Slitherine are pleased to announce the release Field of Glory version 1.1.1 with numerous bug fixes and tweaks. The update can be downloaded here:
http://www.slitherine.com/files/fog/fie ... _1.1.1.exe
The update works with any previous version of Field of Glory. Future patches will require the 1.1.1 patch as the patches are getting increasing big.
1.Change: Logic: Scenario editor and D.A.G: Inspired commanders default to a 8 hex range.
2.Change: Logic: Scenario editor and D.A.G: Field commanders default to a 5 hex range.
3.Change: Logic: Scenario editor and D.A.G: Troop commanders default to a 3 hex range.
4.Change: Logic: Units are now prevented turning if they have done a melee attack earlier in the same player turn.
5.Fix: Logic: Infinite loop in gamelogic.s.autodeploy.DeployUnit.intDeployLeader on certain armies, leading to hard crash.
6.Fix: Logic: In cohesion tests, units could provide rear support even if they were routed.
7.Change: Army generator: Leader radius and profile in generated game data.
8.Fix: Logic: Deployment was being allowed in blocked hexes.
9.Fix: OutOfBoundsException in gamefixed.s.AncientsFHexImp.Constructor, when loading a map that was originally created before 1.1.0, and has since had terrain like 'Broken' added.
10.Fix: UI: Null pointer crash in uiplayer.s.AncientsUI.InitComplete2.
11.Fix: D.A.G.: Fixed a number of descriptive and O.B. errors in the D.A.G.
12.Fix: Graphics: Fixed an issue with a number of unit facing images when turning a unit.
13.Fix: Some minor scenario O.B. issues.
14.Fix: All terrain effects were reviewed and updated.
15.Fix: Fixed a problem with some faint lines appearing at some zoom levels.
16.Fix: Fixed a problem closing replay before it is complete in a multi-player game.
17.Fix: Fixed a problem destroyed baggage camps re-appearing.
18.Fix: Crash when loading a map that was originally created before 1.1.0, and has since had terrain like 'Broken' added.
19.Fix: Logic: Deployment was being allowed in blocked hexes.
20.Change: Army generator: Leader radius and profile in generated game data.
21.Fix: Logic: In cohesion tests, units could provide rear support even if they were routed.
22.Fix: Logic: Freeze and crash on starting the game, when using certain armies in army generator games.
23.Change: Logic: Units are now prevented from turning if they have done a melee attack earlier in the same player turn.
24.Add: Ability to retry a failed multiplayer game upload.
25.Add: Multiplayer: Better validation of game upload.
26.Fix: Logic: Certain disorder code was relying on an old hex terrain value.
27.Fix: The issue where the UI would wrongly show possible move paths for a moved unit, for a short time after that unit moved.
28.Change: Disorder logic.
29.Fix: UI: Map pictures would have white lines at the edge, after rotating at zoom levels other than 1:1.
30.Fix: Off-map camps were re-appearing when a game was loaded.
31.Change: Reduced use of video RAM, particularly when loading many different scenarios without quitting and re-opening the game.
32.Fix: Closing a multiplayer game while the replay was in progress was causing it to be wrongly sent back to the opponent.
Ahí está el parche.