World in Flames de Matrix Games

Subforo dedicado a los juegos de la casa: Matrix / Slitherine

Moderadores: Hetzer, Moderadores Wargames

PijusMagnificus
Crack - Oberst
Crack - Oberst
Mensajes: 2845
Registrado: 05 Mar 2011, 08:25
STEAM: Jugador
Ubicación: Dandole caña a Incontinencia Suma

Re: World in Flames de Matrix Games

Mensaje por PijusMagnificus »

No hay salido y ya hay disponible un parche :ojeroso:
Otros nicks: Meroka37
Avatar de Usuario
lolopedo
Crack - Oberstleutnant
Crack - Oberstleutnant
Mensajes: 2243
Registrado: 15 Dic 2005, 15:50

Re: World in Flames de Matrix Games

Mensaje por lolopedo »

Rubeus, ¿te has currado el precio con el Photoshop :ojeroso: ?, eres un crack
"Los enemigos de España son tres: la Religión, los Moros y el Inglés"
Avatar de Usuario
aristoteles
Crack - Oberstleutnant
Crack - Oberstleutnant
Mensajes: 2385
Registrado: 24 May 2004, 20:22
STEAM: Jugador
Ubicación: Electric Ladyland

Re: World in Flames de Matrix Games

Mensaje por aristoteles »

Medida antipirateria, supongo,...espero,...
Avatar de Usuario
nadia911
Crack - Oberst
Crack - Oberst
Mensajes: 2628
Registrado: 02 Feb 2010, 04:11
STEAM: Jugador
Ubicación: En Melmac

Re: World in Flames de Matrix Games

Mensaje por nadia911 »

Pues por lo que he leído en el foro para beta testers, parece que están con problemas con el NetPlay... Un juego sin IA y con problemas en el Multi, este lanzamiento será histórico :shock:
Avatar de Usuario
Whizar
Veteran - Leutnant
Veteran - Leutnant
Mensajes: 917
Registrado: 19 Dic 2006, 13:29
STEAM: Jugador
Ubicación: Plaza Lubianka, Moscú

Re: World in Flames de Matrix Games

Mensaje por Whizar »

Fijaos como estará el tema que el BCE ha bajado los tipos de interés para que podamos afrontar la financiación.

"El BCE baja los tipos de interés al 0,25% por primera vez en la historia ante la inminente salida del MWiF"

Imagen
"Nunca molestes a tu enemigo cuando este cometiendo un error"Napoleon Bonaparte
¿Vosotros qué sois?,Informatico,periodista,... ¿Whizar qué eres?,¡Wargamero!


Imagen
Avatar de Usuario
EDIPO
Veteran - Hauptmann
Veteran - Hauptmann
Mensajes: 1298
Registrado: 03 Ene 2010, 00:53

Re: World in Flames de Matrix Games

Mensaje por EDIPO »

Gonzalo escribió:Pero Edipo...otra vez de vacaciones a mykonos????
Hombre Gonzo, ¿¿que mejor forma de celebrar este uber esperado lanzamiento?? Además poca broma, sabes perfectamente que soy former champion de WIF, la partida en Mykonos de 2012 a 5 con tablero mod gloryhole aun es recordada en el Ática

Winning team 2012 WIF-GLORYHOLE

Imagen

Luego si tengo tiempo te dedico un AAR....Afortunadamente fue un final felicísimo!! Ojo porque este año mi equipo también participa en la modalidad WIF-Watch ur 6!!
Imagen Imagen
PijusMagnificus
Crack - Oberst
Crack - Oberst
Mensajes: 2845
Registrado: 05 Mar 2011, 08:25
STEAM: Jugador
Ubicación: Dandole caña a Incontinencia Suma

Re: World in Flames de Matrix Games

Mensaje por PijusMagnificus »

Aquí está el motivo del retraso


http://www.matrixgames.com/forums/tm.asp?m=3460159
Otros nicks: Meroka37
Avatar de Usuario
lecrop
Moderador
Moderador
Mensajes: 5999
Registrado: 03 Jul 2009, 13:00
STEAM: No Jugador
Ubicación: St.Pierre-la-Rivière
Contactar:

