Valar Morghulis mom petic Lecrop... pero que vayan antes los Taros de este mundo para ir cogiendo sitio
Tiene su punto de interes la edad media pero por ser una tan a la buena de Dios es muy jodida de cubrir en un buen wargame, en las epocas posteriores la cosa se estandarizo mas y la masa gano sobre el hombre-ejercito todo en uno de la edad media.
Bueno, regresemos a la epoca del mondadientes y el palodefuego... por lo visto el motor puede bien con escalas menores a la de batallon asi que cubrir acciones menores no seria un gran problema
"The target unit size for the system is battalion sized, however there is no fundamental reason why it cannot be used for smaller units. Some unit types are already only 100 or 150 men, and some of the ECW scenarios do use even smaller units."
Otro punto de interes para el generador de batallas.
"Not entirely sure what you mean by this. Routing units rout away from the enemy, so tend to retreat off whichever map edge is nearest. So if they arrived on the flank they would tend to retreat towards that map edge.
It is easy enough to add flank marchers as reinforcements in the editor. Also the "random map" games already include the possibility of flank marches, using a different system.
Ambush scenarios are easy to do as the player can't see enemy units that are hidden by terrain contours, woods etc.
Of course they would not have much replay value, as after the first time the player would know what to expect. If you wanted to randomise the positions of the ambushers a bit, you would have to code this in the scenario script, which is not difficult."