
Last year saw the arrival of the hugely anticipated Field of Glory© set of wargames rules. Now translated into all major European languages, the rules have appeared on the shelves of bookstores across the world. To date sales have exceeded 200.000 copies and FOG releases comprise 9 additional Companion Books, with 4 more in production to complete this popular series.
Fans worldwide have praised the quality and realism of this production which is created by Wargames specialists Slitherine and distributed by military history book specialists Osprey Publishing. Over 50,000 posts on the FOG forums and an ever growing community of fans have built on the success of the original system and now Forum members are contributing towards FOG’s expansion into the Renaissance and Napoleonic eras.
The Field of Glory brand has become so popular within the wargaming community, that the brand is now supporting a range of wargaming products such as specially designed FOG terrain from manufacturers Miniature Worldmaker.
Slitherine is therefore proud to announce the Field of Glory videogame, specially created with figure gaming fans in mind. This is the latest production coming from the Kameleon Project talent incubator. The Field of Glory strategy game is made by wargamers specifically for wargaming fans.
Developed by UK Developer Hexwar, the games is turn based and set during the Rise of Rome, from Zama in North Africa to the battles of Boudicca’s revolt in Britain.
The game's main features are:
• Gameplay that allows key decisions to decide the results of historical battles
• Detailed and accurate depiction of ancient warfare
• 12 historical battles with hundreds of units to control
• Play as Rome, Carthage, Gaul, Germanic Tribes and the Spartacus Slave Revolt and even the Roman civil war
• Single and 2 player head to head modes
• Comprehensive scenario builder included
Later releases will include additional battle packs and an army designer where players will be able to choose their favourite armies and match their skills against opponents of their choice, on an almost infinite selection of battle fields
Just to give a few details - the game will not be an exact recreation of the tabletop system. It will be based on it with impact, melee, movement, cohesion, but all developed for the PC to make teh most of what the PC offers and not be constrained by the tabletop design. The game will be hex based rather than fre form to keep it easy to play. Beta testing will be starting soon!
Combat calculations will take the same type of factors in to account but not be directly related to teh tabletop calcualtions. There will be PBEM. This is a computer game and we'll be using the computer to do what it does best and not tying ourselves in knots to directly repeat what happens on the tabletop. The same type of tactics will work so FoG players will feel at home very quickly. The first priority is to make a good game
La pregunta clave:when will this game be released
Respuesta:The plan is end of September.
Es decir que esta muy cerca la cosa. Se hueleeeeeeeee



Saludos a todos. Perdon por no traducirlo, pero es que da pigritia. No pongo imagenes por que no sé

Si alguien quiere ojear más aquí dejo el enlace http://www.slitherine.com/forum/viewtop ... sc&start=0