Starbound - Beta mini review
Moderador: Moderadores Wargames
Re: Starbound - Beta mini review
Si te gustó el Terraria, yo diría que éste vale los 15€. Sobre todo viendo los parches que están sacando de continuo.
Aunque de momento los parches obligan a reiniciar el universo, si odias perder los personajes a lo mejor es preferible esperar a que terminen el sistema que evita eso.
Aunque de momento los parches obligan a reiniciar el universo, si odias perder los personajes a lo mejor es preferible esperar a que terminen el sistema que evita eso.
- Glatissant
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Re: Starbound - Beta mini review
Si te decides píllatelo en la Humble Store y lo pagarás en dólares. Al cambio te saldrá por once euros y algo.
Sent from my iPad using Tapatalk
Sent from my iPad using Tapatalk
- ElNavegante
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Re: Starbound - Beta mini review
Me lo he pillado por donde has dichoGlatissant escribió:Si te decides píllatelo en la Humble Store y lo pagarás en dólares. Al cambio te saldrá por once euros y algo.
Sent from my iPad using Tapatalk


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Re: Starbound - Beta mini review
update 7.
- Added skyrails based on Apjjms mod!
- Added a brand new weather system, moddable weather/new environment effects
- Hydrophobic objects are destroyed by all liquids
- Trees can now be planted
- Critical items stay on the ground longer
- Some new monster behaviours
- You must now be orbiting a planet to set it as your home
- Free teleportation to home planet from ships teleporter
- add acid rain, meteor showers, water collecting during storms and more
- made species mods easier to combine with one another
- add support for keysignature and keysignature changes for the abc system
- Disable speedlimit for default projectiles to fix inaccurate bullets
- New craftable turrets based on HealthireΓÇÿs mod
- You can now land on asteroid fields, based on hints mod
- Tech now has descriptive instructions
- Tons of Christmas stuff!!
- Pos no longer 1 hit kill you
- You can no longer breath on moons or asteroid fields without the proper equipment
- Better fix fall damage
- New barren planets perfect for building
- Gravity now varies from planet to planet
- Some planet backgrounds improved
- Existing biomes can appear with different liquid types
- You can now craft racial flags, to show youΓÇÖve been to a planet
- NPCs will now switch to melee weapons up close
- More random encounters
- Pos can now be captured
- Wiring station can now be built to access to a ton of different wiring tools
- fixed mech legs
- tons of server improvements
- Added skyrails based on Apjjms mod!
- Added a brand new weather system, moddable weather/new environment effects
- Hydrophobic objects are destroyed by all liquids
- Trees can now be planted
- Critical items stay on the ground longer
- Some new monster behaviours
- You must now be orbiting a planet to set it as your home
- Free teleportation to home planet from ships teleporter
- add acid rain, meteor showers, water collecting during storms and more
- made species mods easier to combine with one another
- add support for keysignature and keysignature changes for the abc system
- Disable speedlimit for default projectiles to fix inaccurate bullets
- New craftable turrets based on HealthireΓÇÿs mod
- You can now land on asteroid fields, based on hints mod
- Tech now has descriptive instructions
- Tons of Christmas stuff!!
- Pos no longer 1 hit kill you
- You can no longer breath on moons or asteroid fields without the proper equipment
- Better fix fall damage
- New barren planets perfect for building
- Gravity now varies from planet to planet
- Some planet backgrounds improved
- Existing biomes can appear with different liquid types
- You can now craft racial flags, to show youΓÇÖve been to a planet
- NPCs will now switch to melee weapons up close
- More random encounters
- Pos can now be captured
- Wiring station can now be built to access to a ton of different wiring tools
- fixed mech legs
- tons of server improvements

