Como nos aburrimos, nuevo parche

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Lannister
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Como nos aburrimos, nuevo parche

Mensaje por Lannister »

http://www.matrixgames.com/forums/tm.asp?m=2937855


V1.05.37 – October 27, 2011

New Features and Rule Changes

1) New Rule – The air doctrine settings for city/airfield/ground unit attack are now locked
for the turn after any one of these missions is launched. These settings will be unlocked at
the beginning each turn until the first one of these missions is flown.
2) Rule Change – For a city to be considered controlled for purposes of causing the
surrender of an Axis Allied country, the Soviet player must be able to trace a supply path
of no more than 30 MPs from that city to a rail (if the city is a capital city, the supply path
may be up to 100 MPs).
3) Rule Change - Restricted support unit auto assignment for frozen HQs and frozen support
units.
4) Rule Change - Units which are more than 20 MP away from their HQ but are within 1 hex
of the HQ will receive supply from the HQ unit.
5) Rule change - Mountain units when in a mountain hex use the foot mountain movement
costs to trace path to HQ or to the rail. The path to the rail for a Mountain unit located in
mountain hex without rail is equal to the one which is smaller:
a) foot path to HQ + off rail value of the hex the HQ is located.
b) normal off rail value
6) Rule Change – The NDVD regiments on the Finnish border will no longer be disbanded
while they are still frozen.
7) AI Change – Improvements to AI attacks against river/fort defenses, and also
improvements to the early 1941 German AI.
8) Formula Change – Optimized the air command HQ selection routines.
9) Editor Change – The armaments/vehicles/manpower national pools may now be set on the
production screen in the editor.
10) Editor Change – Now allows the setting(clearing) of the foreign equipment in national
pools (ex. German planes in the Rumanian pool).

Bug Fixes

1) Fixed a bug where partisans can attack inactive areas in limited map scenarios.
2) Fixed a bug causing air losses during transport missions to sometimes be reported
incorrectly.
3) Fixed a bug that could cause Hungary to surrender whenever any Hungarian city was
Soviet controlled.
4) Fixed a bug where the CR air group reserve function wasn’t completely clearing the link
between the air group moved and the air base.
5) Fixed a bug where the function which checks the ammo usage for the planes when
calculating required support wasn’t checking for the delay/NR flag.
6) Fixed a bug where HQ information was not displayed on the battle report.
7) Fixed a bug where the air command HQ may not have been displayed correctly.
8) Fixed a bug with incorrect movement path calculations.
9) Fixed a bug where Guards units can get duplicate names upon their conversion to Guards.
10) Fixed a bug causing the hex overlay to be misaligned when at the max zoom in level.
11) Fixed a bug where units could lose withdrawal information when using cut/copy/paste
functions in the editor.

Data and Scenario Changes

1) Fixed the 41 BM Howitzer Regiment (OB 196) to move BM from prefix to suffix.
2) Made a few leader changes.
3) Removed elite status from a few outstanding units of the Axis minor countries.
4) Adjusted the starting manpower and armament pools at scenario start to be more
consistent
5) Removed static status from all units in the 43 and 44 Campaign. Replaced with a rolling
unfreeze of the line.
6) Removed a few duplicate units.
Última edición por Lannister el 16 Nov 2011, 08:34, editado 1 vez en total.
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vlcz
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Re: Como nos aburrimos, nuevo parche Beta v1.50.37

Mensaje por vlcz »

como es viernes voy a optar por alegrarme y pensar qie no tener nada "importante" significa que esta todo bastante bien para pasar a parche solido oficial. :Ok:

El detallito este
4) Rule Change - Units which are more than 20 MP away from their HQ but are within 1 hex
of the HQ will receive supply from the HQ unit.

me ha alegrado el dia, no poder dar suministro a Kerch desde el mismo hexagono con las actuales reglas de stack era una putada marca acme
KriegDrake
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Re: Como nos aburrimos, nuevo parche Beta v1.50.37

Mensaje por KriegDrake »

Por los cambios que están saliendo últimamente en las betas el parche final promete bastante, ya veremos si es verdad cuando salga, debería ser en diciembre como más tardar.

