Saludos

Moderador: Moderadores Wargames
Creo que hay un mod que mejora algo la IA. Lo he probado y no sabría decirte en que la mejora, pero bueno, por ahí anda. Sin duda las lagunas de este juego se hayan en el árbol tecnológico, algo confuso (también existe un mod llamado LITE o algo así para facilitar el aprendizaje sobre esto y algún documento que muestra la cadena tecnológica pero es, a mi parecer, bastante lioso, ya digo).Yo creo que tambien tengo esa version, este juego lo deje de jugar por que la AI da pena....
Y los archivos que se deben emplear:Sequence of Events
1. Game Host comes up with the settings for a new game. The host saves the game setup file.
2. Host sends the game setup file to each of the players.
3. Each player creates an empire based on the game setup file. They save the empire file and send it in to the Host. If players are using a
custom race style (picture set), then they need to send this to the host as well.
4. The Host gathers all of the player files together into the savegame directory. The Host then creates the game, adds the empires into it, and
the game is saved to a file. The Host sends this file (and any custom race styles for the players) to every player in the game.
5. Each player receives the game file (Gam) from the host and puts it into their savegame directory. They run the program, and load the
savegame. They login as their empire, and play their turn.
6. When they have finished their turn, the game will create a player changes file (.plr). This file is then sent in to the Host.
7. The Host receives the player changes files from each of the players. If a player does not send in their file, this is not a problem. The game
will automatically have the AI control any player that did not supply a player changes file. The Host runs the game, loads the savegame, and
the presses End Turn. When he does, the game will load all of the player changes files, and then process the movement for all of the players.
8. When the processing completes, the Host will send the new game file (Gam) to each of the players. This process then begins again at item
number 5.
Lo más complicado parece la preparación de la partida los numerosos archivos que hay que gestionar y que todo hay que hacerlo a mano,lo que puede provocar algún pequeño jaleo si se produce cualquier error. Con un poco de suerte en el foro quizás encontramos alguna aplicación que facilite el proceso.File Types
There are numerous different files which are used for a game in Space Empires V. Those files that are specifically needed for a Simultaneous
Game are as follows:
.emp An empire file. This contains a detailed description of an empire for use in a game.
.gsu A game setup file. This contains all of the game setup information for the game.
.gam The savegame file. This is the file that runs the entire game.
.plr The player changes file. This file contains all of the changes that a player makes on their turn. This needs
to be sent in to the host.
.mvl Amovement log file. This file is return to the players by the host and allows them to view the movement
replay for the turn.
.cmb A combat log file. This file is returned to the players by the host and allows them to view the combat replay
for the turn.
.hlg An events history file. When a player goes into the LogWindow to view historical log records, they are
viewing the contents of this file. The host should send this file to the specific player it is for with the game
file each turn.
_stats.txt A statistics file. When a player goes into the Comparisons Window, they are viewing the contents of this
file. The host should send this file to the specific player it is for with the game file each turn.
...pero con más bugs.Boores escribió: PD: Me da que este va a ser como el Dominions espacial.