Re: World in Flames de Matrix Games

Mensaje por lecrop »

PijusMagnificus escribió:Aquí está el motivo del retraso


http://www.matrixgames.com/forums/tm.asp?m=3460159
Ese no es el motivo del retraso, ya se sabían los problemas con Netplay, y que no se habrían solucionado del todo en el release. El motivo de este retraso de horas es el mensaje de Erik Rutins que he citado antes:

We are now placing what we hope are the final test orders. If they look good, we'll release in the next hour or two. If not, it will be a bit later while we iterate again.
Imagen
Avatar de Usuario
CM
Crack - Oberst
Crack - Oberst
Mensajes: 3736
Registrado: 17 Ene 2005, 00:06
STEAM: No Jugador

Re: World in Flames de Matrix Games

Mensaje por CM »

En mi vida he visto cosa igual :shock:
Imagen
Avatar de Usuario
nadia911
Crack - Oberst
Crack - Oberst
Mensajes: 2628
Registrado: 02 Feb 2010, 04:11
STEAM: Jugador
Ubicación: En Melmac

Re: World in Flames de Matrix Games

Mensaje por nadia911 »

From Erik Rutins:

Hi everyone,

While you are waiting, please read the following if you are interested in immediately playing NetPlay when you purchase WIF.

We've been focusing on NetPlay all year to make sure it's good to go. Many tests have been done and games played, which allowed us to find and fix many, many issues along the way. Leading up to the Essen early access release, we thought we were good to go. The focus of development time has been on making sure any NetPlay bugs are addressed quickly and that NetPlay is as stable as possible. With a release that supports Solitaire, Hotseat and NetPlay this is obviously critical.

This morning some new NetPlay issues were brought to my attention. Some of these are new bugs affecting areas that were previously tested and found working, others are bugs we hadn't found yet thanks to the remarkable combination of options, scenarios and player actions that WIF contains. We had a discussion this morning to decide what to do, which really comes down to two decisions - push back the release or release on time.

The main issue with pushing back the release is that we don't have any other release windows available this year, so we would either have to push another game back to 2014 or release WIF in January. Neither of those are good options. The amount of preparation that has gone into this release on the warehouse and store side is such that even hitting the reset button once would mean a 2-3 week delay before we were all set for another release attempt. So we've decided to push forward but to fully inform our customers that we are shipping with some known NetPlay issues.

These issues will be our #1 priority and we expect to have an update available by the end of next week that resolves most or all of them. We're extremely confident in the solitaire/hotseat play and the NetPlay issues are not structural but rather related to rule/action/option cases during gameplay. We do not expect all customers to encounter these issues. We will address the known issues ASAP and any others as they come up. We're committed to prompt post-release support for WIF now and for years into the future.

WIF will also continue to improve through the post-release updates with new options, new features, up to 6 players for multiplayer and eventually AI, but our immediate priority will be addressing these recent NetPlay issues and making sure the NetPlay support works fully as intended.

I apologize for this late breaking news - it was not our intention to ship with any significant issues and with everything else ready for the release, this is a difficult decision, but we feel that with these issues coming to light just before release, going ahead with the release and full disclosure and full support is the best way to go. It's time to finally get this into your hands, but we want to share this late news before you make your purchase decision.

Regards,

- Erik

Pues lo largarán así y listo, esas son decisiones!!! :aplauso:
jubriqueno
Veteran - Leutnant
Veteran - Leutnant
Mensajes: 857
Registrado: 04 Jun 2011, 14:27
STEAM: No Jugador

Re: World in Flames de Matrix Games

Mensaje por jubriqueno »

nadia911 escribió:From Erik Rutins:

Hi everyone,

While you are waiting, please read the following if you are interested in immediately playing NetPlay when you purchase WIF.

We've been focusing on NetPlay all year to make sure it's good to go. Many tests have been done and games played, which allowed us to find and fix many, many issues along the way. Leading up to the Essen early access release, we thought we were good to go. The focus of development time has been on making sure any NetPlay bugs are addressed quickly and that NetPlay is as stable as possible. With a release that supports Solitaire, Hotseat and NetPlay this is obviously critical.