Alguien me puede explicar el nuevo cambio Optimized the air command HQ selection routines, no he podido apreciarlo en la partida multiplayer, los otros tampoco :mrgreen: será cuestión de ir viendo sobre la marcha.
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Lannister
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Re: Como nos aburrimos, nuevo parche Beta v1.50.37

Mensaje por Lannister »

Otro más el 1.50.39.


http://www.matrixgames.com/forums/tm.asp?m=2946579

V1.05.39 – November 2, 2011

New Features and Rule Changes

1)Formula Change – Increased the randomness when a new scenario is loaded.
2)Formula Change – Reduced the possible MP reduction due to interdiction attacks.
3)AI Change – Additional improvements in both attacking AI and defensive line formation including fixing a bug in the computer’s combat calculations.

Bug Fixes

1)Fixed a bug where multiple leaders can get killed in one air attack.
2)Fixed a bug where newly build units can be assigned to Air HQs.
3)Fixed a bug where a leader could be appointed to command but not promoted in rank per the rules.
4)Fixed a bug with the display of the air HQ in combat reports.
5)Fixed a bug where accessing a support unit could bring up the HQ buildup window.
6)Fixed a bug so that now all HQs and airbases are always on refit (as stated in the manual).
7)Fixed a bug where 0 CV units could be shown in combat reports (and theoretically on the map) with very high combat values (just a display issue).
8)Fixed a bug where non-combat units were preventing fort decay (only combat units should prevent fort decay).
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Re: Como nos aburrimos, nuevo parche Beta v1.50.37

Mensaje por vlcz »

<<<Fixed a bug where non-combat units were preventing fort decay (only combat units should prevent fort decay).

uuuuuuuuy que putadon, esto lo habia leido yo (y usado! :oops: ) como "tactica" y resulta era un bug... otra piedra en el camino del multiple cinturon de defensa cara al invierno :roll:
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Re: Como nos aburrimos, nuevo parche

Mensaje por Lannister »

Otro:


V1.05.40 – November 10, 2011

New Features and Rule Changes

1)Formula Change – Made adjustments to air combat during air transport missions, including increasing the intensity of escort vs. interceptor combat.
2)AI Change – More improvements in the AI including the defensive line building function.

Bug Fixes

1)Fixed a bug where creation of Guards cavalry units were limited when they should not have been.
2)Fixed a bug where Heavy Mortar support requirement was set to 0.
3)Fixed incorrect information in the detailed battle report having to do with the number of disrupted and damaged elements.
4)Fixed a bug that allowed rail repair units to repair further than 4 hexes away from a valid supply source.
5)Fixed a bug where support units attached directly to a withdrawing combat unit were incorrectly getting withdrawn along with the combat unit.
6)Fixed a bug where the city picked by an HQ as its supply source could cause a problem if the city was cut off from supply. The HQ will now switch to a reachable destination.
7)Fixed the fort decay rate to match the table previously published in the 1.05.18 readme notes (decay rate was running a little higher than it should have been):
Extra decay percentage:

Level___Clear____Snow____Mud/Blizzard
0.............20%.........40%..............80%
1.............12%.........24%..............48%
2...............4%...........8%..............16%

Data and Scenario Changes

1)Stug-H42 (0029) renamed to StuH42 and frontal armor reduced to 82 from 90.
2)Nashorn (0038) accuracy rating reduced to 450 from 650 to correspond to Elephant and King Tiger equipped with same gun; Nashorn gun retains its 1,000 yard range advantage to reflect its higher elevation ability.
3)Hyphens removed from the names of the Stug vehicles (0028, 0030, 0031, 0140, 0170, 0286).
4)Added the Panzer IVg with L/48 gun (0221) as Panzer IVg2 with a production start date of 2/43. Panzer IVg now upgrades to Panzer IVg2 which in turn upgrades to Panzer IVh. Panzer IVg2 uses picture and symbol of Panzer IVg.
5)The Karl Siege Mortar Battery (OB 172) was renamed to Siege Mortar Battery.
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Re: Como nos aburrimos, nuevo parche

Mensaje por Xesco »

Buenas Lannister

¿Los parches son acumulativos? ¿O hay que ir bajandolos todos?

Merci
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Re: Como nos aburrimos, nuevo parche

Mensaje por Lannister »

Con el ultimo llevas todos.
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Re: Como nos aburrimos, nuevo parche

Mensaje por vlcz »

Voy a suplantar al familiar de Tyrion :wink:

oooootro parche pa'l bote.. con un cambio que puede resultar importanta...ademas amenazan con que sea el ultimo antes de sacar "oficial" (quien apuesta a otro decorreccion antes 8) )


V1.05.42 – November 21, 2011

New Features and Rule Changes

1) Rule Change - In order for an air unit to participate in a daylight airfield attack mission, it
must have flown no more than half of its available miles.