- nadia911
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Re: Starbound - Beta mini review
Estas son solo algunas características (ya han avisado que seguramente serán más) que le agregarán al juego en un corto período de tiempo, posiblemente antes de la beta que saldrá en Enero:
NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests; they will have improved inventories/behaviors depending on how valuable their surroundings are.
Macro Terrain Changes: Affect an entire planet’s terrain and weather
More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons
Underground: More secrets will spawn below the surface
Space Combat: Way in the future, expect space combat and the ability to board other ships.
Spaceship Dungeons: Very large, size of a planet.
Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.
Ore & Difficulty: Higher difficulty planets will have improved ore distribution
Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now.
Ship Navigator Changes: Still not set in stone; but the new idea is to give a local map with fog of war. Instead of sector buttons you have to fly out of a sector and into the next one by uncovering more of the star map. The final sector would be infinite.
Smoother Difficulty Curve: Better indication of the difficulty of an area. Difficulty will change within tiers as well as between tiers. There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1)
Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. For example, monsters with spider legs can climb walls; fiery monsters inflict burning. You might get a burning spider dropping on you from the ceiling. Projectiles may be tied to specifically generated heads. Biome may influence monster part generation.
Mini-Map: Rotating circular map showing highlights only such as the location of friendly players, spawn points–but no major details. For the details you’d use a mapping item to create a map as you travel.
Teleporters: Stargates between planets and eventually between servers.
Dramatic Planet Modification: Not going to be implemented any time soon. Ability for players to modify huge chunks of planets through things like orbital bombardment; removing the entire first layer of a planet and leave behind a lifeless surface.
Tech Priority: Eventually all techs can be active at once, but a categorization system is in the works to assign priority to conflicting techs, preventing issues. A hotkey to switch the active tech will be added as a temporary workaround until the priority system is completed.
Server Commands: More server commands and control for chat and port listening.
Villager AI: Villagers will aggro when you steal from them and follow you more aggressively.
World Storage: Improve world storage and organize *.pak files to improve modding. Add launcher integration.
Spawn Points: Change spawn points on individual planets.
Controls: Reconfigure controls; keybinding.
Ship Size: Upgrade ship/increase size.
Racial Armor: Racial abilities will not be inherent but will be tied to racial armor. For example, Avian armor can glide downward.
Capture Pods & Mercenaries: May be able to capture NPCs with pods. Summon NPC Mercenaries by using the pod as a beacon.
Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future. This will require one more wipe and that’s it.
Other Changes: Colorblind Mode & Engine Optimization. FTL animation being revamped to reduce memory strain.
Llevan vendidas alrededor de 182.000 copias y recaudados casi 4 millones de dólares, todo esto sin contar Steam... (hace unos días estaban jugando 85.000 personas simultáneamente) pedazo de juego están haciendo gracias al crownfunding, y todavía esta en Alfa... Decididamente hay veces que el sistema funciona, he aquí un ejemplo de ello.
Saludos y feliz 2014 para todos
NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests; they will have improved inventories/behaviors depending on how valuable their surroundings are.
Macro Terrain Changes: Affect an entire planet’s terrain and weather
More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons
Underground: More secrets will spawn below the surface
Space Combat: Way in the future, expect space combat and the ability to board other ships.
Spaceship Dungeons: Very large, size of a planet.
Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.
Ore & Difficulty: Higher difficulty planets will have improved ore distribution
Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now.
Ship Navigator Changes: Still not set in stone; but the new idea is to give a local map with fog of war. Instead of sector buttons you have to fly out of a sector and into the next one by uncovering more of the star map. The final sector would be infinite.
Smoother Difficulty Curve: Better indication of the difficulty of an area. Difficulty will change within tiers as well as between tiers. There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1)
Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. For example, monsters with spider legs can climb walls; fiery monsters inflict burning. You might get a burning spider dropping on you from the ceiling. Projectiles may be tied to specifically generated heads. Biome may influence monster part generation.
Mini-Map: Rotating circular map showing highlights only such as the location of friendly players, spawn points–but no major details. For the details you’d use a mapping item to create a map as you travel.
Teleporters: Stargates between planets and eventually between servers.
Dramatic Planet Modification: Not going to be implemented any time soon. Ability for players to modify huge chunks of planets through things like orbital bombardment; removing the entire first layer of a planet and leave behind a lifeless surface.
