FoF: nuevo parche en beta testing

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CeltiCid
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FoF: nuevo parche en beta testing

Mensaje por CeltiCid »

Buenas,
los chicos de Matrix siguen trabajando en el Forge of Freedom. Han sacado un nuevo parche atendiendo a las demandas de los foreros.

Está ne fase beta, pero los usuarios se lo pueden descargar desde la zona de usuario registado de su web.

Los cambios son estos:
-----------------------
Forge of Freedom Version History V1.10.5
-------------------------------------------------------------

**********************
* Quick Battle *
**********************
- Increased chance for retreating units to surrender a small amount in quick combat.

- Decreased the defensive effects of forts/terrain slightly.


**********************
* Detailed Battle *
**********************
- Supply caissons that are part of military groups should not appear behind the line of battle more frequently.

- Attacks/counter-attacks that do less than 25 casualties damage now do not consume supply.

- Fixed a facing problem bug with AI.

- Supply levels of brigades now displayed when a supply caisson is the currently active unit.

- Increased chance of smashing forts by 10% per attack.

- Lowered the quality of some of the auto-created garrison units.

- Rule change: Reinforcements arriving with the "rail bonus" enter the map fresh.


**********************
* Sieges *
**********************
- Rule Change: Two Siege Phases. There are now two siege phases, one before movement and one after. Many siege values have been halved to compensate for the fact that there are now two siege phases.

- Encirclement siege: all units now do flat rate of damage (except for defending cavalry, which are unchanged). Adjusted the siege progress rate.

- Increased the minimum chance of making siege progress, and increased the minimum damage done by regular infantry.


**********************
* AI *
**********************
- Tweaked AI's allocation of generals.

- Scripted CS AI not specifically to target Ft. Monroe.


**********************
* Interface *
**********************
- Fixed bug that allowed player to detach enemy brigades from forts.

- Wounded generals are now automatically removed from any military groups.

- Main screen: The 'w' key repeats the last weapon purchase you made, attempting to buy that weapon for all currently selected units. (Remember you can select more than one unit by CTRL+Left Clicking in the Attachment Box.)

- Fixed CTD related to clicking on extreme edges of the map.

- Unit Quality is now reported with a finer grain of detail in the Overview Statistics screen.

- New feature: City list should now mark cities that can no longer build buildings because full.


**********************
* Generals *
**********************
- Changed distribution of stats for randomly generated generals.


**********************
* Units *
**********************
- Increased quality gained by Raiders/Partisans that are successful in a mission from .1 to .5.


**********************
* Economy *
**********************
- Changed Infantry Labor cost from 50 to 30.

- Camps in provinces that have zero Men provide half the normal level of reinforcements (replacements).

- Fixed bug in governor attitude update. Governors should now properly:
* Lose 1 attitude for every province containing enemy units each turn.
* Lose attitude for unmet brigade demands.
* Lose attitude for low levels of National Will.

- Changed Muster Rule: Base muster now recruits an infantry of 2,000 strength and 2.0 Quality. Governors that support Muster now increase the strength of mustered units to by 500 and their Quality by .5.

- Changed Conscription Rule: Base Quality for conscripted units is now 1.7 (instead of 1.8).

- Rule Change, National Will loss for losing cities:
All cities now cause a loss of National Will when captured in addition to any losses that might be incurred from the state capital loss rule. The amount of National Will lost is 1+Maximum Population of the Province/5; the U.S. player loses an additional point of National Will for the loss of any city. Additionally, all players now gain exactly one point of National Will when they capture any city.

- Increased chance of ships damaging Blockade Runners to 25%.



**********************
* Upgrades *
**********************
- "War Department" upgrade now reduces the cost of infantry by 20 Money (instead of 10).

- "Cavalry Department" upgrade now reduces the cost of cavalry by 30 Money (instead of 20).


**********************
* Scenarios *
**********************
- Updated scenario files with improved OOBs and generals data.

