the contrary, sending messages of peace to enemy castles (if the envoy manages to reach his destination alive!), freeing captured enemy units, and other actions, will maintain peace. Depending on your strategy and plans, you may want to maintain peace, or to precipitate war.
Setting alliances with townships, castles and other control points is only possible during peace, by sending either an envoy to agree on a wealthy, open alliance, or a spy to build up a less profitable, but secret alliance. You may also marry your Great Lord in a town or castle to set an unbreakable blood alliance. Be wary though, if your Great Lord is assassinated and did not have any heir… the game is lost!
When war breaks out, there is no turning back. The lords in their towns and castles become Loyal, and show their true allegiance if a secret alliance was in place. The more alliances you have when War comes, the better. Spies and envoys may not set alliances any longer, so the only way to capture towns and castles is to lay siege to them.
Sobre las unidades con algún Rol
http://www.agot-genesis.com/index.php?rub=game
Pues parece que los amigos de cyanide, se animan a sacar un juego de estrategia ambientado en esta saga

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