Tech Priority: Eventually all techs can be active at once, but a categorization system is in the works to assign priority to conflicting techs, preventing issues. A hotkey to switch the active tech will be added as a temporary workaround until the priority system is completed.
Server Commands: More server commands and control for chat and port listening.
Villager AI: Villagers will aggro when you steal from them and follow you more aggressively.
World Storage: Improve world storage and organize *.pak files to improve modding. Add launcher integration.
Spawn Points: Change spawn points on individual planets.
Controls: Reconfigure controls; keybinding.
Ship Size: Upgrade ship/increase size.
Racial Armor: Racial abilities will not be inherent but will be tied to racial armor. For example, Avian armor can glide downward.
Capture Pods & Mercenaries: May be able to capture NPCs with pods. Summon NPC Mercenaries by using the pod as a beacon.
Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future. This will require one more wipe and that’s it.
Other Changes: Colorblind Mode & Engine Optimization. FTL animation being revamped to reduce memory strain.
Llevan vendidas alrededor de 182.000 copias y recaudados casi 4 millones de dólares, todo esto sin contar Steam... (hace unos días estaban jugando 85.000 personas simultáneamente) pedazo de juego están haciendo gracias al crownfunding, y todavía esta en Alfa... Decididamente hay veces que el sistema funciona, he aquí un ejemplo de ello.
Saludos y feliz 2014 para todos
- ElNavegante
- Regular - Unteroffizier
- Mensajes: 372
- Registrado: 10 Nov 2010, 09:38
- STEAM: Jugador
- Ubicación: Utrera
Re: Starbound - Beta mini review
Por ahora le he echado unas 13 horas y la verdad es que me gusta bastante a pesar de estar en desarrollo, esperemos que la cosa no decaiga y dejen el juego como una obra de artenadia911 escribió:Estas son solo algunas características (ya han avisado que seguramente serán más) que le agregarán al juego en un corto período de tiempo, posiblemente antes de la beta que saldrá en Enero:
NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests; they will have improved inventories/behaviors depending on how valuable their surroundings are.
Macro Terrain Changes: Affect an entire planet’s terrain and weather
More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons
Underground: More secrets will spawn below the surface
Space Combat: Way in the future, expect space combat and the ability to board other ships.
Spaceship Dungeons: Very large, size of a planet.
Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.
Ore & Difficulty: Higher difficulty planets will have improved ore distribution
Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now.
Ship Navigator Changes: Still not set in stone; but the new idea is to give a local map with fog of war. Instead of sector buttons you have to fly out of a sector and into the next one by uncovering more of the star map. The final sector would be infinite.
Smoother Difficulty Curve: Better indication of the difficulty of an area. Difficulty will change within tiers as well as between tiers. There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1)
Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. For example, monsters with spider legs can climb walls; fiery monsters inflict burning. You might get a burning spider dropping on you from the ceiling. Projectiles may be tied to specifically generated heads. Biome may influence monster part generation.
Mini-Map: Rotating circular map showing highlights only such as the location of friendly players, spawn points–but no major details. For the details you’d use a mapping item to create a map as you travel.
Teleporters: Stargates between planets and eventually between servers.
Dramatic Planet Modification: Not going to be implemented any time soon. Ability for players to modify huge chunks of planets through things like orbital bombardment; removing the entire first layer of a planet and leave behind a lifeless surface.
Tech Priority: Eventually all techs can be active at once, but a categorization system is in the works to assign priority to conflicting techs, preventing issues. A hotkey to switch the active tech will be added as a temporary workaround until the priority system is completed.
Server Commands: More server commands and control for chat and port listening.
Villager AI: Villagers will aggro when you steal from them and follow you more aggressively.
World Storage: Improve world storage and organize *.pak files to improve modding. Add launcher integration.
Spawn Points: Change spawn points on individual planets.
Controls: Reconfigure controls; keybinding.
Ship Size: Upgrade ship/increase size.
Racial Armor: Racial abilities will not be inherent but will be tied to racial armor. For example, Avian armor can glide downward.
Capture Pods & Mercenaries: May be able to capture NPCs with pods. Summon NPC Mercenaries by using the pod as a beacon.
Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future. This will require one more wipe and that’s it.
Other Changes: Colorblind Mode & Engine Optimization. FTL animation being revamped to reduce memory strain.
Llevan vendidas alrededor de 182.000 copias y recaudados casi 4 millones de dólares, todo esto sin contar Steam... (hace unos días estaban jugando 85.000 personas simultáneamente) pedazo de juego están haciendo gracias al crownfunding, y todavía esta en Alfa... Decididamente hay veces que el sistema funciona, he aquí un ejemplo de ello.
Saludos y feliz 2014 para todos