- Some generals may now enter the scenario attached to the proper military group.
----------------------

A disfrutarlo!!
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Haplo_Patryn
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Mensaje por Haplo_Patryn »

Gracias por la información. Son buenas noticias.
Maulet
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Mensaje por Maulet »

Por lo que leo eso de las ciudades es que han arreglado los VP's de dichas ciudades cuando son conquistadas, no ?
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Haplo_Patryn
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Mensaje por Haplo_Patryn »

Si, eso han dicho.
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Comisario gordon
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Mensaje por Comisario gordon »

Muy buenas noticias, leches, me encanta el soporte que le dan a sus juegos estos de matrix.
Hace poco me lleve una decepcion, les pille un juego pensado que era suyo y resulta que era de otra compañia y a este no se yo si le daran tanto 'caña'.
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CeltiCid
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Mensaje por CeltiCid »

Ya han sacado el parche BETA para que la gente lo testee. Seguramente será el oficial a menos que alguien le encuentre algún bug, cosa rara porque llevan testeándolo y mejorándolo un huevo de tiempo.

Para bajarlo hay que estar registrado y ser miembro de su club de clientes.

Estas son las novedades:

- Toned down Union AI aggressiveness, especially in the earlier years of the war.
- Increased Confederate AI aggressiveness.
- Fixed: National Will bug for captured cities. (Please test!)
- Fixed: No more "attack the fort" option in PBEM
- Rule Change: Gunboats now retreat if possible instead of being automatically destroyed if left
alone in a province with enemy units. Siege artillery have 25% chance to withdraw into a friendly
province instead of being destroyed.
- Rule Change: If a player has declared emancipation, all diplomatic checks with Britain and France
are at +10%.
- Rule Change: If a European power has an attitude of 0 or 1 toward your nation, then the chance of
improving relations is double the normal rate. (This also doubles the emancipation bonus, if
applicable.)
- Rule Change: If a European power has an attitude of 5 or higher, the chance of improving
relations is halve the normal rate. (This also halves the emancipation bonus, if applicable.)
- Added some generals' biographies
- Fixed Gunboat retreat bug
- Fixed NW change when fort captured
- Tweaked AI behavior in detailed combat (should vary its location of operation more broadly
when on the defense)
- AI attacker in detailed combat should now withdraw from battle more frequently when losing.
- Detailed Combat: Reduced the strength required to split units to 2,000
- Detailed Combat: Frontage Strength Reduction. Infantry units that have strength greater than
1,500 count infantry in excess of 1,500 as half-strength toward determining combat damage.
- Fixed city capturing with no NW bug
- Detailed Combat: AI more likely to use split-unit command.
- Fixed some spacing problems in Events Report.
- Fixed minor graphics problem with small attribute/special ability icons.
- Revised generals / generals' starting attachments. 250 biography milestone.
- Fixed gunboats' retreating in to enemy controlled territory.
- Fixed USA aggression bug
- Fixed bug involving conquering provinces (including empty cities/forts).
- Units in forts or cities are no longer destroyed because of low strength.
- Changed AI withdrawal parameters in detailed combat.
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Maulet
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Mensaje por Maulet »

Y este cual es? el anterior no era también beta????

No entiendo nada... :bang:
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CeltiCid
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Mensaje por CeltiCid »

Ya, yo tb me quedé un poco loco. El tema es que sacaron primero un beta para que los que quisieran la testearan. Que es el primer mensaje de este hilo.

Y resulta que tenia un huevon de fallos. Por lo que han añadido mas cosas, que es lo que puse esta tarde.

Así que es un parche bastante completito ;)
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Maulet
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Mensaje por Maulet »

Pues yo he jugado 2 partidas enteritas y vamos fallos gordos, no vi...
JavieRyan
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Mensaje por JavieRyan »

Yo tambien estoy con el de "Agosto" y ha ido muy bien, si acaso me parece de lujo que lo implementen y ademas que bajen un poco la agresividad de los Federales en los primeros compases de la guerra que como se las gastan los jodios :evil2: .

No he instalado el nuevo Beta pq estoy con una partida con los sureños,las estoy pasando canutas...
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