2) Formula Change - Changed the way air leaders receive win/loss credits. Now only
elements destroyed/damaged/disrupted by air are counted. Damaged men divided by 2,
disrupted by 10. Element value is the same - AFV 10, Guns 5, Inf 1 (Vehicles 1).
3) Formula change - Reduced air transport op-losses.
4) Formula change - Tripled the losses during air recon missions.
5) AI Changes – Continued improvements for late war Soviet AI and Axis 1941 AI.
Reduced Axis AI aggressiveness during the first winter. Improved Soviet AI use of rail
repair units.

Bug Fixes

1) Fixed a bug preventing AA units from being shown in the city detail display.
2) Fixed a bug where Corps combat units could break down into static divisions, which
couldn't be merged back together.
3) Fixed a bug where the SMP was not reduced proportionally to MP immediately after a
battle.
4) Fixed a bug where after an amphibious attack a brigade could incorrectly take control of
adjacent hexes.
5) Fixed a bug where after an amphibious landing, adjacent Depleted enemy units were not
automatically displacing.
6) Fixed a typo - "tons of OIL are consumed by oil production" is now "tons of oil are
consumed by fuel production".
7) Fixed a bug where the search strings in the H(elp) dialog can get reset when cycling
through the various search types (radio buttons).
8) Fixed a bug where if the hex pop up delay and mouseover delays were different
(hex<mouse) then the hex pop up would not remain on the screen.
9) Fixed a bug in the Army Group renaming functions that prevented German southern army
groups from renaming to AG North Ukraine and AG South Ukraine.
10) Fixed a bug with rail repair units where the RRV was not being properly checked to see
how many hexes could be repaired by the unit.
11) Fixed a bug causing aircraft ranges not to be properly calculated for aircraft with multiple drop tanks.

Data and Scenario Changes

1) Attached are new wfground.dat and wrdevice.dat to correct device (423 changed to 582)
of Finnish 152mm Howitzer (ground element 165) from tank howitzer version to artillery
howitzer version.
2) Changes made to the four Campaign scenarios:

1st SS Panzer Division now withdraws properly
9th and 10th SS Panzer Divisions now withdraw around 22 June 1944
1943 and 1944 Lend Lease factories are now properly set to "Soviet" control which
should allow for the Lend Lease equipment to be produced
3rd Rum. Army now has proper leader in 1944 Campaign - Petre Dumitrescu.
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Re: Como nos aburrimos, nuevo parche

Mensaje por Whizar »

A ver conforeros, la matrixgames no me deja bajarme el último parche, me haceis alguno el favor de comprobarlo. Gracias.
"Nunca molestes a tu enemigo cuando este cometiendo un error"Napoleon Bonaparte
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Re: Como nos aburrimos, nuevo parche

Mensaje por Chokai »

No entiendo que puede ser, yo he podido bajármelo sin problemas.
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Re: Como nos aburrimos, nuevo parche

Mensaje por EnriqueLister »

Dio problemas unas cuantas horas
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Re: Como nos aburrimos, nuevo parche

Mensaje por Whizar »

A dia de hoy y a la hora de este post sigue dando problemas, si algun usuario del foro tubiera a bien mandarmelo se lo agradeceria yo y sin duda Edipo (la recompensa en metalico la pone el 8) ), para poder continuar con nuestra partida.

:SOS: :SOS: :SOS: :SOS:
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Re: Como nos aburrimos, nuevo parche

Mensaje por EnriqueLister »

Whizar escribió:A dia de hoy y a la hora de este post sigue dando problemas, si algun usuario del foro tubiera a bien mandarmelo se lo agradeceria yo y sin duda Edipo (la recompensa en metalico la pone el 8) ), para poder continuar con nuestra partida.

:SOS: :SOS: :SOS: :SOS:
¿Como se puede enviar? 47mb
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Re: Como nos aburrimos, nuevo parche

Mensaje por Whizar »

Se sube a Megaupload o similar, se pone el enlace aquí, luego le pones un enlace a Edipo con tu numero de cuenta y el te paga la recompensa a convenir 8) 8) 8)
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