- george patton
- Crack - Oberstleutnant
- Mensajes: 1965
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Re: Starbound - Beta mini review
Parece divertido y entretenido pero a mi estos juegos en alzado 2D me resultan "antinaturales", no me sumergen en ellos. 



- El Nota
- Crack - Oberstleutnant
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Re: Starbound - Beta mini review
Pues me lo pille el otro dia y poco a poco me estoy terminando la especie de tutorial del principio. Ya he hecho la distress beacon y matado al platillo de los pingüinos, con lo que he conseguido el molten core y he hecho la estacion de metales. Ahora ?Donde consigo cobustible? ¿No te dicen como es ni nada?.
Saludetes.
Saludetes.



-
- Conscript - Obergefreiter
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Re: Starbound - Beta mini review
El carbón y cualquier cosa que combustione funciona para la nave.
Re: Starbound - Beta mini review
Y además de carbón que otras cosas funcionan como combustible? porque la madera la he probado y no y con el carbón no doy a basto he echado ya 200 y creo que no he llegado al 50 %, supongo que para ir al espacio beta necesitaré tener el depósito a tope.
Lo que me va a dar pena es cuando metan alguna cosa que hagan desaparecer el personaje porque conseguí un arma legendaria que es la pera.
Lo que me va a dar pena es cuando metan alguna cosa que hagan desaparecer el personaje porque conseguí un arma legendaria que es la pera.


Re: Starbound - Beta mini review
Para moverte a otro sistema son 200 de fuel, esté en el sector que esté. En cuanto los tengas, lárgate. No hace falta tener el depósito lleno.
Los otros combustibles son uranio y plutonio sin refinar. Pero sólo aparecen en planetas de 5/6 p'arriba.
Los otros combustibles son uranio y plutonio sin refinar. Pero sólo aparecen en planetas de 5/6 p'arriba.
Re: Starbound - Beta mini review
Si, ya llegué a los sistemas beta, y aqui la cosa cambia, incluso con el arma legendaria hay algún bicho peligroso, pero la verdad es que lar recompensas son más elevadas claro, a ver si podemos montar el robot 



Re: Starbound - Beta mini review
Una cosa para que sirve el polvo ese azul que sueltan algunas criaturas al matarlas, no recuerdo ahora el nombre, de momento no le he podido dar utilidad.


- nadia911
- Crack - Oberst
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Re: Starbound - Beta mini review
Ni yo... 

- El Nota
- Crack - Oberstleutnant
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Re: Starbound - Beta mini review
Lo del polvo azul es un componente para objetos que se craftearan mas tarde. Al menos es lo que pone en la wiki oficial.
Respecto al combustible, tambien segun la wiki, hay varios minerales que se pueden usar para ello. El mas basico es el carbon, que tiene un ratio para la creacion de combustible de 1/2, por lo que para conseguir las 200 unidades de combustible se necesitan 400 unidades de carbon
http://starbounder.org/Fuel
No se vosotros, pero en el primer mundo cuesta conseguir de todo. No te digo ya 400 unidaes de carbon. Creo que la forma mas retable es hacer excursiones muy por debajo del suelo, encontrando yacimientos de arena fina y haciendo que colapsen, asi puedes recoger todos los mineraes que arrastre. Pero es un currele... .
Saludetes.
Respecto al combustible, tambien segun la wiki, hay varios minerales que se pueden usar para ello. El mas basico es el carbon, que tiene un ratio para la creacion de combustible de 1/2, por lo que para conseguir las 200 unidades de combustible se necesitan 400 unidades de carbon

http://starbounder.org/Fuel
No se vosotros, pero en el primer mundo cuesta conseguir de todo. No te digo ya 400 unidaes de carbon. Creo que la forma mas retable es hacer excursiones muy por debajo del suelo, encontrando yacimientos de arena fina y haciendo que colapsen, asi puedes recoger todos los mineraes que arrastre. Pero es un currele... .
Saludetes.