This morning some new NetPlay issues were brought to my attention. Some of these are new bugs affecting areas that were previously tested and found working, others are bugs we hadn't found yet thanks to the remarkable combination of options, scenarios and player actions that WIF contains. We had a discussion this morning to decide what to do, which really comes down to two decisions - push back the release or release on time.

The main issue with pushing back the release is that we don't have any other release windows available this year, so we would either have to push another game back to 2014 or release WIF in January. Neither of those are good options. The amount of preparation that has gone into this release on the warehouse and store side is such that even hitting the reset button once would mean a 2-3 week delay before we were all set for another release attempt. So we've decided to push forward but to fully inform our customers that we are shipping with some known NetPlay issues.

These issues will be our #1 priority and we expect to have an update available by the end of next week that resolves most or all of them. We're extremely confident in the solitaire/hotseat play and the NetPlay issues are not structural but rather related to rule/action/option cases during gameplay. We do not expect all customers to encounter these issues. We will address the known issues ASAP and any others as they come up. We're committed to prompt post-release support for WIF now and for years into the future.

WIF will also continue to improve through the post-release updates with new options, new features, up to 6 players for multiplayer and eventually AI, but our immediate priority will be addressing these recent NetPlay issues and making sure the NetPlay support works fully as intended.

I apologize for this late breaking news - it was not our intention to ship with any significant issues and with everything else ready for the release, this is a difficult decision, but we feel that with these issues coming to light just before release, going ahead with the release and full disclosure and full support is the best way to go. It's time to finally get this into your hands, but we want to share this late news before you make your purchase decision.

Regards,

- Erik

Pues lo largarán así y listo, esas son decisiones!!! :aplauso:


Este juego está gafao, lo lanzan porque no pueden dominarlo, es como el coche embrujao de Stephen King pero en wargame.....
Avatar de Usuario
nadia911
Crack - Oberst
Crack - Oberst
Mensajes: 2628
Registrado: 02 Feb 2010, 04:11
STEAM: Jugador
Ubicación: En Melmac

Re: World in Flames de Matrix Games

Mensaje por nadia911 »

Jajajajaja Muy bueno, mejor que lo larguen de una vez y listo, ya llegarán los parches salvadores :nervios:
nomada_squadman45
Crack - Oberst
Crack - Oberst
Mensajes: 6399
Registrado: 12 Jun 2007, 18:43
STEAM: Jugador
Ubicación: Descansando a la sombra de una palmera.

Re: World in Flames de Matrix Games

Mensaje por nomada_squadman45 »

Yo no compraria pensando en futuros parches salvadores... pasado los primeros .... no se si le daran mas soporte, apunta maneras a que meterse en el codigo del juego es como montarse en un toro mecanico tajado con licor cafe y empastillado con PEZ ... agarrense que vienen curvas!!! subidon subidon :mrgreen:

Yo aun estoy esperando el parche para el refrito de gary aereo... el parche salia a principios de año... aun pueden conseguirlo :roll:
"Non vi sed arte, No por la fuerza sino por la astucia", LRDG
"Lo mejor en la vida es estar borracho, y lo segundo mejor es estar salido" Tyrion Lannister, Poeta.
Avatar de Usuario
CM
Crack - Oberst
Crack - Oberst
Mensajes: 3736
Registrado: 17 Ene 2005, 00:06
STEAM: No Jugador

Re: World in Flames de Matrix Games

Mensaje por CM »

ya estaaaaaaaaaaaaaaaaaaa
Imagen
nomada_squadman45
Crack - Oberst
Crack - Oberst
Mensajes: 6399
Registrado: 12 Jun 2007, 18:43
STEAM: Jugador
Ubicación: Descansando a la sombra de una palmera.

Re: World in Flames de Matrix Games

Mensaje por nomada_squadman45 »

Solo venden fisico+descarga gratuita??? que raro.

El precio es el que deciais, joer, alguno me hace la declaracion de la renta??? seguro que me sale a devolver como al señor Burns :P
"Non vi sed arte, No por la fuerza sino por la astucia", LRDG
"Lo mejor en la vida es estar borracho, y lo segundo mejor es estar salido" Tyrion Lannister, Poeta.
Responder